The team and I's (Simon Boxer-concept art, Anwar Bey-Taylor-model/texture, Chay Johansson-Rigs/animation) new Dota2 work is a submission for the upcoming New Bloom Festival for Chinese New Year!!
He is a wonderful good fortune fish that is full of life and ready for action! In the game Fu Yu assists as a courier that delivers to the player, items from the shops to help make the hero Bigger, Badder, Faster, Stronger, GREATER!! We had a blast creating this little guy, and hope the world enjoys our creation. KAPOWW!
You can find more info on him below in the workshop, also it is at the workshop that you can help build his greatness by voting for him to be integrated into the game.
Hey fellow Polycounters! I'm gonna try and get into the workshop, one thing confuses me, when doing a set, is one allowed to modify the base texture f the characters base? Usually the body. I'vel ookmed around and several sets doesn't edit the base, so I'm just wondering if it's "allowed"?
I was thinking of doing a haircut for Death Prophet for starters, one which would benefit from being able to re-texture parts of her bald (when hair is removed) head!
Modifying the base texture of a character is not allowed. You need to find and use whatever work-arounds are possible/necessary to make your item a reality.
@Lando_Mange: no you can't. You can only create items but not edit the base model/texture itself. (That's what valve calls "arcanas" and they are made by valve only)
Thanks! And Aw, what a shame, wanted to do a half-shave haircut, and I think it will look really weird/bad if done with a mesh :P but might try some kinda work around...
Oh man things have been so busy lately. SOOOooooooo many amazing entries for new bloom.
Between teaching and work and Christmas and the flu, I managed to get out something for the new bloom festival. Concept by Calyx. This was a little more rushed than I like to do things, but happy we made the deadline!
hi guys does anyone have faced this issue before? where Valve asked you to resubmit your items , because they're missing the manifest file which they need to import your work and test in game.
@Karkeng just re-import there probably was a bug when the item when though the importer. I haven't gotten this type of error before however, when adding items to the HLMV I always add replace the manifest file that comes in the zip file (The importers zips all the files into a single zip file with a manifest.)
Making a blockout for EEsama's PA set. Trying to make it fit the arcana. So far the anims work ... just. A few things need to tweak still. Should hopefully work when I finish it and skin her properly.
Making a blockout for EEsama's PA set. Trying to make it fit the arcana. So far the anims work ... just. A few things need to tweak still. Should hopefully work when I finish it and skin her properly.
By the way, im new wannabe 3d modeler, digital artist, sculptor and who knows where this fun and magical road i decided to walk on may lead me in the end . Im browsing your work, looking what you did, and im amazed. It will be hard to catch up with standards you guys set. But, with practice and time i believe i will make something worth getting in to shop one day. I would also like to become part of your community, get to know all of you. I like how you all help each other out, that's really rare and awesome to have this days.
Hi guys.
I want to show Ogre-child courier.
Please tell us what you think about this model.
Now I am at the stage of animation and looking for partners / friends who are interested in co-creation and publication.
Hello, and welcome!
You have an interesting concept there, but it's anatomy doesn't resemble to a childish anatomy. You maybe should go for a more cartoon look, while still maintaining good proportions and art style of Dota2. Good luck!
Hello, and welcome!
You have an interesting concept there, but it's anatomy doesn't resemble to a childish anatomy. You maybe should go for a more cartoon look, while still maintaining good proportions and art style of Dota2. Good luck!
Really excited and happy to have these tools available to us. Just wish they came a year earlier haha. It's very telling, and will certainly shape what I put effort into going forward.
7. Revenue Share on Fees Collected on Secondary Sales. In cases where your Contribution is capable of being sold by Steam Subscribers in the Steam Community Market, Valve or the Publisher may choose to share a portion of any game fee, if any, they receive in connection with such secondary sales. The applicable Workshop page may provide information about potential revenue sharing in this case.
Looks like they allow it, but don't do it for their games
Hey, pardon me if anything has already been asked, and if I'm in the wrong place, it's my first time and I'm new to Dota modeling as well.
I'm noodling around with an elephant demon idea for Warlock. I'm wondering, if there are any hard and fast rules in place for exactly what he has to be. All of the others are bipedal, does it have to be? As long as I stay to a similar size it should be fine to make it a quadruped, right?
as long as it's a giant thing on fire that's about the same volume you're probably good to go. look at nature's prophet's summons for an idea of what extent you can change stuff to
I like the silhouette you chosen. Though the weapon, to me, lacks interesting elements. Something that strongly grabs my attention. Something that gives it character and a story by just looking at it.
Replies
The team and I's (Simon Boxer-concept art, Anwar Bey-Taylor-model/texture, Chay Johansson-Rigs/animation) new Dota2 work is a submission for the upcoming New Bloom Festival for Chinese New Year!!
He is a wonderful good fortune fish that is full of life and ready for action! In the game Fu Yu assists as a courier that delivers to the player, items from the shops to help make the hero Bigger, Badder, Faster, Stronger, GREATER!! We had a blast creating this little guy, and hope the world enjoys our creation. KAPOWW!
You can find more info on him below in the workshop, also it is at the workshop that you can help build his greatness by voting for him to be integrated into the game.
Model breakdown shots are coming soon!
http://steamcommunity.com/sharedfiles/filedetails/?id=375092915
I was thinking of doing a haircut for Death Prophet for starters, one which would benefit from being able to re-texture parts of her bald (when hair is removed) head!
Appreciate any clarity I can get in this matter
EDIT: simultaneous posts lol...
Between teaching and work and Christmas and the flu, I managed to get out something for the new bloom festival. Concept by Calyx. This was a little more rushed than I like to do things, but happy we made the deadline!
Link to the set in the image below:
Vayne, I checked out the custom website you guys set up earlier - that is hella marketing effort hahahaa.
Boonta, that set's great! I especially like the proportions of the weapon to the char.
<3<3<3 this PA is looking gorgeous :poly136:
Concept: Post #17664
1. Hao (Newbee): Spectre
2. Xtinct: Any support heroes, esp Vengeful Spirit / Earthshaker / Skywrath Mage
3. Kimo (Execration): Any support heroes, esp Witch Doctor / Earthshaker
4. Lakelz (MiTH): Anti-Mage / Morphling
I believe that should be renamed to Russian Google Hangouts now.
Add me here: http://steamcommunity.com/id/shorkgamer
I want to show Ogre-child courier.
Please tell us what you think about this model.
Now I am at the stage of animation and looking for partners / friends who are interested in co-creation and publication.
Hello, and welcome!
You have an interesting concept there, but it's anatomy doesn't resemble to a childish anatomy. You maybe should go for a more cartoon look, while still maintaining good proportions and art style of Dota2. Good luck!
I've uploaded my another unusual thing
Link:http://steamcommunity.com/sharedfiles/filedetails/?id=382318985
It has graphs and history , verry nice ; guess they delivered on they're promise.
Dont forget to keep your data confidential , its in the agreement
gl.
Individual amounts per month for each chest, and a breakdown of how the revenue was calculated for the chest. Really good stuff.
Looks like they allow it, but don't do it for their games
BBCode is used in description box, here's a simple yet helpful guide on how to use it.
I'm noodling around with an elephant demon idea for Warlock. I'm wondering, if there are any hard and fast rules in place for exactly what he has to be. All of the others are bipedal, does it have to be? As long as I stay to a similar size it should be fine to make it a quadruped, right?
Thanks for your time.
as long as it's a giant thing on fire that's about the same volume you're probably good to go. look at nature's prophet's summons for an idea of what extent you can change stuff to