I have had that in the past, but the image uploads anyways, check the item page after you get this error
Ah, ok. Yeah it was doing it on all my items but they weren't showing anything. Now it works though. Another question; I have my collection tagged as Spring 2014 but I didn't see anywhere to tag individual items. Did I miss this somewhere or is it only in collections?
Did I miss this somewhere or is it only in collections?
No you did not miss anything. This still seems to be the way to tag it. It seems someone at Valve is going through them and adding the tag to the single items. Your set came out really nice by the way. Love those crescent swords :thumbup:
Testing the bow in game. 128x256 game is hard. Now with the extension might have to take this time to do another unwrap Dont worry, this green has nothing to do with the actual material
Hey guys, I've been working on an item for the New Year's submission and was hoping for some feedback since they added a 5 day extension. It's a chinese new year based spear for Enchantress, the symbol on the gold is horse if anyone is curious.
Hey guys, I've been working on an item for the New Year's submission and was hoping for some feedback since they added a 5 day extension. It's a chinese new year based spear for Enchantress, the symbol on the gold is horse if anyone is curious.
The proportions are off, the colors are off, and the materials are off. Does not really feel Enchantress or Chinese to me
No you did not miss anything. This still seems to be the way to tag it. It seems someone at Valve is going through them and adding the tag to the single items. Your set came out really nice by the way. Love those crescent swords :thumbup:
Testing the bow in game. 128x256 game is hard. Now with the extension might have to take this time to do another unwrap Dont worry, this green has nothing to do with the actual material
That bow looks really heavy, maybe you should adjust the width.
PKSpark,
Looks pretty good but the hooves really throw it off. Probably going for contrast but hooves are always dark aren't they? Plus you're supposed to have the top down gradient.
And the white panels fill a bit flat to me.
Dvonio, Sick weapon.Wings on the bottom blade seem too large/distracting.
I'd love to get your thoughts on this! I'm especially not sure about the marketing images. I rushed through the main one but I'm decently happy with the icon. Is one significantly more important than another?
PKSpark,
Looks pretty good but the hooves really throw it off. Probably going for contrast but hooves are always dark aren't they? Plus you're supposed to have the top down gradient.
The clear hooves is a required detail, as Chinese ancient calligraphics depict
black horses with just outlined hooves (no filling)
I can appreciate sticking to the concept if it works, in this case I think it's just to strong/jarring and I don't think Valve would like it due to the specific top down shading guidlines.
Thanks for the feedback on the bow guys, I have things to play with when I get home. As for the colors this one will not be red and gold for sure, not only does it conflict with Windrunner it actually conflicts with the colors associated with the horse theme of this item. Granted the red/gold is kind of the exception because it is always associated with Chinese new year
Lucky Colors: brown, yellow, purple
Avoid: blue, white, golden http://www.travelchinaguide.com/intro/social_customs/zodiac/horse.htm
The clear hooves is a required detail, as Chinese ancient calligraphics depict
black horses with just outlined hooves (no filling)
If this is your argument you should have given the whole horse more of a brush stroke feel, and break up the overall darkness of it's body. Right now it just looks like a regular horse with hooves dipped in white paint.
Before you submit there should be portrait option, just browse through every page in the importer. When you find the correct button, probably labeled something like portrait, you can edit the portrait using Valve's light system. You can change camera angles, light intensity, etc.
If this is your argument you should have given the whole horse more of a brush stroke feel, and break up the overall darkness of it's body. Right now it just looks like a regular horse with hooves dipped in white paint.
Okay let's forget it's a magical horse, if i do it with brush effect it will require
that same effect on the tail and mane like chaos knight, this means extra work
for possibly more artisitic issues, like why it doesn't drip ink on the ground, or how it doesn't stain ezalor's robe, if it's a shadow (because it will be purely black)...
I changed the description to something more specific: it's one of the descendants of
Bai ti wu, the Tang dynasty first emperor's horse.
I changed the description to something more specific: it's one of the descendants of
Bai ti wu, the Tang dynasty first emperor's horse.
Not to pick on you PKSpark, but I've seen this a couple times now, the lore of the items interacting with actual Chinese history and events, and personally this sounds fishy..
To some extent, I imagine the Chinese influence is safe, obviously design,lettering (might be pushing it),etc, but with lore is this okay? I always imagined the event was to create items with the re-imagining of what the Chinese New Year would look like in the Dota2 universe. This would make the Chinese lore irrelevant, but the themes of the important part.
I don't think the Tang dynasty horse jumped dimensions and had offspring there. I think it would be safer to use either an actual chinese name, or just make something up. I imagine it's dangerous to combine lores, I've gotten a few flames on the items I posted about lore, and it is one of the only requirements that Valve makes for the items. Best to just have all the ducks in a row.
Not to pick on you PKSpark, but I've seen this a couple times now, the lore of the items interacting with actual Chinese history and events, and personally this sounds fishy..
To some extent, I imagine the Chinese influence is safe, obviously design,lettering (might be pushing it),etc, but with lore is this okay? I always imagined the event was to create items with the re-imagining of what the Chinese New Year would look like in the Dota2 universe. This would make the Chinese lore irrelevant, but the themes of the important part.
I don't think the Tang dynasty horse jumped dimensions and had offspring there. I think it would be safer to use either an actual chinese name, or just make something up. I imagine it's dangerous to combine lores, I've gotten a few flames on the items I posted about lore, and it is one of the only requirements that Valve makes for the items. Best to just have all the ducks in a row.
So let's say he is "similar" or "based" to Bai Ti wu.
I wish i could stick to the magical horse,
but giving the source is the only way to explain that style of leaving
the horse clear hooved...
In the same way that Kite said that the only justification for the horse was the image, this argument about the Lore is similar to that as well.
The piece should be able to be read artistically for what it is on first pass, and then the lore should just serve as flavor text for what you did. Justifying the entire piece based off lore flavor text isn't going to help the piece along, I think a keen solution would be what Kite mentioned with the defined brush strokes, and inkly impressionist look.
So has anyone figured out the Spring2014 tag problem yet? Valve manually added the tag to my courier just after I uploaded it, but I just updated the file to fix an issue and the tag is gone again.
So has anyone figured out the Spring2014 tag problem yet? Valve manually added the tag to my courier just after I uploaded it, but I just updated the file to fix an issue and the tag is gone again.
That's pretty shitty. I just checked and this indeed appears to be the case. kendmd uploaded some updates to our Enchantress spear and I just noticed that it's not tagged anymore ):
That's pretty shitty. I just checked and this indeed appears to be the case. kendmd uploaded some updates to our Enchantress spear and I just noticed that it's not tagged anymore ):
It doesn't help that my courier is also not even tagged as a courier, as I submitted it while the importer was broken. Hopefully Valve will fix this soon, I'd hate for them to miss our work just because we updated it!
That's pretty shitty. I just checked and this indeed appears to be the case. kendmd uploaded some updates to our Enchantress spear and I just noticed that it's not tagged anymore ):
Valve is working on the Spring 2014 tag, so you could update existing submissions with and add it to the new ones.
Okay, so the importer indeed works now, textures showing up fine, I have a centaur weapon that I am trying to upload, and though the textures work now I am having some issues with the rigging. I haven't had any issues with other items or other heroes, but with centaur it seems like some bones work for rigging and some just don't. The weapon bone is one of those, when I bind my weapon to the weapon bone it seems to just be bound to the root bone on import. It works to bind it to a bicep bone, though obviously that's not what I want, but doesn't work to bind it to a wrist bone. Does anyone know how to get rigging of a centaur weapon to work?
Wow, Dota workshop is Brutal! My stats keep going down (one is at 50/50 right now). Never had it this bad at TF2.
Anyone mind giving me a critique on my items. I know they don't compete with a lot of stuff on there but the staff has very little room for large details. The hair, well it's mostly hair but it sticks to his palette and silhouette well.
As far as that goes I think I matched them up to the originals pretty well (the originals also don't have much detail, though his hood does have more texture than my hair)
Baddcog I think your colors look a little flat, try playing around with gradients of color to add interest and depth. Also I think the yellow parts should be made more of a metallic gold.
Okay, so the importer indeed works now, textures showing up fine, I have a centaur weapon that I am trying to upload, and though the textures work now I am having some issues with the rigging. I haven't had any issues with other items or other heroes, but with centaur it seems like some bones work for rigging and some just don't. The weapon bone is one of those, when I bind my weapon to the weapon bone it seems to just be bound to the root bone on import. It works to bind it to a bicep bone, though obviously that's not what I want, but doesn't work to bind it to a wrist bone. Does anyone know how to get rigging of a centaur weapon to work?
Chill out on the spam dude. My money would be on outdated files. Decompile a newer centaur weapon and use that for reference.
That promo could use some love. It is too dark, paint the metal parts to better show how shiny they really will be. The red border around the entire item is not helping you. You should be giving the item a sense of rim lighting, not just a flat color. As for the item, you went clean for the most part, but then you have these out of place scratches/cracks on the blade part. I think the blade would benefit more from a good gradient as opposed to the out of place details. here is your benchmark, thank Robo
Edit: and at least paint out those texture seams in the promo, did you give enough padding?
Hmmm, I thought I did, you can't see them in game, thanks for the tips, I will definitely make a better promo image!
EDIT:
Also I cleaned up the blade and it does look a bit nicer, though now I think I might have it slightly too clean, gonna have to play with it a bit.
Hmmm, I thought I did, you can't see them in game, thanks for the tips, I will definitely make a better promo image!
EDIT:
Also I cleaned up the blade and it does look a bit nicer, though now I think I might have it slightly too clean, gonna have to play with it a bit.
Alot of dota items are pretty clean, but it is all about balance as for the seams they probably don't show in game, i just meant in the promo, viewport shaders tend to do this sometimes. You probablly dont see them in the 512 image, but they are mor noticable in the larger one posted
Replies
Getting really annoyed I can't show off the in game pictures of my set....
I have had that in the past, but the image uploads anyways, check the item page after you get this error
Ah, ok. Yeah it was doing it on all my items but they weren't showing anything. Now it works though. Another question; I have my collection tagged as Spring 2014 but I didn't see anywhere to tag individual items. Did I miss this somewhere or is it only in collections?
Also, here is my stuff. http://steamcommunity.com/workshop/filedetails/?id=216712803
No you did not miss anything. This still seems to be the way to tag it. It seems someone at Valve is going through them and adding the tag to the single items. Your set came out really nice by the way. Love those crescent swords :thumbup:
Testing the bow in game. 128x256 game is hard. Now with the extension might have to take this time to do another unwrap Dont worry, this green has nothing to do with the actual material
I've got problem less lightning on my portrait although have been configuring with portrait editor. How I can fix it?
The proportions are off, the colors are off, and the materials are off. Does not really feel Enchantress or Chinese to me
That bow looks really heavy, maybe you should adjust the width.
Check it out here http://steamcommunity.com/sharedfiles/filedetails/?id=216514089
Getting rid of the bridge and compress it a lot and not lose anything really. Then I squished it 20%?
Gold and red is the color combo of the year. But I pulled the orange from her hair instead.
That center piece hold a lot of weight too, I trimmed it down good
http://steamcommunity.com/sharedfiles/filedetails/?id=216692855
FInally finished my crazy horse face, suggestions and comments welcome! And any likes you can spare .
I've some gripes with that fluff below the spearhead, as the direction of the fibers completely ignore any sense of gravity.
I would suggest to make its borders continuous to negate this effect, something more like this:
You could also work a bit more on your colors, apply some subtle gradients here and there to make its shapes pop out, flat colors = flat model
Just a quick grab of some bake tests in marmo.
Please check out: http://steamcommunity.com/sharedfiles/filedetails/?id=216782028
Don't forget give constructive feedback
My submission for this spring contest, a black horse and armor
Check it out!
http://steamcommunity.com/sharedfiles/filedetails/?id=216676452
http://steamcommunity.com/sharedfiles/filedetails/?id=216680808
Looks pretty good but the hooves really throw it off. Probably going for contrast but hooves are always dark aren't they? Plus you're supposed to have the top down gradient.
And the white panels fill a bit flat to me.
Dvonio, Sick weapon.Wings on the bottom blade seem too large/distracting.
http://steamcommunity.com/sharedfiles/filedetails/?id=216738641
I'd love to get your thoughts on this! I'm especially not sure about the marketing images. I rushed through the main one but I'm decently happy with the icon. Is one significantly more important than another?
The clear hooves is a required detail, as Chinese ancient calligraphics depict
black horses with just outlined hooves (no filling)
Lucky Colors: brown, yellow, purple
Avoid: blue, white, golden
http://www.travelchinaguide.com/intro/social_customs/zodiac/horse.htm
If this is your argument you should have given the whole horse more of a brush stroke feel, and break up the overall darkness of it's body. Right now it just looks like a regular horse with hooves dipped in white paint.
Like the white spots in the body of this painting
Before you submit there should be portrait option, just browse through every page in the importer. When you find the correct button, probably labeled something like portrait, you can edit the portrait using Valve's light system. You can change camera angles, light intensity, etc.
Okay let's forget it's a magical horse, if i do it with brush effect it will require
that same effect on the tail and mane like chaos knight, this means extra work
for possibly more artisitic issues, like why it doesn't drip ink on the ground, or how it doesn't stain ezalor's robe, if it's a shadow (because it will be purely black)...
I changed the description to something more specific: it's one of the descendants of
Bai ti wu, the Tang dynasty first emperor's horse.
Not to pick on you PKSpark, but I've seen this a couple times now, the lore of the items interacting with actual Chinese history and events, and personally this sounds fishy..
To some extent, I imagine the Chinese influence is safe, obviously design,lettering (might be pushing it),etc, but with lore is this okay? I always imagined the event was to create items with the re-imagining of what the Chinese New Year would look like in the Dota2 universe. This would make the Chinese lore irrelevant, but the themes of the important part.
I don't think the Tang dynasty horse jumped dimensions and had offspring there. I think it would be safer to use either an actual chinese name, or just make something up. I imagine it's dangerous to combine lores, I've gotten a few flames on the items I posted about lore, and it is one of the only requirements that Valve makes for the items. Best to just have all the ducks in a row.
So let's say he is "similar" or "based" to Bai Ti wu.
I wish i could stick to the magical horse,
but giving the source is the only way to explain that style of leaving
the horse clear hooved...
In the same way that Kite said that the only justification for the horse was the image, this argument about the Lore is similar to that as well.
The piece should be able to be read artistically for what it is on first pass, and then the lore should just serve as flavor text for what you did. Justifying the entire piece based off lore flavor text isn't going to help the piece along, I think a keen solution would be what Kite mentioned with the defined brush strokes, and inkly impressionist look.
That's pretty shitty. I just checked and this indeed appears to be the case. kendmd uploaded some updates to our Enchantress spear and I just noticed that it's not tagged anymore ):
It doesn't help that my courier is also not even tagged as a courier, as I submitted it while the importer was broken. Hopefully Valve will fix this soon, I'd hate for them to miss our work just because we updated it!
Gaiascope
Thanks for the feedback, much appreciated! I made those changes.
Concept by Fudgie Wudgie:
And here's how the models turned out so far, C&C welcome:
Luckily the deadline got extended, I just realized the summon Serpent Ward (Dragon for this set) needs a custom rig and animations.
Anyone mind giving me a critique on my items. I know they don't compete with a lot of stuff on there but the staff has very little room for large details. The hair, well it's mostly hair but it sticks to his palette and silhouette well.
As far as that goes I think I matched them up to the originals pretty well (the originals also don't have much detail, though his hood does have more texture than my hair)
http://steamcommunity.com/id/Voodoo_Daddy/myworkshopfiles/
I suppose I'll try SFM for a few shots once I get my current item done.
Link to the workshop
and a gif!
How do you tell valve to add the special spring 2014 tag? anyone knows?
Thanks a lot!
Thanks, I'll take another look at it.
Fixed the problem.
Chill out on the spam dude. My money would be on outdated files. Decompile a newer centaur weapon and use that for reference.
That promo could use some love. It is too dark, paint the metal parts to better show how shiny they really will be. The red border around the entire item is not helping you. You should be giving the item a sense of rim lighting, not just a flat color. As for the item, you went clean for the most part, but then you have these out of place scratches/cracks on the blade part. I think the blade would benefit more from a good gradient as opposed to the out of place details. here is your benchmark, thank Robo
Edit: and at least paint out those texture seams in the promo, did you give enough padding?
EDIT:
Also I cleaned up the blade and it does look a bit nicer, though now I think I might have it slightly too clean, gonna have to play with it a bit.
Alot of dota items are pretty clean, but it is all about balance as for the seams they probably don't show in game, i just meant in the promo, viewport shaders tend to do this sometimes. You probablly dont see them in the 512 image, but they are mor noticable in the larger one posted
That is much better