The only thing I will say about the hardware specs is that 8gb should be standard. In terms of graphical quality, PC vs consoles, I've been really impressed with the studios that do console games. Despite the perceived lack of firepower consoles have, certain console games have bettered a lot of PC games in terms of immersion and creativity. I'm a console and PC gamer, I always buy certain types of games according to the platform. To say that the hardware is more important to a game, is a disservice to what can be achieved on a console.
Regarding what Target renegade suggested, i quite agree, i mean i can still be impressed with the graphics on the PS3 even if the hardware is like 8 years old its still impressive, now that i head the Orbis wont be as powerfull as my gaming rig im a little , but then i remember what kinds of things they can squeeze out of the ol'e PS3 and Xbox, and im looking foreward to the next gen.
Even if the graphics leap will be as big as the leap from ps2 to Ps3 i still think they can accomplish alot.
I am just saying its extremely wasteful as it stands now and wont be what really makes next gen. Lighting and physical based shaders will.
I reckon you'll be surprised by what people come up with. I've seen some awesome fire and smoke effects based around dynamic displacement through tesselation
OM NOM NOM. Yes please. I hear people say "Oh, 4gb is nothing!".
Remember, games like Uncharted 3, Rage, Last of Us, etc are all running on 256mb video ram, 256 everything else. One benefit of 360 dev over PS3 was 512mb to do with as you please.
OM NOM NOM. Yes please. I hear people say "Oh, 4gb is nothing!".
Remember, games like Uncharted 3, Rage, Last of Us, etc are all running on 256mb video ram, 256 everything else. One benefit of 360 dev over PS3 was 512mb to do with as you please.
So, 4gb unified on a sony platform is HUGE.
Plus 2.2 extra dedicated VRAM, no? Or am I taking that up wrong? (Probably.)
So it seems like we see it on the 20th of February folks! I can never afford these things at launch, and never buy at launch anyway because of abysmal launch line-ups but it's still always very exciting!
Quote:
Development sources with working knowledge of both next generation consoles have told us that PlayStation 4 will be more powerful than the next Xbox, will ship with a redesigned controller and launch by the end of the year in Japan and the US. PlayStation 4’s European launch will follow in early 2014.
Sony is set to reveal its next PlayStation on Wednesday February 20th at an event dubbed ‘see the future’. Sony Computer Entertainment released a teaser video last night to announce the event. Below, our sources revealed what to expect from PlayStation 4.
The controller
Sources close to the hardware have revealed to us that PS4 will ship with a redesigned controller which is the same size as an existing DualShock but features a small touchpad in place of the existing Select, Start and PS buttons. The tech is based on Vita’s rear touchpad, and is similarly responsive in use.
A new Share button on the controller will, when pressed, launch a new feature that will allow screenshots and video to be distributed online. The PS4 hardware will continually record the most recent 15 minutes of onscreen action (with no processing penalty, claims our source), which users will then be able to edit and broadcast via the Internet.
The launch
We’re told that PlayStation 4 will launch in Japan and the US by Christmas, with a Euro rollout following in early 2014, the delay attributed to the complexities involved in European distribution. Alongside the console, Sony will also introduce a new, improved iteration of its PlayStation Eye peripheral, which remains compatible with the PlayStation Move controller. Move will be available at launch, but it’s not clear yet whether it will be bundled with the hardware. Sony has already earned an enormous amount of goodwill among studios working with PS4 development hardware. Privately, Sony representatives have conceded that the company made a mistake in creating such esoteric architecture for PS3, and its strategy for PS4 gives developers more opportunities this time around, notably because the hardware is much more PC-like in its makeup than PS3.
We have confirmed with sources that recently leaked tech specs are accurate. Though Durango devkits offer 8GB of DDR3 RAM, compared to Orbis’s 4GB, Sony’s GDDR5 solution is capable of moving data at 176 gigabytes per second, which should eliminate the sort of bottlenecks that hampered PS3 game performance. Importantly, we’ve learned that Sony has told developers that it is pushing for the final PS4 RAM to match up to Microsoft’s 8GB.
Both platforms are driven by eight-core AMD CPUs clocked at 1.6GHz, with Microsoft opting for a D3D11.x GPU from an unknown source and Sony utilising a more capable solution in AMD’s ‘R10XX’ architecture, alongside the so-called ‘Liverpool’ system-on-chip.
It’s clear Sony has designed a system that, on paper, outperforms Microsoft’s next Xbox. One source familiar with both platforms tells us that in real terms Sony’s console is “slightly more powerful” and “very simple to work with”.
Ultimately, the performance differences between the two consoles will have as much bearing on multiplatform releases as the differences between PS3 and 360 – very little – but Sony will be expecting big-budget firstparty releases such as the PS4 Uncharted sequel to demonstrate its console’s superiority.
I also like the sound of having the touch-strip on the front; not a big fan of the rear-facing Vita solution. As long as the sticks are nice and tight like on the 360's controller (something that really irks me about the DS3) I'm up for this new controller.
I read online today that some people think that teaser video actually refers to a PS Slim Vita. What a terrible troll that would be!
I can't wait, I hope the price is at least reasonable this time around and the consoles are stable at launch because I plan on getting one then... Are there any "accurate rumors" on prices?
Sources close to the hardware have revealed to us that PS4 will ship with a redesigned controller which is the same size as an existing DualShock but features a small touchpad in place of the existing Select, Start and PS buttons. The tech is based on Vitas rear touchpad, and is similarly responsive in use.
How would this work? If its just a touchscreen version of start/select/home buttons then its sort of useless, on the other hand if it's not then it means users will have to go through extra steps to pause their game which could be quite bad in terms of intense gameplay moments where they need to be able to start/stop instantly.
The PS4 hardware will continually record the most recent 15 minutes of onscreen action (with no processing penalty, claims our source), which users will then be able to edit and broadcast via the Internet.
We have confirmed with sources that recently leaked tech specs are accurate. Though Durango devkits offer 8GB of DDR3 RAM, compared to Orbiss 4GB, Sonys GDDR5 solution is capable of moving data at 176 gigabytes per second, which should eliminate the sort of bottlenecks that hampered PS3 game performance. Importantly, weve learned that Sony has told developers that it is pushing for the final PS4 RAM to match up to Microsofts 8GB.
Doesn't GDDR5 run extremely hot? and wouldnt using that much be prohibitively expensive?
which should eliminate the sort of bottlenecks that hampered PS3 game performance
Designing a system to play games rather than to be "new", "special", "unique" and ultimately interesting to the engineers who designed it would have been enough.
PS2 : 4 MB Embedded DRAM video memory bandwidth at 48 GB/s
PS3 : 256 MB video ram 20 GB/s read to the Cell and XDR memory 15 GB/s write to the Cell and XDR memory
PS4 : 4-8 GB ddr5 at ~48 GB/s
PS2 : 4 MB Embedded DRAM video memory bandwidth at 48 GB/s
PS3 : 256 MB video ram 20 GB/s read to the Cell and XDR memory 15 GB/s write to the Cell and XDR memory
PS4 : 4GB DDR3 at ~170 GB/s
i hope they show off a game with the console announcement...:)
They will. Likely CGI, however. There hasn't been a console generation in so long. They are really going to pull some strings and make everyone marvel at what they want us to think these things can do. I still remember the original Xbox E3 showcasing. Some of those technology demos still look good even today!
I was going off wikipedia on what it said DDR5's bandwidth is, I just checked and if the new xbox is just using DDR3, the fastest speeds I see are around ~24 GB/s. And from what I've been reading about graphics cards, if your memory bandwidth is low you can't advantage of the extra ram as much.
Start of the typical Sony leak? What is about Sony, pretty much everything they do gets leaked in a crazy amount of detail. Was it the E3 before the Slim that pretty much everything that had was leaked?
It could be a fan mockup, but its accurate to the rumors.
I wish the controller was a bit wider, and bigger handles for larger hands. Concave joysticks are great. I hope pausing isn't awkward but the share button could be awesome for screen shots or replays.
Yeah definitely looked like a fake mock-up. The shapes are all over the place, no way a product designer went near that thing :P The elliptical button alone makes it look like some cheap PC controller from back in the day.
Not too mention it looks very flat in that image, for example the sticks look like stickers.
I think the rumoured 'share' button might be at the top of the touch strip; out of the way of regular gameplay.
Gotta say I'm keen on the idea of being able to record your gameplay.
The "share" button could be really nice if implemented correctly, or really annoying if not.
The right way to do it: Make it fully customizable in system preferences with options that let it be set to take pictures or video, instant-capture or pause-set-capture, save locally or upload to server, etc.
The wrong way to do it: Brings up a menu every time interrupting gameplay, with no ability to save locally, and captured media is watermarked (I'm looking at you Vita).
I fail to see how the suggested PS4 controller and the 3ds looks anything alike, at all.
2 analog sticks?
Dpad under the analog stick?
extremly weird positioning of the buttons
unergonomical as hell
I got a 3ds and can barely play on it, it hurts my hands and my eyes.
I fail to see how the suggested PS4 controller and the 3ds looks anything alike, at all.
2 analog sticks?
Dpad under the analog stick?
extremly weird positioning of the buttons
unergonomical as hell
I got a 3ds and can barely play on it, it hurts my hands and my eyes.
Agreed. My hands really hurt after a while. I have an XL. I just turn off the 3D. It's just so bloody awkwardly designed for my large-ish hands. Anyone with a circle pad pro XL notice any improvement?
I didn't say the 3DS and PS4 mockup looked alike, I said they both looked like a product designer had never even entered the same planet as the device in question during development.
Best thing we can ask for is a sleek little black metal box [for the heat] with as much power in it as possible and no fancy features like backwards compatibility and touch screen pointless rubbish. Get some decent power that will last for many years and reduce the size of Sony's loss margin. I believe at the time they launched the PS3 they were selling each at a loss of $200-300 whilst Nintendo pocketed a $100+ per console. They aren't exactly in as good shape these days.
The more this turns out like a brute force computer that they can deliver content to from the web or disc the better. When it comes down to it we all just love seeing great new games that look a little bit fancier than the last ones.
I missed out on the PS3 for various reasons like having an Xbox and PC. I would LOVE to get in on some of the games like Journey and Ni No Kuni. Maybe a small game like Journey can be easily ported but I would always prefer Sony took that backwards compatibility money and put it somewhere that was more about the future than the past!
That could be an interesting direction, actually, perform very rough lighting and other sampling and push for a clean multiple of 60fps, before blending the results to get real motion blur.
That guy is the worst "analyst" I've ever encountered.
He used to beimmeasurably worse. It was cringeworthy how little he knew the industry when he started. No he seems to be on the balls, but mostly with things most hardcore gamers/game developers would already know or speculate.
Read it for yourself
Well I guess he is quoted because he is a major analyst for the gaming sector so people think he got a major insight and connections but sometimes it feels like he just throwing darts at mindless comments.
Microsoft’s next console will require an Internet connection in order to function, ruling out a second-hand game market for the platform. A new iteration of Xbox Live will be an integral part of Microsoft’s next console, while improved Kinect hardware will also ship alongside the unit.
Sources with first-hand experience of Microsoft’s next generation console have told us that although the next Xbox will be absolutely committed to online functionality, games will still be made available to purchase in physical form. Next Xbox games will be manufactured on 50GB-capacity Blu-ray discs, Microsoft having conceded defeat to Sony following its ill-fated backing of the HD-DVD format. It is believed that games purchased on disc will ship with activation codes, and will have no value beyond the initial user.
Our source has also confirmed that the next Xbox’s recently rumoured specs are entirely accurate. That means an AMD eight-core x64 1.6GHz CPU, a D3D11.x 800MHz graphics solution and 8GB of DDR3 RAM. As of now, the console’s hard drive capacity is said to be undecided, but Microsoft’s extended commitment to online delivery suggests that it will be the largest unit it has put inside a console to date.
i don't like kinect, and this doesn't sound too good to me
"Sonys new console will feature graphics chips developed by Advanced Micro Devices Inc. (AMD) and processors capable of rendering games at 240 frames a second, Pachter said. Current-generation games typically render at 30 or 60 frames per second. "
Nice! So 240 fps for nextgen then? In Pacther we trust.
But my tv only displays 60 frames per second, what will happen to the other 180 frames?
Blur them together for better motion, lower sample quality on shadows/reflections/etc. I realise it's a rediculous viewpoint, but I see this as being hugely advantageous over rendering at the target framerate for image quality.
Replies
Even if the graphics leap will be as big as the leap from ps2 to Ps3 i still think they can accomplish alot.
Prepare for disappointment.
I reckon you'll be surprised by what people come up with. I've seen some awesome fire and smoke effects based around dynamic displacement through tesselation
[ame="http://www.youtube.com/watch?v=d-3GMHIgR-U"]#PlayStation2013 - YouTube[/ame]
This ^^
OM NOM NOM. Yes please. I hear people say "Oh, 4gb is nothing!".
Remember, games like Uncharted 3, Rage, Last of Us, etc are all running on 256mb video ram, 256 everything else. One benefit of 360 dev over PS3 was 512mb to do with as you please.
So, 4gb unified on a sony platform is HUGE.
Plus 2.2 extra dedicated VRAM, no? Or am I taking that up wrong? (Probably.)
So it seems like we see it on the 20th of February folks! I can never afford these things at launch, and never buy at launch anyway because of abysmal launch line-ups but it's still always very exciting!
Quote:
Development sources with working knowledge of both next generation consoles have told us that PlayStation 4 will be more powerful than the next Xbox, will ship with a redesigned controller and launch by the end of the year in Japan and the US. PlayStation 4’s European launch will follow in early 2014.
Sony is set to reveal its next PlayStation on Wednesday February 20th at an event dubbed ‘see the future’. Sony Computer Entertainment released a teaser video last night to announce the event. Below, our sources revealed what to expect from PlayStation 4.
The controller
Sources close to the hardware have revealed to us that PS4 will ship with a redesigned controller which is the same size as an existing DualShock but features a small touchpad in place of the existing Select, Start and PS buttons. The tech is based on Vita’s rear touchpad, and is similarly responsive in use.
A new Share button on the controller will, when pressed, launch a new feature that will allow screenshots and video to be distributed online. The PS4 hardware will continually record the most recent 15 minutes of onscreen action (with no processing penalty, claims our source), which users will then be able to edit and broadcast via the Internet.
The launch
We’re told that PlayStation 4 will launch in Japan and the US by Christmas, with a Euro rollout following in early 2014, the delay attributed to the complexities involved in European distribution. Alongside the console, Sony will also introduce a new, improved iteration of its PlayStation Eye peripheral, which remains compatible with the PlayStation Move controller. Move will be available at launch, but it’s not clear yet whether it will be bundled with the hardware. Sony has already earned an enormous amount of goodwill among studios working with PS4 development hardware. Privately, Sony representatives have conceded that the company made a mistake in creating such esoteric architecture for PS3, and its strategy for PS4 gives developers more opportunities this time around, notably because the hardware is much more PC-like in its makeup than PS3.
We have confirmed with sources that recently leaked tech specs are accurate. Though Durango devkits offer 8GB of DDR3 RAM, compared to Orbis’s 4GB, Sony’s GDDR5 solution is capable of moving data at 176 gigabytes per second, which should eliminate the sort of bottlenecks that hampered PS3 game performance. Importantly, we’ve learned that Sony has told developers that it is pushing for the final PS4 RAM to match up to Microsoft’s 8GB.
Both platforms are driven by eight-core AMD CPUs clocked at 1.6GHz, with Microsoft opting for a D3D11.x GPU from an unknown source and Sony utilising a more capable solution in AMD’s ‘R10XX’ architecture, alongside the so-called ‘Liverpool’ system-on-chip.
It’s clear Sony has designed a system that, on paper, outperforms Microsoft’s next Xbox. One source familiar with both platforms tells us that in real terms Sony’s console is “slightly more powerful” and “very simple to work with”.
Ultimately, the performance differences between the two consoles will have as much bearing on multiplatform releases as the differences between PS3 and 360 – very little – but Sony will be expecting big-budget firstparty releases such as the PS4 Uncharted sequel to demonstrate its console’s superiority.
I also like the sound of having the touch-strip on the front; not a big fan of the rear-facing Vita solution. As long as the sticks are nice and tight like on the 360's controller (something that really irks me about the DS3) I'm up for this new controller.
I read online today that some people think that teaser video actually refers to a PS Slim Vita. What a terrible troll that would be!
How would this work? If its just a touchscreen version of start/select/home buttons then its sort of useless, on the other hand if it's not then it means users will have to go through extra steps to pause their game which could be quite bad in terms of intense gameplay moments where they need to be able to start/stop instantly.
Sounds like that'll be hell on the HDD.
Doesn't GDDR5 run extremely hot? and wouldnt using that much be prohibitively expensive?
PS3 : 256 MB video ram 20 GB/s read to the Cell and XDR memory 15 GB/s write to the Cell and XDR memory
PS4 : 4-8 GB ddr5 at ~48 GB/s
FTFY.
They will. Likely CGI, however. There hasn't been a console generation in so long. They are really going to pull some strings and make everyone marvel at what they want us to think these things can do. I still remember the original Xbox E3 showcasing. Some of those technology demos still look good even today!
/nods
rumored controller
Anyway! I'm excited.
I wish the controller was a bit wider, and bigger handles for larger hands. Concave joysticks are great. I hope pausing isn't awkward but the share button could be awesome for screen shots or replays.
Not too mention it looks very flat in that image, for example the sticks look like stickers.
I think the rumoured 'share' button might be at the top of the touch strip; out of the way of regular gameplay.
Gotta say I'm keen on the idea of being able to record your gameplay.
The right way to do it: Make it fully customizable in system preferences with options that let it be set to take pictures or video, instant-capture or pause-set-capture, save locally or upload to server, etc.
The wrong way to do it: Brings up a menu every time interrupting gameplay, with no ability to save locally, and captured media is watermarked (I'm looking at you Vita).
Just copying the competition
2 analog sticks?
Dpad under the analog stick?
extremly weird positioning of the buttons
unergonomical as hell
I got a 3ds and can barely play on it, it hurts my hands and my eyes.
RRRRIDGEE RACER!
I see no similarity whatsoever.
Agreed. My hands really hurt after a while. I have an XL. I just turn off the 3D. It's just so bloody awkwardly designed for my large-ish hands. Anyone with a circle pad pro XL notice any improvement?
https://www.google.co.uk/finance?chdnp=1&chdd=1&chds=1&chdv=1&chvs=maximized&chdeh=0&chfdeh=0&chdet=1359406800000&chddm=588455&chls=IntervalBasedLine&q=NYSE:SNE&ntsp=0&ei=EqERUbD4JuaDwAOGTg
The more this turns out like a brute force computer that they can deliver content to from the web or disc the better. When it comes down to it we all just love seeing great new games that look a little bit fancier than the last ones.
I missed out on the PS3 for various reasons like having an Xbox and PC. I would LOVE to get in on some of the games like Journey and Ni No Kuni. Maybe a small game like Journey can be easily ported but I would always prefer Sony took that backwards compatibility money and put it somewhere that was more about the future than the past!
But man i freaking love the Shinning gif
But I doubt that's what he meant
Did Pachter actually say that?
That guy is the worst "analyst" I've ever encountered.
He used to be immeasurably worse. It was cringeworthy how little he knew the industry when he started. No he seems to be on the balls, but mostly with things most hardcore gamers/game developers would already know or speculate.
I've not seen anything from him to support that statement :P - everything is nonsense.
The guy is completely clueless. I have absolutely no idea why I always see the rubbish he comes out with cited in news articles.
Haha, awesome article:
http://nintendo.about.com/od/wiiliving/a/Does-Michael-Pachter-Know-What-Hes-Talking-About.htm
Read it for yourself
Well I guess he is quoted because he is a major analyst for the gaming sector so people think he got a major insight and connections but sometimes it feels like he just throwing darts at mindless comments.
Microsoft’s next console will require an Internet connection in order to function, ruling out a second-hand game market for the platform. A new iteration of Xbox Live will be an integral part of Microsoft’s next console, while improved Kinect hardware will also ship alongside the unit.
Sources with first-hand experience of Microsoft’s next generation console have told us that although the next Xbox will be absolutely committed to online functionality, games will still be made available to purchase in physical form. Next Xbox games will be manufactured on 50GB-capacity Blu-ray discs, Microsoft having conceded defeat to Sony following its ill-fated backing of the HD-DVD format. It is believed that games purchased on disc will ship with activation codes, and will have no value beyond the initial user.
Our source has also confirmed that the next Xbox’s recently rumoured specs are entirely accurate. That means an AMD eight-core x64 1.6GHz CPU, a D3D11.x 800MHz graphics solution and 8GB of DDR3 RAM. As of now, the console’s hard drive capacity is said to be undecided, but Microsoft’s extended commitment to online delivery suggests that it will be the largest unit it has put inside a console to date.
i don't like kinect, and this doesn't sound too good to me
"Sonys new console will feature graphics chips developed by Advanced Micro Devices Inc. (AMD) and processors capable of rendering games at 240 frames a second, Pachter said. Current-generation games typically render at 30 or 60 frames per second. "
Nice! So 240 fps for nextgen then? In Pacther we trust.
Blur them together for better motion, lower sample quality on shadows/reflections/etc. I realise it's a rediculous viewpoint, but I see this as being hugely advantageous over rendering at the target framerate for image quality.
Well your eyes won't be sensing them for a start. :thumbup: