Tried to get fancy with a new unwrap and failed a bunch, did squeeze out a few more pixels from it at least. All these maps are place holder garbage. Handplane likes to give me bad tangents all the time, even if it had just worked, so this was just to test the new scaling done to the bow.
Me too. How I can add spring 2014 tag for my ward?
I just uploaded the weapon, and wrote on the description that it was for the Spring 2014 event and today it has the tag, I think valve is doing it manually.
Hey guys, I'm new to the forum and have been working on an alchemist set. Started not too long ago,its currently half way through already but I would really appreciate some feedback from you guys.:)
My concept in a nut shell.
As we all know that the young alchemist Razzil is sort of a genius. Turns out that aside of chemistry, he too excels at the sciences of black smiting and weapon making but was never able to do so because he lacks the physical ability to execute his brilliant designs. Upon saving the imprisoned ogre, the plan was finally made possible. With the brains of young Razzil and brawn's of the mighty ogre, they started out with their very first project...
Work in progress
Here's my situation, I din't really worked with any concept arts other than some random doodles on my sketchbook that only I can understand. So in some ways, I kind of jumped in to modeling and experimenting right away. I am currently at the modeling stage and will be moving into UV unwrapping and sculpting upon finishing the base models. I have yet to figure out the potion bottles and the alchemist body part. So its probably gonna take a long way more. On the bright side, here's what I have thus far,
Various angles
Silhouette for readability
Renders for fun
Some difficulties
This is pretty much the area that I would love some feedback. Basically, I am very unsure with the design of the bracers and the mask. I have tried a number of designs but din't end up with something that I fancy. Design 1 is actually supposed to be like a bracer with a container containing some magical chemical steroid thing that is constantly pumped into the ogre for some extra energy. As for the mask, its supposed to be a pimped up welding mask thing. My main concerns are whether if the message comes across and if it fits the overall look. Let me know what you guys think.
Let me know what you guys think and feel free to point out what I am doing wrong or any areas that I can improve on. Thanks a million in advance
when i important a ward to the ingame preview and then open the portrait editor it shows my ward totaly black, like there would be zero light. i also tested it with the sir frosty that was working - and it was the same. does anyone of u have the same problem?
Hey you guys, im still working on my legion commander blade.
I like it so far, textures are more or less wip. But im not really sure where to go from
here to make the textures more interesting.
Hey you guys, im still working on my legion commander blade.
I like it so far, textures are more or less wip. But im not really sure where to go from
here to make the textures more interesting.
@FAT_CAP Vlad is right. All you need is one image named loadingscreen.png nothing more. Most likely it should be 16:9 and the importer will preview it for you in 16:10 and 4:3 ratios.
Hmm - wierd - I've tried that and still got the same error. Would anybody mind doing a quick test and downloading the file and trying to import it on their end? It would save me hours of hair pulling I'm sure!
Hi guys, I need some help... I am making a shoulder armor for sven and there is a strap for it. How can I bind the shoulder part to the skeleton (Bicep skeleton let's say) but not allowing the strap to move along with it.
Hmm - wierd - I've tried that and still got the same error. Would anybody mind doing a quick test and downloading the file and trying to import it on their end? It would save me hours of hair pulling I'm sure!
Tried to get fancy with a new unwrap and failed a bunch, did squeeze out a few more pixels from it at least. All these maps are place holder garbage. Handplane likes to give me bad tangents all the time, even if it had just worked, so this was just to test the new scaling done to the bow.
It's really hard to see the horse head detail in game, and the bow is coming across a bit monochrome - you could consider making the colors at the ends of the bow a bit more contrasted with the central green shade. The texture quality is definitely high enough; i wouldnt call it a failure!
It's really hard to see the horse head detail in game, and the bow is coming across a bit monochrome - you could consider making the colors at the ends of the bow a bit more contrasted with the central green shade. The texture quality is definitely high enough; i wouldnt call it a failure!
Thanks fox! Hopefully I will get handplane to work tonight, and should have the actual maps started tonight. That should hopefully address these issues
@FAT_CAP your image also loaded right away in my client. No resave/rename no nothing. It will probably load without any problems on your home PC. One thing that I highly recommend one more time is to make it 16:9 because now proportions were off.
@FAT_CAP your image also loaded right away in my client. No resave/rename no nothing. It will probably load without any problems on your home PC. One thing that I highly recommend one more time is to make it 16:9 because now proportions were off.
Thanks for testing Konras!
Yeah - fingers crossed everything works at home - I don't fancy another weekend of bug hunting why something won't upload, only to find it's a bug in the exporter again!
when i important a ward to the ingame preview and then open the portrait editor it shows my ward totaly black, like there would be zero light. i also tested it with the sir frosty that was working - and it was the same. does anyone of u have the same problem?
The shoulder pads, hat and belt really have a silhouette more akin to Storm's. The set looks really baller and high quality, but I can't deny that if you remove his sword the silhouette looks a lot like Storm Spirit.
Love the promo art and lots of options and customize-ability in the set. Well done! though I have to say Zipfinator's comments are one of my favorite things about the set. "Covering up his dong in style!" Bahaha
Come on people, this shit has to stop. I get a bunch of random steam messages with "likefavplz", and usually i'd be just blocking comms for this (hi prosomogy), but since you're bunch of loveable bastard i just wanted to say that there's an awesome ACTIVITY tab in your steam client that shows what your steam friends did and allows you to easily vote and leave a comment. Guess what, i check it from time to time and keep track of what you guys do. Spamming someone just because "everyone else is doing it" is still spamming and leave a bitter feeling, especially when i'm trying to no-damage Armstrong with Sam.
Come on people, this shit has to stop. I get a bunch of random steam messages with "likefavplz", and usually i'd be just blocking comms for this (hi prosomogy), but since you're bunch of loveable bastard i just wanted to say that there's an awesome ACTIVITY tab in your steam client that shows what your steam friends did and allows you to easily vote and leave a comment. Guess what, i check it from time to time and keep track of what you guys do. Spamming someone just because "everyone else is doing it" is still spamming and leave a bitter feeling, especially when i'm trying to no-damage Armstrong with Sam.
Cut it out people.
This is indeed pretty annoying. The Activity feed exists for a reason.
By the way, are the DLCs any good? I got my ass kicked by Blade Wolf on Sam's DLC and gave up haha
Replies
Thx for the advice.
I just uploaded the weapon, and wrote on the description that it was for the Spring 2014 event and today it has the tag, I think valve is doing it manually.
Good luck!
http://steamcommunity.com/sharedfiles/filedetails/?id=217053992&tscn=1389856939
My concept in a nut shell.
As we all know that the young alchemist Razzil is sort of a genius. Turns out that aside of chemistry, he too excels at the sciences of black smiting and weapon making but was never able to do so because he lacks the physical ability to execute his brilliant designs. Upon saving the imprisoned ogre, the plan was finally made possible. With the brains of young Razzil and brawn's of the mighty ogre, they started out with their very first project...
Work in progress
Here's my situation, I din't really worked with any concept arts other than some random doodles on my sketchbook that only I can understand. So in some ways, I kind of jumped in to modeling and experimenting right away. I am currently at the modeling stage and will be moving into UV unwrapping and sculpting upon finishing the base models. I have yet to figure out the potion bottles and the alchemist body part. So its probably gonna take a long way more. On the bright side, here's what I have thus far,
Various angles
Silhouette for readability
Renders for fun
Some difficulties
This is pretty much the area that I would love some feedback. Basically, I am very unsure with the design of the bracers and the mask. I have tried a number of designs but din't end up with something that I fancy. Design 1 is actually supposed to be like a bracer with a container containing some magical chemical steroid thing that is constantly pumped into the ogre for some extra energy. As for the mask, its supposed to be a pimped up welding mask thing. My main concerns are whether if the message comes across and if it fits the overall look. Let me know what you guys think.
Let me know what you guys think and feel free to point out what I am doing wrong or any areas that I can improve on. Thanks a million in advance
ps: the new rare idle for clockwerk scout
I assume it's just another bug and they'll fix.
I like it so far, textures are more or less wip. But im not really sure where to go from
here to make the textures more interesting.
go, have vote
Mushy and pretty low detailed.
This is how a skullshield should look
http://steamcommunity.com/profiles/76561198087399221/myworkshopfiles/?appid=570
go for vote, if you like it)
I've saved an image as a 2048x1024 .PNG (tried both 8 and 16-bit versions, compressed and uncompressed) and am getting the error:
ERROR
Failed to check out
resource\flash\images\workshop\loadingscreen_preview.png in P4
Is this a bug or just me being daft?
yours ends with _preview
http://steamcommunity.com/sharedfiles/filedetails/?id=217137164
Hmm - I dont think that's it as my image is named test_loadingscreen.png - I'm not actally sure what "loadingscreen_preview.png" is TBH
To test - I made a new folder and copied in my "test_loadingscreen.png" file and got an Error
"Required File Not Found! Cannot find a required file with the following name: loadingscreen.png"
...making a copy of the file and naming it loadingscreen.png and trying to import the "test_loadingscreen.png" again, gives me the
"ERROR
Failed to check out
resource\flash\images\workshop\loadingscreen_preview.png in P4"
error again
Hmm - wierd - I've tried that and still got the same error. Would anybody mind doing a quick test and downloading the file and trying to import it on their end? It would save me hours of hair pulling I'm sure!
Link here...
[EDIT]Deleted[/EDIT]
http://i39.tinypic.com/28hinpx.jpg
And how to add weight on the vertices of the item? I want the clothe part to sway when he moves... Thanks guys.
Power of the Blue Horse
I would like to see both styles added :thumbup:
Thanks for helping me test! Hmm - something strange going on at my end then. I'll try on my home machine when I get home from work.
You didn't have to place the image in a particular folder or rename it/ re-save it or anything did you?
Thanks fox! Hopefully I will get handplane to work tonight, and should have the actual maps started tonight. That should hopefully address these issues
Thanks for testing Konras!
Yeah - fingers crossed everything works at home - I don't fancy another weekend of bug hunting why something won't upload, only to find it's a bug in the exporter again!
Me too...
Come on! You can't pimp out the matcaps without telling us what matcaps you're using!
-edit (bad joke, he DID post without telling us )
Those are
gw_oxide (my fave )
md_antique_bronze
Antique Ivory (great for polypainting, too!)
ok_topaz
Thanks! Anything to feed my insatiable desire for more pretty matcaps! :poly142:
Big shoulders, smaller hat and bit fat sword with sparkling water effect... Yeah sure, he looks like Storm Spirit...
If you remove the sword he honestly does have a similar silhouette as storm. Look at the in game shots.
Edit: replaced same with similar, sorry!
Cut it out people.
This is indeed pretty annoying. The Activity feed exists for a reason.
By the way, are the DLCs any good? I got my ass kicked by Blade Wolf on Sam's DLC and gave up haha