Awesome work guys they look just like the concepts.
Loving the heads splat, the creatures concept looks great and your sculpt is matching it perfectly so far.
Nice work crazy fool, he's coming along great.
Hope to see more from creature box.
thanks D4V1DC!
damn duncan very sorry to hear, I really loved that little guy's style, this new one's already looking great too.
Late, but I couldn't miss an opportunity to catch up on the Dishonored fan art, I wish I did it when the theme was up but heh. Please let me know what you guys think
Now seeing what you all come up with, this Creature Box theme looks like real fun, really enjoying what is going on this thread!
Found my error. I didn't realize that UV Master had a limit of 150k, that's why it was crashing and I didn't have lower subdivisions to go to, so I decimated it down to a workable number. Lost my poly paint in the process, but at least I can still move forward with the model and I'll just chalk off the polypaint as a practice run...:)
@ palm : hahahah SPOT ON. I would love to see a low poly for that guy.
bit more. Not really happy with the bandanna folds at the moment but I am gonna continue playing and see what happens..... you gotta fiddle with it till it feels right boys and girls...you gotta fiddle with it till it feels right
loving that one duncan and palm that would make a great lowpoly model! D4V thats looking great but I think the concept looks more sharp and angular and a lot of your forms are more soft and rounded.
I finally got a few hours to finish the dishonored bust...not sure if the hat is not in the right spot or too small or something, been looking at it too long heh!
Found my error. I didn't realize that UV Master had a limit of 150k, that's why it was crashing and I didn't have lower subdivisions to go to, so I decimated it down to a workable number. Lost my poly paint in the process, but at least I can still move forward with the model and I'll just chalk off the polypaint as a practice run...:)
What were you trying to do? we might be able to help
sounds like why I dont like dynamesh haha, you could alway retop and then UV that and bang it into zbrush, subdivide a few times, then project all onto it. If it plays with the UVs then you can always copy UVs in UVmaster and then paste them back in after the projection, then hit the 'make texture from polypaint' button. If Im using polypaint data I usually have the high UVed with a polypaint texture and then plug that into xnormals and transfer it to the low that way as sometimes you get weird errors if you just take it from Z and apply that to the low.
that might be gobbalee gook though haha and totally wrong for what you are trying to do haha.
fantastic stuff everyone, have to say every single one of these is awesome!!!! and its always nice to see some dishonoured stuff
Ive been really busy so the armours taking me ages!!!! might have to bleed into next weeks theme
I'm doing a retopo in Max since retopo in zbrush seemed to be an issue. I made copies of subtools, but my counts got to high. What I didnt realize (because I havent done any 3d in a while) is that decimation master triangulates the mesh, which makes polypainting impractical.
Yes, I was using dynamesh along the way, not knowing that while its a great tool for modeling, it will bite you in the ass at the end if you are planning to take the model out of zbrush with painting information....which wont work, because the mesh is too dense.
So now I am going to salvage it by retopo to an animatable tris count, then I'll do a new body sculpt in ZB and just use xnormal to get my baked info...
having one issue that maybe someone here can help me on. Trying to retopo this model in Max 2013 and while the body and arms are fine, when i get to the fingers and thumb the verts are grabbing other surfaces. Dropping the distance doesnt seem to help.
Basically it will grab a spot on the torso or some other distant spot. I think part of it has to do with my camera angle, since it makes a difference how i am looking at the surface.
In addition to the freeform tools, I tried to take it into 2011 and use WrapIt but the same thing happens.
I like to use topogun though I haven't updated so I have similar problems were verts get stuck to other areas so I'd just turn of any wrapping extrude the area and reimport the mesh to the reference it usually works out well if not topogun allows you to move things around easy enough to correct these errors even though a bit tendious, doesn't bother me much.
Best of luck with your troubles katana.
Love the work Jaco, Ged I'll try to sort it out when I do the game res mesh or retopo this was just a straight zsphere body no retopo so worked out well enough for now.
Thanks gents
Katana.
Complex models can get a bit tricky. Things get in the way you dont see etc etc. Maybe you could try to seperate the hands from the rest and merge later?
Katana.
Complex models can get a bit tricky. Things get in the way you dont see etc etc. Maybe you could try to seperate the hands from the rest and merge later?
Yep, I went back into ZBrush and started to retopo the original HP sculpt...things are going much better now. I also hadnt realized that you could hide parts of the mesh to keep the confusion down...
Once the retopo is done, I'll export to Max, do the unwrap and then project the info...I should be in good shape after that.
that was fast Jaco did you mostly use zbrush, I mean whats your workflow like? for example do you carefully mash shapes together in zbrush and clean up later rather than make models in external apps?
hey guys! its my first time posting in this thread and i have to say there is some amazing stuff in here! kinda feel bad not participating before on this awesome effort so i thought i would give a try to this theme since i never did cartoony stuff before, so i hope you guys like it and keep the awesome work coming.
@ katana : I use ZBrush for all my retopo needs.....and then some.
Awesome work everyone! :thumbup: :thumbup: :thumbup:
@ Jaco : ACE! pretty spot on.
@ Azkur : Great choice of characters. and done well too :thumbup:
Well decided to move on. I was going to do so much more but I had an idea that I just can't ignore any more..........didn't stop me from putting in too much effort with the "final" wip image :poly136: ..... ahhhhhh....will I never learn?
Still plugging away on this guy. I've retopo'd and baked alot of it down to a 8k mesh. Still have a few problems to solve and my color work and map stuff needs a lot more attention...
Retopology in Zbrush worked much better than in times past (not sure if they did more bug work on that) and when I had a double skin that I couldnt get rid of in ZB, I had the brilliant ( for me anyway...:)) of bringing the broken mesh into max and deleting the cancerous arm. After which I used Max's retopo tools to rebuild the arm over the HP mesh.
Happy that it worked. Then I brought the new LP unwrapped mesh back into ZB, duplicated it, brought up the sub division levels and did a Project all which gave me all the polypaint data and higher detail which in turn was dropped onto a new texture sheet.
Nice to know I can salvage a mess when it happens....but on the next character, I'll be more aware of my steps...that should cut the time in half.
@Hanksa: Man, this is such a good one! ahaha, I like that you opened the eyes, he seems to be much more friendly like that! @Crystel: Wooot! Really nice sculpt, will you polypaint it? @Duncan: That my good Sir is what I call a moustache!
I managed to finish two little animations this weekend and I also made a quick turntable for this little Box Robot. It was a lot of fun to be part of this art jam! See you in the next one!
Got to learn how to hold out longer before posting, just can't help It.
Some might know of this but this has a concept that is not mine, also first time doing a hard surface armor, minus the DOTA set.. I guess.
This is just an idea for the current theme but I don't know if I will have time (I want to see this one through) but something is something, at least for now to kick this one into gear.
Edit:
Also have no clue how people are doing the borderlands style.:poly122:
Replies
-Woog
Awesome work guys they look just like the concepts.
Loving the heads splat, the creatures concept looks great and your sculpt is matching it perfectly so far.
Nice work crazy fool, he's coming along great.
Hope to see more from creature box.
HR and Low res meshes done. Time to unwrap
original concept
my sculpt
keep doing more cant wait to see them!
Dat Ass!
Theturn out for this theme is outstanding. congrats to everyone on this, hope I have time to at least get mine started.
@ Blackheart : Great work man. :thumbup:
@ Goldo_O : Great choice and I am pretty happy you are taking it all the way.
@ TehSplatt : Awesome work. The crew members came out ace. No ideas for renders......... just fiddle with it till it feels right :poly136:
@ MeintevdS : :thumbup:
@ crazyfool : DUDE! youmakeamesooohappy. Pretty keen to see what comes next.
ZBrush corrupted my Escape entry so that is :poly127:GAME OVER MAN!:poly127:
So while I decide what to do next I started on a dude.
Keep the rads coming everyone.
GHAAAAAAAAAAAAAAAAAAAAAA:poly122: No backups?!? Not even the (slightly)annoying new autosave feature?!?
That makes me very sad, but this guy makes me happy... so I guess i'm meh?
Posed Image
This was fun, maybe I'll make a game res version, pimple on a pimple on the ass for the win.
Nice work peeps, katana like the colors hope you make It happen as far as baking goes.
That sucks big-time duncan.:( I really love your character, would have made an awesome piece.
I really love the new model though. Really spot on so far, something I hope I'll be able to learn too. Hope you'll have more luck with this guy.
Not sure if I'm gonna take this further.
the colors are hurting my eyes.;)
damn duncan very sorry to hear, I really loved that little guy's style, this new one's already looking great too.
Late, but I couldn't miss an opportunity to catch up on the Dishonored fan art, I wish I did it when the theme was up but heh. Please let me know what you guys think
Now seeing what you all come up with, this Creature Box theme looks like real fun, really enjoying what is going on this thread!
done n done..... Maaaaaybe a lowpoly for the "under 1k" thread later.;)
bit more. Not really happy with the bandanna folds at the moment but I am gonna continue playing and see what happens..... you gotta fiddle with it till it feels right boys and girls...you gotta fiddle with it till it feels right
I finally got a few hours to finish the dishonored bust...not sure if the hat is not in the right spot or too small or something, been looking at it too long heh!
What were you trying to do? we might be able to help
sounds like why I dont like dynamesh haha, you could alway retop and then UV that and bang it into zbrush, subdivide a few times, then project all onto it. If it plays with the UVs then you can always copy UVs in UVmaster and then paste them back in after the projection, then hit the 'make texture from polypaint' button. If Im using polypaint data I usually have the high UVed with a polypaint texture and then plug that into xnormals and transfer it to the low that way as sometimes you get weird errors if you just take it from Z and apply that to the low.
that might be gobbalee gook though haha and totally wrong for what you are trying to do haha.
fantastic stuff everyone, have to say every single one of these is awesome!!!! and its always nice to see some dishonoured stuff
Ive been really busy so the armours taking me ages!!!! might have to bleed into next weeks theme
I'm doing a retopo in Max since retopo in zbrush seemed to be an issue. I made copies of subtools, but my counts got to high. What I didnt realize (because I havent done any 3d in a while) is that decimation master triangulates the mesh, which makes polypainting impractical.
Yes, I was using dynamesh along the way, not knowing that while its a great tool for modeling, it will bite you in the ass at the end if you are planning to take the model out of zbrush with painting information....which wont work, because the mesh is too dense.
So now I am going to salvage it by retopo to an animatable tris count, then I'll do a new body sculpt in ZB and just use xnormal to get my baked info...
In other words, back to basics.
'Trixie', based on this concept.
I'll get working on some Borderlands content
Basically it will grab a spot on the torso or some other distant spot. I think part of it has to do with my camera angle, since it makes a difference how i am looking at the surface.
In addition to the freeform tools, I tried to take it into 2011 and use WrapIt but the same thing happens.
Any suggestions?
Would Topogun be any better?
Best of luck with your troubles katana.
Love the work Jaco, Ged I'll try to sort it out when I do the game res mesh or retopo this was just a straight zsphere body no retopo so worked out well enough for now.
Thanks gents
Nice Jaco!
You have chosen a kick ass concept Duncan! Looking great so far.
Complex models can get a bit tricky. Things get in the way you dont see etc etc. Maybe you could try to seperate the hands from the rest and merge later?
Yep, I went back into ZBrush and started to retopo the original HP sculpt...things are going much better now. I also hadnt realized that you could hide parts of the mesh to keep the confusion down...
Once the retopo is done, I'll export to Max, do the unwrap and then project the info...I should be in good shape after that.
Glad you worked in ZB, maybe I should try zb retopo myself sometime.;)
Looks super awesome!
This is something I found on the creature box sketch book.
Awesome work everyone! :thumbup: :thumbup: :thumbup:
@ Jaco : ACE! pretty spot on.
@ Azkur : Great choice of characters. and done well too :thumbup:
Well decided to move on. I was going to do so much more but I had an idea that I just can't ignore any more..........didn't stop me from putting in too much effort with the "final" wip image :poly136: ..... ahhhhhh....will I never learn?
Keep the rads a roll'n
And a speedsculpt I did a while back + video!
http://youtu.be/ZjEr7ehZf8g
Retopology in Zbrush worked much better than in times past (not sure if they did more bug work on that) and when I had a double skin that I couldnt get rid of in ZB, I had the brilliant ( for me anyway...:)) of bringing the broken mesh into max and deleting the cancerous arm. After which I used Max's retopo tools to rebuild the arm over the HP mesh.
Happy that it worked. Then I brought the new LP unwrapped mesh back into ZB, duplicated it, brought up the sub division levels and did a Project all which gave me all the polypaint data and higher detail which in turn was dropped onto a new texture sheet.
Nice to know I can salvage a mess when it happens....but on the next character, I'll be more aware of my steps...that should cut the time in half.
Organized Chaos: those are looking sweet man
Couldnt resist this theme so here's mine!
I have one I'd like to do but not sure if I have the time ...
- BoBo
@Crystel: Wooot! Really nice sculpt, will you polypaint it?
@Duncan: That my good Sir is what I call a moustache!
I managed to finish two little animations this weekend and I also made a quick turntable for this little Box Robot. It was a lot of fun to be part of this art jam! See you in the next one!
[ame="http://www.youtube.com/watch?v=E_zmY_BuysI"]ROBOT ROCK[/ame]
Fantastic stuff everyone, everything in here is spot on, great job!!!
So new theme time....,
BORDERLANDS!!!!
If you have any work from previous themes or are still working on your creaturebox theme then feel free to keep posting in here as always
Great stuff everyone, new theme in two weeks so relax and have some fun
- BoBo
Got to learn how to hold out longer before posting, just can't help It.
Some might know of this but this has a concept that is not mine, also first time doing a hard surface armor, minus the DOTA set.. I guess.
This is just an idea for the current theme but I don't know if I will have time (I want to see this one through) but something is something, at least for now to kick this one into gear.
Edit:
Also have no clue how people are doing the borderlands style.:poly122:
Little late finishing. Gave this guy a go.
http://creaturebox.com/wp-content/uploads/2012/11/creaturebox_slugterra_3.jpg