Rilem: I would of loved too, except they are randomly generated variables which I scrub through after effects until I find something that interests me. Since they are randomly generated (not sure why after effects does this) every time I put something new into the scene it generates a new set of numbers, thus losing what I had before
A bit of a change from the polygon abstract art! found a fun new technique, this was made (and is being made) using lasso tool and gradient tools, no brushes
Started last night in the hangouts, used this as an exercise to figure out handplane, specifically a workflow that goes > High poly > handplane mesh (Tighter loops + UV'd, used for baking OS nm) > low (duplicate of handplane mesh with edge loops removed). Managed to get a great bake with this so huzzah.
Also learned a bit about how marmosets complex refraction shader works. If I were going to do this again I'd have a separate mesh chuck for anything not glass (such as the label) so it could have a different material, not being able to adjust the specular/gloss on it makes it look kinda crap. Maybe I'd even spend more geo on edges so glass doesn't need normals / much UV space. Then non glass parts could take up all that space. Huzzah, learning.
They look good, but make sure you check that they actually work and have a nice silhouette from the top down angle (coming from someone who's been working on a top down game in his free time over around the last 6 months)
This is an art test and im alowed to come up with my own concept, i chose to do an grasshopper*trooper) character with an armor suite.
The lowpoly is holding the details well and now i need to do the diffuse map, what program/workflow do u guys use to do texturing for games?
Until now i used zbrush and Modo to do the diffuse maps but i think im better of with another workflow. http://youtu.be/dKDupprqWug
Replies
I'll work in a higher comp size next time.
Marvelous Designer + ZBrush
Here's the thread for those interested:
http://www.polycount.com/forum/showthread.php?t=120332
I am zbrushing wood planks atm
WIP thread: http://www.polycount.com/forum/showthread.php?p=1827409#post1827409
Just a one freelance job for ortogonal game for web. Project still in progress.
Movie Fan Art
Thread here: http://www.polycount.com/forum/showthread.php?t=120459
some early models for top down game
Wow Cool paint) Character
Turntable Finish this work. And I continue begun.
Finished this guy last week for a co-workers android game.
great stuff JFletcher
great job jfletcher!
here's a weird zsculpt of a guy getting his head twisted off. rendered in zbrush and then painted over in photoshop.
^^^^^^^^^^ THIS IS ACE AS! ^^^^^^^^^^
Just out of interest I would be pretty keen to see how much of this is sculpt and how much is photoshop.
But either way it is killer. :thumbup: :thumbup: :thumbup:
I tried it. Awesome! Whats it made in?
Started last night in the hangouts, used this as an exercise to figure out handplane, specifically a workflow that goes > High poly > handplane mesh (Tighter loops + UV'd, used for baking OS nm) > low (duplicate of handplane mesh with edge loops removed). Managed to get a great bake with this so huzzah.
Also learned a bit about how marmosets complex refraction shader works. If I were going to do this again I'd have a separate mesh chuck for anything not glass (such as the label) so it could have a different material, not being able to adjust the specular/gloss on it makes it look kinda crap. Maybe I'd even spend more geo on edges so glass doesn't need normals / much UV space. Then non glass parts could take up all that space. Huzzah, learning.
(The background texture for most of the level)
Here is the link to the thread:
http://www.polycount.com/forum/editpost.php?do=editpost&p=1832012
They look good, but make sure you check that they actually work and have a nice silhouette from the top down angle (coming from someone who's been working on a top down game in his free time over around the last 6 months)
Them some lovely rocks.
Epic battle! good work man.
Started this tonight, roughed out a gun in maya, and am in the process of painting over, and drawing over model. any feedback would be appreciated
Your link is very broken. Nice rocks though!
This is an art test and im alowed to come up with my own concept, i chose to do an grasshopper*trooper) character with an armor suite.
The lowpoly is holding the details well and now i need to do the diffuse map, what program/workflow do u guys use to do texturing for games?
Until now i used zbrush and Modo to do the diffuse maps but i think im better of with another workflow.
http://youtu.be/dKDupprqWug
Marrakech - Awesome concept!
That's cool, Allan-p! I like the style.
Some early drawlings for a project I am working on.
Part of my demo reel. She's my first character. So let me know what you think guys.
http://www.polycount.com/forum/showthread.php?t=120508&highlight=student+showreel
https://www.youtube.com/watch?v=bQK0buL0rT4
Turntable:
http://youtu.be/8pS-2BgrfJU
http://www.ericspitler.blogspot.com/
link to thread here: http://www.polycount.com/forum/showthread.php?t=119135
not LP btw = )