I've been taking alot of influence from Paul Robertson's Scott Pilgrim style.
The thing I like about his style is that he animates every last pixel on each frame, if you want to get a bit closer you need to add more subpixel animations It's a lot of work but oh boy is it nice to look at.
Hey guys, since there was good reception here for Trench Run back when it was 8 colours, I figured you guys might like to see how it's come along. At some point along the way we decided for commercial reasons to bump the colour count to 32. The gameplay is largely intact if even more fast-paced and there's a lobby area where you can get skins and pets, drink booze, play basketball and all sorts of wacky stuff between games. We're looking at a steam release pretty soon and you can buy the game already over here!
Really loved the graphics on the first version but IMHO it was ruined by the zooming camera / windowed play area. You could have doubled up the rez and had it full screen for some nice looking pixel art. Also the game... I had no idea what was going on, got forced in to some crappy class with no weapon from the outset. Seems it could do with a healthy round of QA / testing feedback before the next version, just my 2 cents! Looking forward to the next one!
made some pixels for a bot and bird from overwatch.
I'm not 100% sure how to reply on the forums yet, but I just wanted to say that this is AWESOME. Bastion was already sort of adorable for a robot, and pixel form is so cool. Love the detail making sure to add in the shadow on the bird. My only maybe critique might not apply to pixel art (because I'm really new to pixel stuff) is the silhouette could use a little tweaking. But honestly that's just me being a little picky Well done!~
I'm really new to pixel art, and 2D animation. So since I recently got Marmoset Hexels 2, I decided to give it a go. The mushroom was a test of the program, to see what I could figure out on my own.
The house was a second test, more for myself to learn how to add a little more detail in pixels. I still have a lot to learn, I know. And I would LOVE some feedback, or even better, the "rules" of pixel art (like typical canvas sizes, animation tips, how many colors and types of colors, etc).
I'm really new to pixel art, and 2D animation. So since I recently got Marmoset Hexels 2, I decided to give it a go. The mushroom was a test of the program, to see what I could figure out on my own.
The house was a second test, more for myself to learn how to add a little more detail in pixels. I still have a lot to learn, I know. And I would LOVE some feedback, or even better, the "rules" of pixel art (like typical canvas sizes, animation tips, how many colors and types of colors, etc).
Welcome to pixel art! And glad to see people using Hexels! It's a really awesome tool that I feel doesn't get enough love! I think when it comes to feedback I would say check out the fundamentals of just 2D art in general and you can pass those skills onto pixel art.
Finally got my Photoshop panel in a testable state
It's a live preview panel for sheets (particles/sprites etc.) I'm looking for a few testers So I'd love to get some PM's with some of your work if you're interested You can find some more Pixeling scripts that I'm working on here: http://polycount.com/discussion/179830/pixel-art-toolkit-pat-photoshop
The 10th and final sport of Sportmatchen looks as follows:
Wall-climb! Be the first to reach the top by pressing and holding the
corresponding button/s of every grip! But beware of treacherous gusts
and falling vegetables! =D
Now I can focus on getting the last
two character in and then some menu polish, achievements and other minor
things before we wrap this baby up! Sport!
Hi! My first post here on polycount, been lurking from time to time.
I am working almost full time on my savings on a game in pixel art style, here are the first two playable characters, a male and female special para military forces to combat the zombies I know, kinda common theme but I love zombies, and the post apoc feel.
if you wanna check more of the progress and some artwork (kinda light at the moment, but more will be uploaded continuously between freelance gigs and the time I get to spend on the game)
@RennJan nice work! The characters you see I posted are also my first real attempt at pixel art animations, I can just give you small hints I found out so far,
for run cycles I found out 8 frames are a good number, I dont know why but when I started animated I thought an uneven number should be good, to have a frame as middle point, turned out it wasn't.
I see you have a smear effect when the skeleton attacks that nice to indicate movements faster than a frame. or in general really nice effect.
I try to animate as many pixels as possible, on the player 2 female character that's more obvious in her idle animation.
I try to think about whats heavy on the character, in my case the weapon. So I delayed its transition 1 frame, so the body starts to move down 1px, but the weapon is in the same place, and drags 1px down in the next frame.
That was a nice effect IMO, and I will have that in the back of my mind as I continue to animate the rest of the sprite sheets.
@BLUELED Welcome and nice too see you gotten so far with your game!
"A former agent of the dissolved "Department Of Intergalactic Reacquisitions" commandeers a wrecked mining vessel to scavenge the rare materials from what was considered to be the most advanced geological sensor array in times long since passed."
As usual, it's been too long between my updates from Sportmatchen =/ But yeah, reasons
Anyways, all athletes are now in (wohooo!) and to celebrate here are two
gifs of some of their animations =D
mrawolf... do you have any tutorials (or can you make one) on how you go about making such insanely cool stuff? I'm a programmer by heart but I've been trying to develop my artsy side more. I'm desperately bad at pixel art, and I want to get some tips from a pro on how to approach designing things like that!
Replies
When are you releasing this game? I have been following your posts for a while now and I am really looking forward to it.
http://store.steampowered.com/app/369070/#app_reviews_hash
33% off atm! to
There is no goal in this sport. It's all about how can dodge those obstacles the longest. Speed and complexity increases over time. Be so sure!
So there is plains, forest, desert, cliffs and snow! (check main thread for pics! - http://polycount.com/discussion/155520/super-sportmatchen-development )
Now on to the 10th and last (!!!) sport! Wohoo! =D
The house was a second test, more for myself to learn how to add a little more detail in pixels. I still have a lot to learn, I know. And I would LOVE some feedback, or even better, the "rules" of pixel art (like typical canvas sizes, animation tips, how many colors and types of colors, etc).
It's a live preview panel for sheets (particles/sprites etc.)
I'm looking for a few testers
So I'd love to get some PM's with some of your work if you're interested
You can find some more Pixeling scripts that I'm working on here:
http://polycount.com/discussion/179830/pixel-art-toolkit-pat-photoshop
Dinosaur Dungeon
Just thought I would share one of my students projects, just because I love itFinal Major Project, Download it and try it out.
More Info click on the title header.Wall-climb! Be the first to reach the top by pressing and holding the corresponding button/s of every grip! But beware of treacherous gusts and falling vegetables! =D
Now I can focus on getting the last two character in and then some menu polish, achievements and other minor things before we wrap this baby up! Sport!
160×200 ("wide pixels") in 16 colors (1986's Thomson TO8 specs)
I made this skellie bob yesterday based off another artists image - which I can no longer find =[
I was hoping to get some feedback, though I should probably start a thread for longer term progress as a pixel artist.
This is really one of my first attempts at pixel animation / characters - needing all the advice please!
some concept stuff for my next game. in space with guns.
I am working almost full time on my savings on a game in pixel art style, here are the first two playable characters, a male and female special para military forces to combat the zombies I know, kinda common theme but I love zombies, and the post apoc feel.
if you wanna check more of the progress and some artwork (kinda light at the moment, but more will be uploaded continuously between freelance gigs and the time I get to spend on the game)
https://makingofyouzombie.tumblr.com/
Some of the enemies from it:
Think mario with a jetpack and laser blaster and you have an idea of what it's like
More info here/playable game here.
Also, greenlight page.
for run cycles I found out 8 frames are a good number, I dont know why but when I started animated I thought an uneven number should be good, to have a frame as middle point, turned out it wasn't.
I see you have a smear effect when the skeleton attacks that nice to indicate movements faster than a frame. or in general really nice effect.
I try to animate as many pixels as possible, on the player 2 female character that's more obvious in her idle animation.
I try to think about whats heavy on the character, in my case the weapon. So I delayed its transition 1 frame, so the body starts to move down 1px, but the weapon is in the same place, and drags 1px down in the next frame.
That was a nice effect IMO, and I will have that in the back of my mind as I continue to animate the rest of the sprite sheets.
@BLUELED Welcome and nice too see you gotten so far with your game!
"A former agent of the dissolved "Department Of Intergalactic Reacquisitions" commandeers a wrecked mining vessel to scavenge the rare materials from what was considered to be the most advanced geological sensor array in times long since passed."
Trying to up my pixel art, so made some practice coffee with my coffee this morning.
i suddenly started doing pixel art last week. I'm having fun.
As usual, it's been too long between my updates from Sportmatchen =/ But yeah, reasons Anyways, all athletes are now in (wohooo!) and to celebrate here are two gifs of some of their animations =D
Say hi to Claudetta from Sierra Leone!
Well hellu there Fernando from Bolivia!
Now I need to do some achievement icons ^^
Some pixelart psycho ilustration - someday i will make game with that style
I've been dabbling in some pixel art to get a simple platformer going. Here's some progress so far:
Hope to improve a lot of the course of it.
Vranvs
Sorry i don't have any tuts up atm, i shall be doing some in the future, and i sometimes do ArtDev streams.
Here is another Valfaris gif of a Drone master and Therion, with the city of Valfaris in the background.