Vlad finished my Warlock's staff and golem to the workshop! Should there be enough time it's still possible to submit the full set up, please give it a vote.
Why does everyone NOT use SMD files anyway? everytime I ask it's always an FBX breaking or something.
I think the question should be:
Why did Valve break FBX import a week before a major /competition update. Especially with them pushing Modo as a workshop tool, it only does FBX right?
I almost bought it to fix my issues which turned out to be completely different. Again Valve.
On the Workshop page they say "Use THIS MODEL" and also "Don't use Decompiles".
The Kotl model is out dated and I've been rigging, re-rigging, banging head on wall, starting over, downloading Modo, blender, maya demos...
Anything I can to export successfully. FBX would export 'correctly' with texture problems, SMD would export rig problems.
A friend then gave me a decompiled model and I had it in game working in 5 minutes
As hard as they push Workshop they really need to have proper rigs uploaded or something.
I use blender for export to smd is just 1 click thing. All you have to do is select the mesh and path (where the file saves) and it exports to that folder with the mesh's name.
Im using this one but the weapon ingame is displaced a lot (exporting fbx works fine except for gray texture xD)
Something im not checking? Thanks!
What hero are you using? I had a similar experience when helping Baddcog, and using an updated rig+smd resolved all issues. Personally I use the connonfodder importer/exporter, and it has made my workflow pretty bullet proof for source engine
What hero are you using? I had a similar experience when helping Baddcog, and using an updated rig+smd resolved all issues. Personally I use the connonfodder importer/exporter, and it has made my workflow pretty bullet proof for source engine
Its for Legion commander so I think the files will be updated, the thing is that the fbx works fine, rigged in pose and all that except getting gray textures, but with this smd the rig is just desplaced, rotated and all that kind of weird stuff.
I also tried to re-rig again multiple times but keep getting the same error, and Im using cannonfodders too, the new version that is included in wall worm tools.
I use Maya and I cannot for the life of me get MESA to export out a proper SMD. Spent hours last night working with MESA 2.0 and every time I export out my meshes as SMD they are 18 KB files at most and obviously don't work. I have tried to follow the export tutorial but even despite setting up the file as told, I get the same blank SMD results.
I've also tried to import my FBXs into max from maya and using the max SMD exporter, but it always loses the weighting.
Lastly, I'm working on a Storm Spirit set and the bug fix to his armor slot has not been patched to the test client, so any armor slot SMDs I can pull from the importer is bugged.
Its for Legion commander so I think the files will be updated, the thing is that the fbx works fine, rigged in pose and all that except getting gray textures, but with this smd the rig is just desplaced, rotated and all that kind of weird stuff.
I also tried to re-rig again multiple times but keep getting the same error, and Im using cannonfodders too, the new version that is included in wall worm tools.
thanks
That's the exact issue I was having with headgear.
I dl'ed the kotl model from the official workshop dl page. It is old
Once kite got me a new rig it was done in minutes.
Its for Legion commander so I think the files will be updated, the thing is that the fbx works fine, rigged in pose and all that except getting gray textures, but with this smd the rig is just desplaced, rotated and all that kind of weird stuff.
I also tried to re-rig again multiple times but keep getting the same error, and Im using cannonfodders too, the new version that is included in wall worm tools.
thanks
What item slot? If you have not done this yet, have your model in a new scene, import the reference smd from the tech page, and re-rig to this and export.
What item slot? If you have not done this yet, have your model in a new scene, import the reference smd from the tech page, and re-rig to this and export.
What item slot? If you have not done this yet, have your model in a new scene, import the reference smd from the tech page, and re-rig to this and export.
Nah, weapon is in the same spot and rerigging it there still not works thanks for the help mate.
Finished the Mirana mount; I got some comments to rework the textures, but I'm not sure if that's necessary. I've also changed the horn shape from the thumbnail (though it's correct in the screenshots), but I was wondering if you guys had any other crit for it. :> Thanks!
Finished the Mirana mount; I got some comments to rework the textures, but I'm not sure if that's necessary. I've also changed the horn shape from the thumbnail (though it's correct in the screenshots), but I was wondering if you guys had any other crit for it. :> Thanks!
I will be honest here, that texture looks very WIP. Is it final with all the masks setup? The top to bottom gradient is hardly noticable, and the geometry seems rather poor.
If you desaturate the image you will see very low value contrast in it. Please take this as constructive criticism, would be curious if others agree.
Nah, weapon is in the same spot and rerigging it there still not works thanks for the help mate.
valve please fix fbx! xD
Don't mind the model, only similar item I could test fast with. no issues with smd. I imported the lc rig, lined up my item, reset the xform, then skinned to weapon0 bone, exported as reference smd.
foxclover: I agree with Plant and the other workshop comments. The texture needs some more love to really make it pop! I would increase the contract so some of the fur details pop more. The horn also lacks definition, right now it looks rather blobby though that might be a problem with the sculpt. Its such an awesome concept that I really want to see it achieve its full potential as I'm sure you do too
I really need to step up my game, if I want to get anything ingame anymore..
Thanks for the idea of the .smd files working in the importer. works fine here
Started working on a crystal maiden staff, it's till wip but I was curious what u guys thought!
@ Time to go re-wrestle with it. As far as matching the concept... well, for a first item we actually finished, I'm pretty happy with it anyway. Thanks again, Plant+sukotto :>
Workshop is definitely going in bad direction. People offering 1000 guaranteed votes in exchange of % share. Valve should definitely change the voting mechanics... Or soon there will not be much more % left for artists itself...
they can offer guaranteed votes all they want. nobody should be silly enough to make that trade...i don't think votes are all that important in the process of getting accepted. it just measure's community interest (albeit poorly)
I really need to step up my game, if I want to get anything ingame anymore..
Thanks for the idea of the .smd files working in the importer. works fine here
Started working on a crystal maiden staff, it's till wip but I was curious what u guys thought!
I think it looks pretty good, though I don't like the gold 'hook' sticking off the handle, just doesn't seem to fit.
Don't mind the model, only similar item I could test fast with. no issues with smd. I imported the lc rig, lined up my item, reset the xform, then skinned to weapon0 bone, exported as reference smd.
Im importing the lc rig from the smd files too, placing my item, reseting xform, then skin to weapon0 bone as you do, export as smd and now I only get crashes trying to import that smd, what program are you using? im on max xD
Workshop is definitely going in bad direction. People offering 1000 guaranteed votes in exchange of % share. Valve should definitely change the voting mechanics... Or soon there will not be much more % left for artists itself...
I don't get it, how could someone guarantee 1000 votes? And how would you hold them to it?
This does make me wonder though, there seems to be some items that shoot right to the top with like 1300 votes in like one night. I mean they may be good...but i dunno. oh well
@TrevorJ
Workshop have a bit unfair mechanics:
- top 3 items are showed in library while dota is selected
- most people just check first page
- younger items are climbing up in rating very fast if they are upvoted
- older items are pushed down in rating automatically
If your item will be upvoted heavily at the beginning it will get to top 3, and than it will stay there probably for longer. What those people do, they have probably some communities, even not that big communities after them that upvote items at the beginning. Simple as that. Never used it and never will. Giving someone % for basically doing nothing is sick. I am able to understand dota cinema with their items, because they have put allot of work into process, but some people are just pathetic.
Plus yeah, votes don't mean a thing so good luck to those making those goofy agreements You will give them hand, next they will take your arm.
Workshop is definitely going in bad direction. People offering 1000 guaranteed votes in exchange of % share. Valve should definitely change the voting mechanics... Or soon there will not be much more % left for artists itself...
Could you say who these individuals or organizations are? They deserve some public shaming.
@TrevorJ
Workshop have a bit unfair mechanics:
- top 3 items are showed in library while dota is selected
- most people just check first page
- younger items are climbing up in rating very fast if they are upvoted
- older items are pushed down in rating automatically
If your item will be upvoted heavily at the beginning it will get to top 3, and than it will stay there probably for longer. What those people do, they have probably some communities, even not that big communities after them that upvote items at the beginning. Simple as that. Never used it and never will. Giving someone % for basically doing nothing is sick. I am able to understand dota cinema with their items, because they have put allot of work into process, but some people are just pathetic.
Plus yeah, votes don't mean a thing so good luck to those making those goofy agreements You will give them hand, next they will take your arm.
It's rough. One could argue that they deserve the votes since they built up a following, and to be fair they might.. except it should still be on a per-item basis and not 'omg x-ballz made this! auto-upvote!'. Then there's an assumption that the item is 'better' than another item that might be far better designed and executed on, simply because it has 10x the votes.
Visibility is absolutely a factor that can be easily manipulated, as you're saying - get a small burst of votes at the beginning and if you manage to take top spot it's just exponential. I think some of the suggestions that were shared in the future of dota workshop thread (seen here: http://www.polycount.com/forum/showthread.php?t=128126) were solid.
Right now it just feels kinda broken up since valve looks at the community very heavily for what they put in, but that seems to be skewed quite easily. I don't want to say anything about mediocre items getting thousands of votes, but there's definitely some gems in the workshop that get overlooked and it's really unfortunate.
edit: bolded your last line because it's something I'm a little worried about myself. Marketing has value but, I don't know. Some of this stuff feels dirty, heh.
@Oroboros
I prefer not to. Saw that some people form here worked with him. I don't know if they had the same agreement. I know that those polycounters would on the spot be put into bad light. Thats not the thing I would want. All I wanted was put a notice here, both to warn others, and maybe get to know your opinions.
@Oroboros
I prefer not to. Saw that some people form here worked with him. I don't know if they had the same agreement. I know that those polycounters would on the spot be put into bad light. Thats not the thing I would want. All I wanted was put a notice here, both to warn others, and maybe get to know your opinions.
That's manipulating the workshop system through deceptive means. Getting fake votes is one of the same practices that eventually screwed up Steam Greenlight- Honestly it's a completely unethical practice that doesn't belong in the workshop.
These individuals deserve to be blacklisted from participating in my opinion. If we don't speak up about people propagating these shady practices, who will?
It's a dog eat dog workshop for sure. That goes for Tf2 as well.
As far as I see it Valve likes that and it's not bound to change.
I don't see how someone can really guarantee 1000 votes though. A script that opens 1000 accounts, then opens them and votes? What kind of percentage?
Sure a really good popular item can make a lot of money but if you have to do it manually that's a ton of work/time. And it doesn't guarantee the item will get in anyway.
Crowd source? Hard enough to get friends to give me a few votes sometimes (and I just ask they vote how they feel/up or down), much less random people.
If it's a script and Valve decided to look into I can see them doing something. But if it's just crowdsourcing I imagine they don't care. But how do you do that? Post on Volvo?
Replies
Monk's Spade by GhostDetector
SMD FOR LIFE
That is exactly what I wanted to hear!
I think the question should be:
Why did Valve break FBX import a week before a major /competition update. Especially with them pushing Modo as a workshop tool, it only does FBX right?
I almost bought it to fix my issues which turned out to be completely different. Again Valve.
On the Workshop page they say "Use THIS MODEL" and also "Don't use Decompiles".
The Kotl model is out dated and I've been rigging, re-rigging, banging head on wall, starting over, downloading Modo, blender, maya demos...
Anything I can to export successfully. FBX would export 'correctly' with texture problems, SMD would export rig problems.
A friend then gave me a decompiled model and I had it in game working in 5 minutes
As hard as they push Workshop they really need to have proper rigs uploaded or something.
Im using this one but the weapon ingame is displaced a lot (exporting fbx works fine except for gray texture xD)
Something im not checking? Thanks!
What hero are you using? I had a similar experience when helping Baddcog, and using an updated rig+smd resolved all issues. Personally I use the connonfodder importer/exporter, and it has made my workflow pretty bullet proof for source engine
Its for Legion commander so I think the files will be updated, the thing is that the fbx works fine, rigged in pose and all that except getting gray textures, but with this smd the rig is just desplaced, rotated and all that kind of weird stuff.
I also tried to re-rig again multiple times but keep getting the same error, and Im using cannonfodders too, the new version that is included in wall worm tools.
thanks
I've also tried to import my FBXs into max from maya and using the max SMD exporter, but it always loses the weighting.
Lastly, I'm working on a Storm Spirit set and the bug fix to his armor slot has not been patched to the test client, so any armor slot SMDs I can pull from the importer is bugged.
I fokin lost, man
That's the exact issue I was having with headgear.
I dl'ed the kotl model from the official workshop dl page. It is old
Once kite got me a new rig it was done in minutes.
What item slot? If you have not done this yet, have your model in a new scene, import the reference smd from the tech page, and re-rig to this and export.
Only wallworm tools, other wise cannonfodder cutoff is 2012
Weapon, gonna try that, thanks
Nah, weapon is in the same spot and rerigging it there still not works thanks for the help mate.
valve please fix fbx! xD
Finished the Mirana mount; I got some comments to rework the textures, but I'm not sure if that's necessary. I've also changed the horn shape from the thumbnail (though it's correct in the screenshots), but I was wondering if you guys had any other crit for it. :> Thanks!
I will be honest here, that texture looks very WIP. Is it final with all the masks setup? The top to bottom gradient is hardly noticable, and the geometry seems rather poor.
If you desaturate the image you will see very low value contrast in it. Please take this as constructive criticism, would be curious if others agree.
Don't mind the model, only similar item I could test fast with. no issues with smd. I imported the lc rig, lined up my item, reset the xform, then skinned to weapon0 bone, exported as reference smd.
Solution from Wunderboy is working, as far as I know
http://www.wunderboy.org/3dapps.php#max_smd
Check out our new item for Ember. By Hinata and Crowntail.
Staff of the Rising Sun
http://steamcommunity.com/sharedfiles/filedetails/?id=216570207
I really need to step up my game, if I want to get anything ingame anymore..
Thanks for the idea of the .smd files working in the importer. works fine here
Started working on a crystal maiden staff, it's till wip but I was curious what u guys thought!
I think it looks pretty good, though I don't like the gold 'hook' sticking off the handle, just doesn't seem to fit.
Im importing the lc rig from the smd files too, placing my item, reseting xform, then skin to weapon0 bone as you do, export as smd and now I only get crashes trying to import that smd, what program are you using? im on max xD
getting this all the time t_T:
Thanks for the help a lot man
I don't get it, how could someone guarantee 1000 votes? And how would you hold them to it?
This does make me wonder though, there seems to be some items that shoot right to the top with like 1300 votes in like one night. I mean they may be good...but i dunno. oh well
This error seems to indicate that either the rig is broken, or a parent bone was not exported. Check to make sure your rig hierarchy is ok:
Workshop have a bit unfair mechanics:
- top 3 items are showed in library while dota is selected
- most people just check first page
- younger items are climbing up in rating very fast if they are upvoted
- older items are pushed down in rating automatically
If your item will be upvoted heavily at the beginning it will get to top 3, and than it will stay there probably for longer. What those people do, they have probably some communities, even not that big communities after them that upvote items at the beginning. Simple as that. Never used it and never will. Giving someone % for basically doing nothing is sick. I am able to understand dota cinema with their items, because they have put allot of work into process, but some people are just pathetic.
Plus yeah, votes don't mean a thing so good luck to those making those goofy agreements You will give them hand, next they will take your arm.
Could you say who these individuals or organizations are? They deserve some public shaming.
It's rough. One could argue that they deserve the votes since they built up a following, and to be fair they might.. except it should still be on a per-item basis and not 'omg x-ballz made this! auto-upvote!'. Then there's an assumption that the item is 'better' than another item that might be far better designed and executed on, simply because it has 10x the votes.
Visibility is absolutely a factor that can be easily manipulated, as you're saying - get a small burst of votes at the beginning and if you manage to take top spot it's just exponential. I think some of the suggestions that were shared in the future of dota workshop thread (seen here: http://www.polycount.com/forum/showthread.php?t=128126) were solid.
Right now it just feels kinda broken up since valve looks at the community very heavily for what they put in, but that seems to be skewed quite easily. I don't want to say anything about mediocre items getting thousands of votes, but there's definitely some gems in the workshop that get overlooked and it's really unfortunate.
edit: bolded your last line because it's something I'm a little worried about myself. Marketing has value but, I don't know. Some of this stuff feels dirty, heh.
I prefer not to. Saw that some people form here worked with him. I don't know if they had the same agreement. I know that those polycounters would on the spot be put into bad light. Thats not the thing I would want. All I wanted was put a notice here, both to warn others, and maybe get to know your opinions.
I checked and it was fine, maybe it was the smd exporter that was broken or something.
But they fixed the importer so I can import as fbx now! thanks a lot for your time tho, you are the best.
That's manipulating the workshop system through deceptive means. Getting fake votes is one of the same practices that eventually screwed up Steam Greenlight- Honestly it's a completely unethical practice that doesn't belong in the workshop.
These individuals deserve to be blacklisted from participating in my opinion. If we don't speak up about people propagating these shady practices, who will?
Just tried main client... textures come in correct, but now my model is coming in sideways.
ok nevermind.. apparently something broke in the scene. Gotta start fresh and re-rig. YAY.
As far as I see it Valve likes that and it's not bound to change.
I don't see how someone can really guarantee 1000 votes though. A script that opens 1000 accounts, then opens them and votes? What kind of percentage?
Sure a really good popular item can make a lot of money but if you have to do it manually that's a ton of work/time. And it doesn't guarantee the item will get in anyway.
Crowd source? Hard enough to get friends to give me a few votes sometimes (and I just ask they vote how they feel/up or down), much less random people.
If it's a script and Valve decided to look into I can see them doing something. But if it's just crowdsourcing I imagine they don't care. But how do you do that? Post on Volvo?
Blessings of Yinglong by Vextrakt & SLIMEface
http://dev.dota2.com/showthread.php?t=121544&page=3
Here is my new Spring2014 set for Phantom Lancer:
http://steamcommunity.com/sharedfiles/filedetails/?id=216638091