Looking Good hawken, however i feel the 3d animation stuff is very disjointed (yeah even for me ha), cutting that smooth frame rate down to about 8 FPS would settle it into the scene more and keep more of that NES look you are going for. Still coming along nice tho YAR!
Cheers!
It's real-time 3d so the frame rate is jst blend samples, can't be stepped without some trickery, that said you might be on to something so I'll investigate. Theres so much more to do.. haven't even started on environmental effects or weapons!
about 300 sprites to build a pixel art style dungeon
the Zombie character and Kyoshi (you can buy her at their website) are made by Matthias Andre! also thanks for him for the artistic and technical help!
Click on "Zombie" or "Kioshy" to see his awesome characters in a better presentation
Hello everyone! Recently 've started to do @Pixel_Dailies. So, I decided to share my works with the forum, which I was using for a loooong time on read-only basis.
Those are my chosen pixels so far, apart from unfinished and unfortunate ones, all 've been done during last month (or so):
I love to see the stuff from Slain but at the same time I don't wanna spoil it for myself haha. Anyways, here's an update on Super Sportmatchen. Our latest sport, Ball toss!
Been wanting to make a side-scroller beat em up so started experimenting with some animations Chun-li style!... when ever I go back to pixel art I'm always surprised at how much longer it takes to make them then I remember XD
The work on this thread is really great! @orangemagik - love them, just like old scifi novels. The dithering is brilliant. @mrawolf, that game looks amazing!
Been working on this when i've got a few minutes, using Pyxeledit and occasionally photoshop. It got retweeted by polycount so I thought I should post it.
Has anyone got a recommendation for a 2d engine? I've been using gamemaker and UE4 and they're both ok but i'm finding using tilesets not very easy.
Replies
Cheers!
It's real-time 3d so the frame rate is jst blend samples, can't be stepped without some trickery, that said you might be on to something so I'll investigate. Theres so much more to do.. haven't even started on environmental effects or weapons!
Your env effects and weapons are looking great!
It's a pixel art multi sports game and it look something like this:
Check out the thread for more updates and pixel goodness!
trash.
(Vertical parallax mockup here!)
If you want to know more visit https://www.facebook.com/BTSeven.Games
we will be showing at RTX next week so if you're there pop by and check it out.
http://www.819kids.com/retrostark/forum/viewtopic.php?f=24&t=73442
pixel art is fun, congrats to all the great contributions to this thread!
here is a pixel art dungeon set i made for Bitgem
concept art by
Dmitriy Barbashin
about 300 sprites to build a pixel art style dungeon
the Zombie character and Kyoshi (you can buy her at their website) are made by Matthias Andre! also thanks for him for the artistic and technical help!
Click on "Zombie" or "Kioshy" to see his awesome characters in a better presentation
some close ups
Here is some Slain pixel noise ha
xpost from Thread.
Some shots from under the old town. where even the green moon still shines through.
]
this is the level with cam pulled out to see more of it.
My entry is done! You can play at this link: http://gamejolt.com/games/pirate-pop/84996
Vote for me guys!
guys?
I will give you each a free pirate.
And a pixel, from my collection of extremely rare pixels.
Rare pixels u say hmm, i have some to. i'm getting low on blood and bone pixels, maybe we can trade:)
Do me a solid guys! http://jams.gamejolt.io/gbjam4/games/pirate-pop/84996
your game already took all the gore we wanted in ours...
Those are my chosen pixels so far, apart from unfinished and unfortunate ones, all 've been done during last month (or so):
'Out of Gas', 12 colors.
'Ramen Airship', 12 colors.
'Titan', 13 colors.
'Bullits'
'Shopkeeper' or 'Pants for Sale'
'Tot samyy', 24 colors.
Fossil of War, 8 colors.
'Mimic', 16 colors, 6 frames.
Brooklyn Baby, 20 colors.
A little sketch for a artjam I did with my friend
'Moneta and the Shrike'
12 colors
'Tachikoma is a kinda spider too', 15 colors, 10 frames
Here is something for tonight's Fullmoon.
Winter is coming to Slain!
In other Slain news .All the levels are now in the game as well.
getting close to done now.
Oldtown snows
orangemagik: That's some dope shieeet!
Kinda makes me want to do some pixel art again...
'Mayday', 16 colors
DO it Crash!
'Agent', animated, 14 colors
non-animated phases for looks;)
Yanneyanen cool anims.
here are some gifs and screens of The Blood tower
mrawolf love it!
Great work everyone else as well.
I've just release a trailer for my game Let Them Come. A lot of pixel art action in there, please help me spread the word if you dig it!
Game info:
http://www.let-them.com/
[ame]https://www.youtube.com/watch?v=jV1GAf9V37Y[/ame]
Thanks!
Ful thread is here: http://www.polycount.com/forum/showthread.php?p=2328738#post2328738
jimsvanberg i can feel the pain in my fingers all ready, looking great.
Some metal Slain gif.
Never done pixel art before but here's my first two tries
Screenshot saturday gif.
fighting fire with fire. Bathoryn faces off against a skelly flame sword on his way across the castle bridge.
Diving at Mare-Eye, 12 colors
New haircut for Harold
Not furniture, 20 colors
Chase for @Pixel_Dailies #xwing theme
Philip Strenger aka Bloody Baron from The Witcher 3, 20 colors (actually 17, accidently saved this one with 20)
All of those have been made as @Pixel_Dailies' submissions, i.e. as daily practice.
You can follow me on Twitter @samiliukka and the game company @HeavyweightRex. The game will be published in 2016.
Above the Clouds, 17 colors
for @Pixel_Dailies #clouds theme
But then had a time out of work to finish my "long-term" pix:
Lone Matthews, 28 colors.
Started it a month or so ago. I guess it took around 40 hours in total, including concept stage.
Been working on my little pixel art game. This being the castle area:
Here's what it can look like in Super Sportmatchen if you put in the blood, sweat and tears
I don't post here enough!
This is a mockup I made of a battle system concept.
@orangemagik - love them, just like old scifi novels. The dithering is brilliant.
@mrawolf, that game looks amazing!
Been working on this when i've got a few minutes, using Pyxeledit and occasionally photoshop. It got retweeted by polycount so I thought I should post it.
Has anyone got a recommendation for a 2d engine? I've been using gamemaker and UE4 and they're both ok but i'm finding using tilesets not very easy.