Home Dota 2

Dota 2 - Workshop Thread

Replies

  • kite212
    Offline / Send Message
    kite212 polycounter lvl 16
    Clyptic wrote: »
    Anyone know if sprites are possible in Dota?

    The engine probably supports this, but you being able to do anything with this is a whole different bag of cats, what are you trying to do?
  • ReMixx
    Clyptic wrote: »
    Anyone know if sprites are possible in Dota?

    The Source Engine does support Sprites. Most likely you'll want to do whatever it is in particles otherwise I'm guessing that you'd have to manually compile your model with sprites outside of Dota 2.

    https://developer.valvesoftware.com/wiki/Sprite
  • Clyptic
    Offline / Send Message
    Clyptic polycounter lvl 6
    @kite212 I was wanting to create one for an orb on a weapon. I was thinking it would save geometry and I would always have the angle I want.

    @ReMixx Thanks for the info. That looks/sounds pretty in depth and I have never done anything with a manual compile. >.< I could probably get what I am looking for with particles, but I have yet to use them with Dota. I am sure I could figure it out, I just don't have a clue where to start or how they are implemented. :/
  • kite212
    Offline / Send Message
    kite212 polycounter lvl 16
    Clyptic wrote: »
    @kite212 I was wanting to create one for an orb on a weapon. I was thinking it would save geometry and I would always have the angle I want.

    @ReMixx Thanks for the info. That looks/sounds pretty in depth and I have never done anything with a manual compile. >.< I could probably get what I am looking for with particles, but I have yet to use them with Dota. I am sure I could figure it out, I just don't have a clue where to start or how they are implemented. :/

    After the engine update, the particle submission support should hopefully be better, I would probably wait until then to do something like this, and use the particle system
  • Baddcog
    Offline / Send Message
    Baddcog polycounter lvl 9
    What's with this new 'workshop DLC' thing. I clicked to install, it says it will install on game start up but it's not.

    'state' is Not Installed. Though premium DLC is, which is another way to buy 3 sets (Murder of Crows and 2 more).

    ...Oh, those 3 sets are 'pro sets', 25% of proceed split between pro and contributors, so that looks like the pro/ticket thing may have just gotten worse.

    -edit..
    to answer my own question, looks like workshop submission now includes a few more options,
    'other' , animation replace for items, custom game mode.
  • Snowstorm
    Offline / Send Message
    Snowstorm polycounter lvl 5
    Baddcog wrote: »
    What's with this new 'workshop DLC' thing. I clicked to install, it says it will install on game start up but it's not.

    'state' is Not Installed. Though premium DLC is, which is another way to buy 3 sets (Murder of Crows and 2 more).

    ...Oh, those 3 sets are 'pro sets', 25% of proceed split between pro and contributors, so that looks like the pro/ticket thing may have just gotten worse.

    -edit..
    to answer my own question, looks like workshop submission now includes a few more options,
    'other' , animation replace for items, custom game mode.

    That's the Workshop Tools Alpha for testing custom game creation tools and modes.

    http://blog.dota2.com/2014/08/dota-2-workshop-tools/

    The premium DLC with 3 sets is for the Free to Play sets for Fear, Dendi and Hyhy that come with purchase of the Free to Play bundle.

    Both of these have been there for quite a while. The blogpost for the Workshop Tools Alpha was in August last year, and the Free to Play bundle was... before TI4 I think? Soooo yeah. It's not actually the case that anything is "getting worse".
  • Baddcog
    Offline / Send Message
    Baddcog polycounter lvl 9
    I'd seen the sets, but not as DLC. So it looked like they were planning on making a new market for Pro sets.
  • ReMixx
    kite212 wrote: »
    After the engine update, the particle submission support should hopefully be better, I would probably wait until then to do something like this, and use the particle system

    I second this.

    It looks like there's a special Particle System renderer that can handle animated sprites:

    https://developer.valvesoftware.com/wiki/Particle_System_Renderers

    (first one in that list)

    Edit: Lol the simple example particle system from the new Workshop Tools Documentation shows how to do a simple sprite particle.

    https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Particles/Particle_Effect_Tutorial_1
  • Clyptic
    Offline / Send Message
    Clyptic polycounter lvl 6
    @ReMixx Thanks a lot for the info, it is a big help. I was not aware of the workshop tool documentation for this.

    My only remaining question is, does anyone know when the engine update is? I know they discouraged the use of particles for the Chinese New Year. So I would assume they feel the same regarding any set until the engine is updated. I just don't want to hang on to a set if it is a while off.
  • ReMixx
    Clyptic wrote: »
    @ReMixx Thanks a lot for the info, it is a big help. I was not aware of the workshop tool documentation for this.

    My only remaining question is, does anyone know when the engine update is? I know they discouraged the use of particles for the Chinese New Year. So I would assume they feel the same regarding any set until the engine is updated. I just don't want to hang on to a set if it is a while off.

    You're welcome!

    I don't think anyone knows. They said early 2015 but what does that mean in "Valve-Time"?

    I'm hoping that it comes with the New Bloom update. My reasoning being that they didn't want to build a new map from scratch for Diretide or Frostivus, but surely we'll get one for New Bloom right? The Engine Update facilitates making maps easier. Just seems like it'd be the perfect time to say "Hey, new engine that makes making maps easier! We made this new map with it! See it works! :D" But of course it's Valve so this won't be the case hehe.
  • kite212
    Offline / Send Message
    kite212 polycounter lvl 16
    ReMixx wrote: »
    You're welcome!

    I don't think anyone knows. They said early 2015 but what does that mean in "Valve-Time"?

    I'm hoping that it comes with the New Bloom update.

    Well they also said the workshop sales tool was coming in 2015, and they released it before Jan was over, so maybe Valve time is changing :poly142: As for the update with new bloom I don't think we will see the engine update with this, but I would hope it will be in the next big update after new bloom, maybe around spring time ( 'murica spring)
  • gutzXIII
    IWiWEgF.jpg
    oUTOk90.jpg
    ktvzL1W.jpg
    R6cnl7h.jpg

    moving onto the mask mapping phase, never done it before, any tips/guides would be much loved!
  • gutzXIII
    Hey guys, I was curious how dota 2 was about making holiday related skins? Such as a christmas set or whatnot. Do they have a policy against them?
  • SeeingTriangles
    gutzXIII wrote: »
    Hey guys, I was curious how dota 2 was about making holiday related skins? Such as a christmas set or whatnot. Do they have a policy against them?
    I think as long as the item doesn't look out of place, it is fine. You can see many halloween themed sets that got accepted in the game.
    As for masks, there is this guide written by Vlad (or Vermillion Wlad) and this guide written by T_Vidotto. Check them out
  • Krios49
    Offline / Send Message
    Krios49 polycounter lvl 2
  • Shock
    Offline / Send Message
    Shock polycounter lvl 5
    there are some strange points to note, for example the fishskin texture that is covering the body is going upwards instead of downwards. it would make alot more sense if u would change that. also the transition between the fishskin body material and that orange whatever arms looks rly hard and unatural. same thing on the antennas on the head. and point designwise since the whole thing is some kind of a fish or underwhater creature why is he wearing a leatherbelt? and why is even wearing a belt at all?
  • Stirner
    Offline / Send Message
    Stirner polycounter lvl 2
    Hello everyone! Here's me again with one more concept 43i54yB.png
    (If You are interested in collab send me a pm.)
  • Rubus
    Offline / Send Message
    Rubus polycounter lvl 5
    As if there weren't enough dragon couriers on the workshop already, me and pen0r are adding our own to the midst!

    We're wrapping it up at this point and I'd appreciate to hear some C&C on the texturing from your fresh eyes before calling it done.


    16466113142_3d7f24e28b_o.jpg
  • ShorkGamer
    Offline / Send Message
    ShorkGamer polycounter lvl 7
    SMAUUUUUUUUUUUUUUUG
    It looks like a new smaug depiction. :-D But I like it.
  • quockhanhlk
    Offline / Send Message
    quockhanhlk polycounter lvl 11
    @Stirner: pretty cool concept you got there, hope to see it being translated to 3d soon !
    @Rubus: the amount of details you managed to transfer from the sculpt to the low poly is amazing, though i think the texture doesnt really do the justice though, it lacks some serious gradients-value changings and focus point, maybe you should take a look again at the valve's texture guide for more information about that.
  • Rubus
    Offline / Send Message
    Rubus polycounter lvl 5
    Yeah, I'm familiar with the gradients, but getting it right on this one has been pretty tricky so far.

    Will give it a time and try to fiddle with it with my eyes fresh, thanks for the feedback =)
  • Nobiru
    Offline / Send Message
    Nobiru polycounter lvl 2
    Hey, guyz! I just finished back slot for Lich. What do you think about this?

    f3-xUz9f4DA.jpg
  • Lando_Mange
    Offline / Send Message
    Lando_Mange polycounter lvl 9
    Nobiru wrote: »
    Hey, guyz! I just finished back slot for Lich. What do you think about this?

    f3-xUz9f4DA.jpg

    Looks awesome! really nice work on the icicles, nice detail that one, and all the details!

    Btw, how do you get a texture on the model in zBrush, I realise I've never done it, dunno how, and it would help out a lot for my DP set if I could get the original texture on the body, would appreciate the help if it's not a pain to explain :D
  • Nobiru
    Offline / Send Message
    Nobiru polycounter lvl 2
    @Lando_Mange
    Yep, sure :)
    1. Convert TGA file of color in JPG file.
    2. In ZBrush tool 'Texture' -> 'Import' and import your JPG-file. Select your file. Flip it with 'Flip V' in this menu.
    3. Now click in right side menu tool 'Texture map' and select your texture file.
    4. Model with color, profit!
  • Lando_Mange
    Offline / Send Message
    Lando_Mange polycounter lvl 9
    Nobiru wrote: »
    @Lando_Mange
    Yep, sure :)
    1. Convert TGA file of color in JPG file.
    2. In ZBrush tool 'Texture' -> 'Import' and import your JPG-file. Select your file. Flip it with 'Flip V' in this menu.
    3. Now click in right side menu tool 'Texture map' and select your texture file.
    4. Model with color, profit!

    Thanks man, will try it out asap! :D
  • [Square]
    Hi guys, drew up a quick ward for Techies.
    835faaf352.jpg
    add me on steam if you're interested.
  • mihalceanu
    Offline / Send Message
    mihalceanu polycounter lvl 6
    Hey guys , just finished my venge set

    drop a like if u wish:) : http://steamcommunity.com/sharedfiles/filedetails/?id=390509268
    B4D955B6BA4B148FF1A9D13CA7CBBBFFC930AD5C
  • Lando_Mange
    Offline / Send Message
    Lando_Mange polycounter lvl 9
    mihalceanu wrote: »
    Hey guys , just finished my venge set

    drop a like if u wish:) : http://steamcommunity.com/sharedfiles/filedetails/?id=390509268
    B4D955B6BA4B148FF1A9D13CA7CBBBFFC930AD5C

    Cool! Upvoted, totally in support of all things Venge :D
    This was looks really different, in a good way, hope it gets in!
  • vertical
    Offline / Send Message
    vertical polycounter lvl 9
    Once upon a November, I, Sajedene and Lyether worked on a Spectre set...

    NFT0uhJ.png
    saKcCki.png

    Well, it's up and you can check it out! Leave a like if you like it!

    Y5TtklG.jpg

    (Pardon the huge images! :poly122:)
  • whatever
    Verticle that could be the best looking spectre from ingame
  • GhostDetector
    Offline / Send Message
    GhostDetector polycounter lvl 10
    Congrats to everyone whos getting something in :)

    http://www.dota2.com/newbloom/part3
  • Karkeng Chan Jia Jyn
    Offline / Send Message
    Karkeng Chan Jia Jyn polycounter lvl 2
    everyone? as in every workshop items ? :D
  • ShorkGamer
    Offline / Send Message
    ShorkGamer polycounter lvl 7
    How to know if got smth in? There are just hints at some accepted stuff but not of every item. :-D
  • Karkeng Chan Jia Jyn
    Offline / Send Message
    Karkeng Chan Jia Jyn polycounter lvl 2
    haha im just hyped XD , congrats those who got accepted :D
  • kite212
    Offline / Send Message
    kite212 polycounter lvl 16
    ShorkGamer wrote: »
    How to know if got smth in? There are just hints at some accepted stuff but not of every item. :-D

    You will know if you got something in, when it is in. You will get an email also, but this is still not a guarantee until you see the item in the main client, and also, pre-congrats to everyone! Let the hype train roll on!
  • Rubus
    Offline / Send Message
    Rubus polycounter lvl 5
    Too bad my winter themed sets are probably too old for hoping an acceptance now ):

    Good luck and pre-congrats too for everyone.
  • Vayne4800
    Offline / Send Message
    Vayne4800 polycounter lvl 3
    We doing Pre-congrats now!
  • Rubus
    Offline / Send Message
    Rubus polycounter lvl 5
    Hey, pre-doing stuff is cool now. You even give a bonus 20% congrats by doing so early.
  • bounchfx
    those 3 sets were killer, super excited to see them in. I just wish valve wouldn't make the rest of us wait another week or two gawrassahrawj so impatient! hehehe

    in the meantime I think I will hibernate
  • gutzXIII
    RpYpSAr.gif

    So I noticed a lot of the other submissions have GIF's. But in the submission menu, it says to submit a selection of marketing images in one PSD file. Do I just put all of the gif's, screencaps and beauty shots into one big PSD and label them? And for the gif's, do I put the frames in by layers and group them with directions of playback speeds? So confused >_<
  • Baddcog
    Offline / Send Message
    Baddcog polycounter lvl 9
    psd is just for the 'market shot', waht you see in the store .

    All the gifs, movies and images are just workshop marketing stuff. Upload your submission with one shot. Then in web browser go to your submission and upload gifs and whatnot (can only upload one at a time in steam interface, can upload multiple in browser)
  • Toasty
    Does anyone upload psd's for market shots? Can valve just use the loadingscreen image?

    It's annoying you can't upload multiple images at once. I've tried it via a web browser, and steam interface. Despite the description saying you can upload more then one image at once, you can't click on more then one.
  • Vayne4800
    Offline / Send Message
    Vayne4800 polycounter lvl 3
    bounchfx wrote: »
    those 3 sets were killer, super excited to see them in. I just wish valve wouldn't make the rest of us wait another week or two gawrassahrawj so impatient! hehehe

    in the meantime I think I will hibernate

    Considering the three sets shown and that one of them was Axe, in which our bundle also had an Axe set. No waiting on my side as the answer is pretty clear. Ah well. I am sure some people are happy about this.
  • bounchfx
    Vayne4800 wrote: »
    Considering the three sets shown and that one of them was Axe, in which our bundle also had an Axe set. No waiting on my side as the answer is pretty clear. Ah well. I am sure some people are happy about this.

    There have been several times in the past where they released more than one set for a specific hero within 1-2 weeks. I would keep your chin up and try not to assume anything before we know for sure :thumbup:
  • Toasty
    The only thing I can assume is that I'm depressed due to MUCH WAITING! lol and now it could be another 2 weeks till we hear about all the sets? oh dear... I need a lie down.
  • ReMixx
    bounchfx wrote: »
    those 3 sets were killer, super excited to see them in. I just wish valve wouldn't make the rest of us wait another week or two gawrassahrawj so impatient! hehehe

    in the meantime I think I will hibernate

    Digging through the test client's schema, the only new things are:

    Winter Wyvern's default items
    CM Arcana
    New Lycan Set - tournament http://steamcommunity.com/workshop/filedetails/?id=292634144
    Redhorn Ram courier
    Jadehorn Ram courier
    gold version of the ram courier

    Unfortunately I don't have the test client set up to show on the Hattery. Someday.
  • kite212
    Offline / Send Message
    kite212 polycounter lvl 16
    bounchfx wrote: »
    There have been several times in the past where they released more than one set for a specific hero within 1-2 weeks. I would keep your chin up and try not to assume anything before we know for sure :thumbup:

    I also took the rework loot/ gift section as a good sign. Hopefully this is an indicator some of the unreleased sets that were patched into the test client will finally see the light of main client

    NRiqOZq.png
  • gutzXIII
    Baddcog wrote: »
    psd is just for the 'market shot', waht you see in the store .

    All the gifs, movies and images are just workshop marketing stuff. Upload your submission with one shot. Then in web browser go to your submission and upload gifs and whatnot (can only upload one at a time in steam interface, can upload multiple in browser)



    Thanks man!!! This is super confusing but that cleared things up for sure :D
  • Vayne4800
    Offline / Send Message
    Vayne4800 polycounter lvl 3
    Thanks for the positivity injection bounchfx! I could really use a lot of that XD
  • Karkeng Chan Jia Jyn
    Offline / Send Message
    Karkeng Chan Jia Jyn polycounter lvl 2
    To all artist :D the chinese new year will fall on 19 Feb i guess we will know the answer before 19 Feb
Sign In or Register to comment.