Still some work to do in the specular and then I'll try how it looks in UDK or Cryengine(First time importing anything into a game engine, so I'm kinda nervous! XD )
Kevlar I love that sculpt, so much character. Your efforts to add in style worked very well.
From me, doing work so I have my computer throwing out small test renders in the background. Hair is hard. It also doesn't want to render out in dark lighting, it needs quite a bit of Global Ill. to look decent. Was thinking about doing a moody scene but guess that's out unless I can find a decent solution to that. If anybody knows one...
Heya guys,
First post of some WIP on the website.
Recently getting back into 3d. Taking my time and learning zbrush as well as max or maya ( leaning towards max right now but we will see) I plan to finish this sculpt and then bring it into one of those programs and retopo it for practice. Still early stages right now and just blocking in some ideas.
(step 5 I realised I didnt have perspective clicked on in zbrush)
Dude!!! Awesome job with keeping it low poly. Nice texturing too faking those dividers perspective. Would love to see what it looks like with Normals Baked. If it does not have them already. I am fooled.
This is what came up after watching Elysium at the cinema, slightly mixed with Remember Me style.
This is really nice, Mikel. The only thing that stands out to me is the water leakage. I don't think water would leak from that part of the door. It would most likely come from the top edge. Looks sick other than that.
Some modification to the Specular, though I think their might be something I might be missing with the Diffuse.
As a reminder, this is meant to be an RTS hero character, hence the high up camera angle.
I THINK I have the correct Specular Map for all my materials on this character, but I have a feeling I might be messing up all the leather, especially. Do I have this right?
Specular Map is the only thing that has really changed.
Iยve made this artworks for EXILED, my second indie game a couple of weeks ago and Iยm planning to make a few more, Iยm still learning the ways of the Concept art but Iยm on my way.
They took me about 45 minutes (each one) and they're made in Photoshop.
I hope you like them!
Hello guys ! Long time i haven't been in there ! My job's IP address has been banned - who shall i contact to fix this? I can no longer go see PC during my lunchbreaks
I miss all that awesome stuff !
I'm currently working on Vulvor, a character we created with friends about two years ago. Trying to bring him to life. Tested Mari for texturing, and tried to get good results with Vray Fast SSS2. I'll share my settings when this is finished if some would like me to. More pics!
Critics are welcome ! @Ysalex : damn it your last posts give me pain... awesome renders and shaders ! :poly142:
Replies
Still some work to do in the specular and then I'll try how it looks in UDK or Cryengine(First time importing anything into a game engine, so I'm kinda nervous! XD )
SO FREAKING BAD-ASS
Here is what i am currently working on while the CE3 servers are down.
Lots more to do but plugin away
now adding mouth, eyes and tongue in 3dsmax
heres the zbrush model:
http://www.polycount.com/forum/showthread.php?t=123777
Here's what I'm working on (2 of them for cross-eyed 3d):
crits are massively appreciated, more than normal because its hard to find some ref lol
Any comments on what to improve would be nice. Thanks
Love it! Does it have SSS?
Just finished this concept and now to Maya.
From me, doing work so I have my computer throwing out small test renders in the background. Hair is hard. It also doesn't want to render out in dark lighting, it needs quite a bit of Global Ill. to look decent. Was thinking about doing a moody scene but guess that's out unless I can find a decent solution to that. If anybody knows one...
wooosh
Threw my tree into UDK today. I have to tweak the spectacular on the leaves to get them to look better.
With Lights
First post of some WIP on the website.
Recently getting back into 3d. Taking my time and learning zbrush as well as max or maya ( leaning towards max right now but we will see) I plan to finish this sculpt and then bring it into one of those programs and retopo it for practice. Still early stages right now and just blocking in some ideas.
(step 5 I realised I didnt have perspective clicked on in zbrush)
This is really nice, Mikel. The only thing that stands out to me is the water leakage. I don't think water would leak from that part of the door. It would most likely come from the top edge. Looks sick other than that.
The warehouse is filling up
WIP 19
Some modification to the Specular, though I think their might be something I might be missing with the Diffuse.
As a reminder, this is meant to be an RTS hero character, hence the high up camera angle.
I THINK I have the correct Specular Map for all my materials on this character, but I have a feeling I might be messing up all the leather, especially. Do I have this right?
Specular Map is the only thing that has really changed.
They took me about 45 minutes (each one) and they're made in Photoshop.
I hope you like them!
You can follow us on twitter @KnittedPixels
This scene started as a brain fart, following Snefer's DVD on eat3d, but I kept working on it for a few more weeks.
Thanks a lot! Can't wait to get started on another one, I'm loving this engine.
[UDK] Post Apoc scene - cam 1 by HelderP, on Flickr
[UDK] Post Apoc scene - cam 2 by HelderP, on Flickr
[UDK] Post Apoc scene - cam 3 by HelderP, on Flickr
Very crisp Helder
[HP] that's a stunning work! Love it to pieces!
Here is another update on my Link sculpt. I have made him a chain mail surcoat and have begun his green tunic base.
shameless crosspost !!
pimpin my thread:
Love it love it love it LOVE IT!
was rummaging through my SDK folder and came upon se
Little dude for a Unity game I'm making
http://www.polycount.com/forum/showthread.php?t=123616
[SKETCHFAB]aa0ba4d9542b4b099f3da43312412918[/SKETCHFAB]
Nearing completion.
Ill show you what im working on right now, hope you like it.
I miss all that awesome stuff !
I'm currently working on Vulvor, a character we created with friends about two years ago. Trying to bring him to life. Tested Mari for texturing, and tried to get good results with Vray Fast SSS2. I'll share my settings when this is finished if some would like me to. More pics!
Critics are welcome !
@Ysalex : damn it your last posts give me pain... awesome renders and shaders ! :poly142:
CGHUB | Personal Website
Shouldn't it be described as a "she" though? XD