By the way, im new wannabe 3d modeler, digital artist, sculptor and who knows where this fun and magical road i decided to walk on may lead me in the end . Im browsing your work, looking what you did, and im amazed. It will be hard to catch up with standards you guys set. But, with practice and time i believe i will make something worth getting in to shop one day. I would also like to become part of your community, get to know all of you. I like how you all help each other out, that's really rare and awesome to have this days.
Hi guys.
I want to show Ogre-child courier.
Please tell us what you think about this model.
Now I am at the stage of animation and looking for partners / friends who are interested in co-creation and publication.
Hello, and welcome!
You have an interesting concept there, but it's anatomy doesn't resemble to a childish anatomy. You maybe should go for a more cartoon look, while still maintaining good proportions and art style of Dota2. Good luck!
Hello, and welcome!
You have an interesting concept there, but it's anatomy doesn't resemble to a childish anatomy. You maybe should go for a more cartoon look, while still maintaining good proportions and art style of Dota2. Good luck!
Really excited and happy to have these tools available to us. Just wish they came a year earlier haha. It's very telling, and will certainly shape what I put effort into going forward.
7. Revenue Share on Fees Collected on Secondary Sales. In cases where your Contribution is capable of being sold by Steam Subscribers in the Steam Community Market, Valve or the Publisher may choose to share a portion of any game fee, if any, they receive in connection with such secondary sales. The applicable Workshop page may provide information about potential revenue sharing in this case.
Looks like they allow it, but don't do it for their games
Hey, pardon me if anything has already been asked, and if I'm in the wrong place, it's my first time and I'm new to Dota modeling as well.
I'm noodling around with an elephant demon idea for Warlock. I'm wondering, if there are any hard and fast rules in place for exactly what he has to be. All of the others are bipedal, does it have to be? As long as I stay to a similar size it should be fine to make it a quadruped, right?
as long as it's a giant thing on fire that's about the same volume you're probably good to go. look at nature's prophet's summons for an idea of what extent you can change stuff to
I like the silhouette you chosen. Though the weapon, to me, lacks interesting elements. Something that strongly grabs my attention. Something that gives it character and a story by just looking at it.
Agreed with Vayne, the one you've currently chosen to flesh out just doesn't have anything super interesting. Its expectionally generic in it's current form. I will say the bottom right one has the most interesting silhouette.
Hey guys! Awesome thread here! I am not really new to polycount but new to this thread and before that I was mostly an observer of some sort ^^.
I made a weapon for faceless void and encountered something strange with the preview in the dota 2 workshop. When I compile the weapon and preview it in the workshop the standard particle effect of the original weapon shows but when I start a custom game with my weapon the particle effect does not show. Is it possible that there is no particle effect for faceless void with custom weapon to begin with? Or is it because there is no second page to assign particles? But again why does it show in the preview?
I hope this is the right thread for this kind of question if not I am terribly sorry
Would be great if someone has an answer
I made a weapon for faceless void and encountered something strange with the preview in the dota 2 workshop.
Don't make anything for Faceless Void right now, as he is being remodeled the importer might be updated after the new model is released, and Valve will not add any new cosmetics for him until after this
Hmm that's a bummer...the weapon is finished ^^ just wanted to clear the particle issue.
Where can I get those kind of informations about which hero is being changed?
Btw kite212 thank you for the answer and warning .
Hmm that's a bummer...the weapon is finished ^^ just wanted to clear the particle issue.
Where can I get those kind of informations about which hero is being changed?
Btw kite212 thank you for the answer and warning .
Just hang onto it until after the update, then submit
Yes will do thx, still would be nice to know where you got your information about the model change...
Faceless won the remodel vote from TI4 to be the next hero remodeled. It will be tied to one of the up coming updates, so his remodel will be announced on the dota2 blog
@zoiid: Void won the model rework poll held by Valve in TI4, so he's gonna be remodeled soon. Also Slardar, but I'm not sure where the info came from though.
Replies
Concept: Post #17664
1. Hao (Newbee): Spectre
2. Xtinct: Any support heroes, esp Vengeful Spirit / Earthshaker / Skywrath Mage
3. Kimo (Execration): Any support heroes, esp Witch Doctor / Earthshaker
4. Lakelz (MiTH): Anti-Mage / Morphling
I believe that should be renamed to Russian Google Hangouts now.
Add me here: http://steamcommunity.com/id/shorkgamer
I want to show Ogre-child courier.
Please tell us what you think about this model.
Now I am at the stage of animation and looking for partners / friends who are interested in co-creation and publication.
Hello, and welcome!
You have an interesting concept there, but it's anatomy doesn't resemble to a childish anatomy. You maybe should go for a more cartoon look, while still maintaining good proportions and art style of Dota2. Good luck!
I've uploaded my another unusual thing
Link:http://steamcommunity.com/sharedfiles/filedetails/?id=382318985
It has graphs and history , verry nice ; guess they delivered on they're promise.
Dont forget to keep your data confidential , its in the agreement
gl.
Individual amounts per month for each chest, and a breakdown of how the revenue was calculated for the chest. Really good stuff.
Looks like they allow it, but don't do it for their games
BBCode is used in description box, here's a simple yet helpful guide on how to use it.
I'm noodling around with an elephant demon idea for Warlock. I'm wondering, if there are any hard and fast rules in place for exactly what he has to be. All of the others are bipedal, does it have to be? As long as I stay to a similar size it should be fine to make it a quadruped, right?
Thanks for your time.
as long as it's a giant thing on fire that's about the same volume you're probably good to go. look at nature's prophet's summons for an idea of what extent you can change stuff to
Thanks for the feedback guys! Maybe we'll finish the bottom right one too. I couldn't resist and started sculpting.
I make changes to the model.
Sorry, i'm new here.
@Reza - laughed hard on some
I made a weapon for faceless void and encountered something strange with the preview in the dota 2 workshop. When I compile the weapon and preview it in the workshop the standard particle effect of the original weapon shows but when I start a custom game with my weapon the particle effect does not show. Is it possible that there is no particle effect for faceless void with custom weapon to begin with? Or is it because there is no second page to assign particles? But again why does it show in the preview?
I hope this is the right thread for this kind of question if not I am terribly sorry
Would be great if someone has an answer
Don't make anything for Faceless Void right now, as he is being remodeled the importer might be updated after the new model is released, and Valve will not add any new cosmetics for him until after this
Where can I get those kind of informations about which hero is being changed?
Btw kite212 thank you for the answer and warning .
Just hang onto it until after the update, then submit
Yes will do thx, still would be nice to know where you got your information about the model change...
Faceless won the remodel vote from TI4 to be the next hero remodeled. It will be tied to one of the up coming updates, so his remodel will be announced on the dota2 blog
so right now, i'm working an idea for a magical cauldron courier chap, this is as far as i've got so far!
not sure if i'm on the right lines, or how likely these sort of things are to make it into the workshop these days, so thoughts etc. welcome...
*edit* a bit more info in the back of my sketchbook thread
http://www.polycount.com/forum/showthread.php?p=1798225#post1798225
[ame]https://www.youtube.com/watch?v=0hzxwoZDI9s[/ame]
[ame]https://www.youtube.com/watch?v=5Y0Oqfhr374[/ame]