@kite, it can work if its reinforced [(like monetai's bh blade)(big metal clamps which clamps a long slender blade ] but yes in this case you are right it won't work in any world (unless it is magic). The transition between the blade and the bracer(or whater) is too weak. It would break there with very little force, you need to reinforce it. Make the part that connects the blade bulkier.
And another thing, how would the passive work? I thought bloodseeker flips his weapon around when his passive is activated. Or maybe it was when you used his first spell I'm not sure.
Really liking the BS weapon, but as kendmd said, be aware about his passive, because it flips his weapon when it's active. I also agree with kite212, it doesn't look like the weapon would work, since when he stabbed someone it would just push the weapon back to his elbow, unless that strap thing is super tight. Adding some kind of handle would help a lot.
It's simple and tricky at the same time, but there's no point until valve will make import option for it. We made physics-based bag for our tournament courier but then we had to remove it because valve.
Were you told that you shouldn't make custom cloth for it, or was that just something you assumed?
my only crit would be to 'seat' the gem better by widening the bevels around it a little more so it reads better when you bake the normal map, from the side view right now the gem is there but you're not seeing much bevel. Does that make any sense? I can do a small paintover later tonight if needed. It's a very small change though, I think it looks great.
Hey guys, ive been looking through bloodseekers animations and was watching him ingame, i cant see an animation where he flips his blades, at least nothing that didn't work with my blades. Did you guys mean like a taunt or something?
ahh thanks kendmd, that's why i wasn't seeing it. The're rotating the little weapon bone is his palm. Mine isn't skinned to that at all so just nothing happens. Do you guys think its a big deal if his weapons just wouldn't turn on his passive with my blades? I mean i don't think anyone uses that as an actual game state reading mechanism.
or but some sort of hinge mechanism between the blade and the bracer and adding a pokey bit to the back of the blade...then rig it so the blades can rotate around without the wrist bits moving.
or but some sort of hinge mechanism between the blade and the bracer and adding a pokey bit to the back of the blade...then rig it so the blades can rotate around without the wrist bits moving.
Then again there's been a load of mantas for AM and valve used the latest / best looking one!
i think its the first radiance without a point that i see, ( or at least almost without it ), normally people tends to create one on the other entries i saw
and its looking really nice, thanks for the link, i didnt find it when i looked for radiance on the workshop
this is the concept that was exposed on the international
Were you told that you shouldn't make custom cloth for it, or was that just something you assumed?
You can do custom cloth Felix, same things for animation and flexes, if you do it well they will accept
He probably assumed that you cannot because its not on the requirement pages.
The problem with custom cloth is that you are adding a bone to the character and that makes it a little more expensive to the engine, if you check the old models and the new ones, you can see that they progressively reduced the amount of bones
but, if your work is better with an extra bone and looks great in game i dont see a problem =]
@TrevorJ - Those blades look sick, I hope the weapon switching thing won't stand in the way of that, that'd be a crying shame.
@JacqueChoi - Very awesome set. Loving the set being a reference to the Thief franchise, though I gotta be honest, Garrett rocks that corset much better :P
my only crit would be to 'seat' the gem better by widening the bevels around it a little more so it reads better when you bake the normal map, from the side view right now the gem is there but you're not seeing much bevel. Does that make any sense? I can do a small paintover later tonight if needed. It's a very small change though, I think it looks great.
thanks and if the bevels needs to be a little bit proeminent, i get it.
@JacqueChoi - Very awesome set. Loving the set being a reference to the Thief franchise, though I gotta be honest, Garrett rocks that corset much better :P
I have to agree, corset and buff "pants" kind of break her silhouette in such a way, that she kind of looks like a man (the cloak part and painted on tits don't help either). Even heavily armored Legion Commander got some prominent "features'.
Not to mention that calling it Garrets and using overall theme of master thief is pants-on-head unfitting and seems shoehorned. You're dropped main Drow design features and replaced them with bland generic designs (nothing wrong with that, we need some simpler stuff from time to time) completely throwing what makes Drow Ranger out and replacing it with uncalled Thief insert (Oh boy, i hope it's not pre-order hats for the upcoming release).
TL;DR too much Garret, not enough Drow. Modelling is solid, design is shlock.
i think its the first radiance without a point that i see, ( or at least almost without it ), normally people tends to create one on the other entries i saw
and its looking really nice, thanks for the link, i didnt find it when i looked for radiance on the workshop
this is the concept that was exposed on the international
and those are the pointy radiancs i mentioned
You can do custom cloth Felix, same things for animation and flexes, if you do it well they will accept
He probably assumed that you cannot because its not on the requirement pages.
The problem with custom cloth is that you are adding a bone to the character and that makes it a little more expensive to the engine, if you check the old models and the new ones, you can see that they progressively reduced the amount of bones
but, if your work is better with an extra bone and looks great in game i dont see a problem =]
If someone want to make a sword based on Valves concept he need to agree that the same concept could and will be used by other people. No Radiance for Doom was accepted yet, so the game is still on I guess Anyway that is really fantastic looking sword Tviddoto, especially I like the heat "glow" on the blade.
I made a set for the Drow Ranger:
The Master Thief Set:
Really like the sculpts! Especially the legs and the midriff. I think the bow's fine, not necessarily too high tech. I do think you could push the values more as someone else mentioned though. Differentiate the moving parts more clearly in-game.
I'm absolutely loving that courier. Be prepared for the loads and loads of Gurren Lagann comments you're going to get when it's up on the workshop, just like it did when you posted a WIP on Reddit haha
Mac Burrowington has taken to the skies and landed in the Workshop!
Please let us know what you think and a big thanks to Helenek for his awesome animation and promo video!
Mac Burrowington has taken to the skies and landed in the Workshop!
Please let us know what you think and a big thanks to Helenek for his awesome animation and promo video!
This is awesome, although i had to do a double take when I glanced at the name at first. Had that brief moment of "Why is someone saying my name- oh...nope, not the same."
thanks! theres been a few issues/concerns raised about this concept in my thread, so not 100% sure its there yet, but hopefully he'll make it into the workshop in some form!
Replies
It may be due to this being without colors yet, but I feel the wrist area is lacking some kind of transition, the piece looks floaty.
Maybe another fur layer?
And another thing, how would the passive work? I thought bloodseeker flips his weapon around when his passive is activated. Or maybe it was when you used his first spell I'm not sure.
Be careful, his passive makes him flip his weapons.
No problem, glad to be of help.
Gotta check those possible issues though.
***
Talking about fur, here's some on my freshly done Luna shield, because fur is awesome.
Now I only have to do the weapon, then solve some wonky normalmap issues and finish the texture on the mount.
Really liking the BS weapon, but as kendmd said, be aware about his passive, because it flips his weapon when it's active. I also agree with kite212, it doesn't look like the weapon would work, since when he stabbed someone it would just push the weapon back to his elbow, unless that strap thing is super tight. Adding some kind of handle would help a lot.
FFFFFFFFuuuuck!
thanks though, hmm ill have to think on this.
i got some time after it to finish a sword for doom, shameless using Valve's concept for it. Things are so much easier with a concept...
i hope you guys like it
It is valves concept but looks about the same
http://steamcommunity.com/sharedfiles/filedetails/?id=213786273
Then again there's been a load of mantas for AM and valve used the latest / best looking one!
Were you told that you shouldn't make custom cloth for it, or was that just something you assumed?
feedback apreciated
my only crit would be to 'seat' the gem better by widening the bevels around it a little more so it reads better when you bake the normal map, from the side view right now the gem is there but you're not seeing much bevel. Does that make any sense? I can do a small paintover later tonight if needed. It's a very small change though, I think it looks great.
Here's one where his passive is active:
Anyway, if everything goes wrong, you can always turn it 90º and make it a Lycan weapon :P
:thumbup: that would look cool
i think its the first radiance without a point that i see, ( or at least almost without it ), normally people tends to create one on the other entries i saw
and its looking really nice, thanks for the link, i didnt find it when i looked for radiance on the workshop
this is the concept that was exposed on the international
and those are the pointy radiancs i mentioned
You can do custom cloth Felix, same things for animation and flexes, if you do it well they will accept
He probably assumed that you cannot because its not on the requirement pages.
The problem with custom cloth is that you are adding a bone to the character and that makes it a little more expensive to the engine, if you check the old models and the new ones, you can see that they progressively reduced the amount of bones
but, if your work is better with an extra bone and looks great in game i dont see a problem =]
@JacqueChoi - Very awesome set. Loving the set being a reference to the Thief franchise, though I gotta be honest, Garrett rocks that corset much better :P
thanks and if the bevels needs to be a little bit proeminent, i get it.
Not to mention that calling it Garrets and using overall theme of master thief is pants-on-head unfitting and seems shoehorned. You're dropped main Drow design features and replaced them with bland generic designs (nothing wrong with that, we need some simpler stuff from time to time) completely throwing what makes Drow Ranger out and replacing it with uncalled Thief insert (Oh boy, i hope it's not pre-order hats for the upcoming release).
TL;DR too much Garret, not enough Drow. Modelling is solid, design is shlock.
Stuff like this http://www.polycount.com/forum/showpost.php?p=1853759&postcount=60
[ame="http://www.youtube.com/watch?v=LR9XKz3vDy8"]Dota 2 - Spirit of Anger - Lone Druid's Spirit Bear - YouTube[/ame]
it's been a very bright year so far.
Really like the sculpts! Especially the legs and the midriff. I think the bow's fine, not necessarily too high tech. I do think you could push the values more as someone else mentioned though. Differentiate the moving parts more clearly in-game.
Also, the ropes on the thief drow set can be easily done with splines set to render as cylinders, then touched up in your sculpting program
This is glorious! Well done chap! :P
SFM Round 2, starting to get a feel for it! Mac Burrowington is almost ready for the workshop!
I'm absolutely loving that courier. Be prepared for the loads and loads of Gurren Lagann comments you're going to get when it's up on the workshop, just like it did when you posted a WIP on Reddit haha
Please have a look and rate it if you like it!
Just click the image to get to the workshop entry!
Heh, looks like we went for some similar design cues: (mainly the ice bits on the weapon and tusks)
Here, have the first badge of some forum flair - dota2 avatars for everybody who wants em.
edit: it's clickable, virustotal checked zip with 80x80 pc dota2 forum avatars
Update on the Dirge ward wip. Need to get more solutions for the bottom bit...will continue to develop it ^^ cheers
haha, nice, I like #4.
Please let us know what you think and a big thanks to Helenek for his awesome animation and promo video!
Treant wip
This is awesome, although i had to do a double take when I glanced at the name at first. Had that brief moment of "Why is someone saying my name- oh...nope, not the same."
thanks! theres been a few issues/concerns raised about this concept in my thread, so not 100% sure its there yet, but hopefully he'll make it into the workshop in some form!
I put this set on the workshop some time ago, also with some updates along the way. would be great to have your feedback on it!
http://steamcommunity.com/sharedfiles/filedetails/?id=205552684