@ Time to go re-wrestle with it. As far as matching the concept... well, for a first item we actually finished, I'm pretty happy with it anyway. Thanks again, Plant+sukotto :>
Workshop is definitely going in bad direction. People offering 1000 guaranteed votes in exchange of % share. Valve should definitely change the voting mechanics... Or soon there will not be much more % left for artists itself...
they can offer guaranteed votes all they want. nobody should be silly enough to make that trade...i don't think votes are all that important in the process of getting accepted. it just measure's community interest (albeit poorly)
I really need to step up my game, if I want to get anything ingame anymore..
Thanks for the idea of the .smd files working in the importer. works fine here
Started working on a crystal maiden staff, it's till wip but I was curious what u guys thought!
I think it looks pretty good, though I don't like the gold 'hook' sticking off the handle, just doesn't seem to fit.
Don't mind the model, only similar item I could test fast with. no issues with smd. I imported the lc rig, lined up my item, reset the xform, then skinned to weapon0 bone, exported as reference smd.
Im importing the lc rig from the smd files too, placing my item, reseting xform, then skin to weapon0 bone as you do, export as smd and now I only get crashes trying to import that smd, what program are you using? im on max xD
Workshop is definitely going in bad direction. People offering 1000 guaranteed votes in exchange of % share. Valve should definitely change the voting mechanics... Or soon there will not be much more % left for artists itself...
I don't get it, how could someone guarantee 1000 votes? And how would you hold them to it?
This does make me wonder though, there seems to be some items that shoot right to the top with like 1300 votes in like one night. I mean they may be good...but i dunno. oh well
@TrevorJ
Workshop have a bit unfair mechanics:
- top 3 items are showed in library while dota is selected
- most people just check first page
- younger items are climbing up in rating very fast if they are upvoted
- older items are pushed down in rating automatically
If your item will be upvoted heavily at the beginning it will get to top 3, and than it will stay there probably for longer. What those people do, they have probably some communities, even not that big communities after them that upvote items at the beginning. Simple as that. Never used it and never will. Giving someone % for basically doing nothing is sick. I am able to understand dota cinema with their items, because they have put allot of work into process, but some people are just pathetic.
Plus yeah, votes don't mean a thing so good luck to those making those goofy agreements You will give them hand, next they will take your arm.
Workshop is definitely going in bad direction. People offering 1000 guaranteed votes in exchange of % share. Valve should definitely change the voting mechanics... Or soon there will not be much more % left for artists itself...
Could you say who these individuals or organizations are? They deserve some public shaming.
@TrevorJ
Workshop have a bit unfair mechanics:
- top 3 items are showed in library while dota is selected
- most people just check first page
- younger items are climbing up in rating very fast if they are upvoted
- older items are pushed down in rating automatically
If your item will be upvoted heavily at the beginning it will get to top 3, and than it will stay there probably for longer. What those people do, they have probably some communities, even not that big communities after them that upvote items at the beginning. Simple as that. Never used it and never will. Giving someone % for basically doing nothing is sick. I am able to understand dota cinema with their items, because they have put allot of work into process, but some people are just pathetic.
Plus yeah, votes don't mean a thing so good luck to those making those goofy agreements You will give them hand, next they will take your arm.
It's rough. One could argue that they deserve the votes since they built up a following, and to be fair they might.. except it should still be on a per-item basis and not 'omg x-ballz made this! auto-upvote!'. Then there's an assumption that the item is 'better' than another item that might be far better designed and executed on, simply because it has 10x the votes.
Visibility is absolutely a factor that can be easily manipulated, as you're saying - get a small burst of votes at the beginning and if you manage to take top spot it's just exponential. I think some of the suggestions that were shared in the future of dota workshop thread (seen here: http://www.polycount.com/forum/showthread.php?t=128126) were solid.
Right now it just feels kinda broken up since valve looks at the community very heavily for what they put in, but that seems to be skewed quite easily. I don't want to say anything about mediocre items getting thousands of votes, but there's definitely some gems in the workshop that get overlooked and it's really unfortunate.
edit: bolded your last line because it's something I'm a little worried about myself. Marketing has value but, I don't know. Some of this stuff feels dirty, heh.
@Oroboros
I prefer not to. Saw that some people form here worked with him. I don't know if they had the same agreement. I know that those polycounters would on the spot be put into bad light. Thats not the thing I would want. All I wanted was put a notice here, both to warn others, and maybe get to know your opinions.
@Oroboros
I prefer not to. Saw that some people form here worked with him. I don't know if they had the same agreement. I know that those polycounters would on the spot be put into bad light. Thats not the thing I would want. All I wanted was put a notice here, both to warn others, and maybe get to know your opinions.
That's manipulating the workshop system through deceptive means. Getting fake votes is one of the same practices that eventually screwed up Steam Greenlight- Honestly it's a completely unethical practice that doesn't belong in the workshop.
These individuals deserve to be blacklisted from participating in my opinion. If we don't speak up about people propagating these shady practices, who will?
It's a dog eat dog workshop for sure. That goes for Tf2 as well.
As far as I see it Valve likes that and it's not bound to change.
I don't see how someone can really guarantee 1000 votes though. A script that opens 1000 accounts, then opens them and votes? What kind of percentage?
Sure a really good popular item can make a lot of money but if you have to do it manually that's a ton of work/time. And it doesn't guarantee the item will get in anyway.
Crowd source? Hard enough to get friends to give me a few votes sometimes (and I just ask they vote how they feel/up or down), much less random people.
If it's a script and Valve decided to look into I can see them doing something. But if it's just crowdsourcing I imagine they don't care. But how do you do that? Post on Volvo?
We should not care if it is possible or not to guarantee 1000 votes. JUST DON'T EVER AGREE TO THAT KIND OF MANIPULATION! Have some respect to yourself it's your f* 25% of revenue why you want to share it with some dumba* who only see easy money in your hard work and low self-esteem. Items don't need thousands of votes to be spotted by Valve that's all....
Okay, so the importer indeed works now, textures showing up fine, I have a centaur weapon that I am trying to upload, and though the textures work now I am having some issues with the rigging. I haven't had any issues with other items or other heroes, but with centaur it seems like some bones work for rigging and some just don't. The weapon bone is one of those, when I bind my weapon to the weapon bone it seems to just be bound to the root bone on import. It works to bind it to a bicep bone, though obviously that's not what I want, but doesn't work to bind it to a wrist bone. Does anyone know how to get rigging of a centaur weapon to work?
That warlock staff is effing awesome! Nice job! You did some really nice things with the color choices. My only critique would be that the transition between the normal wood and the glowy-flamey looks a bit abrupt in game.
Also, shamelessly quoting myself so that this remains on the last page, because I am stuck:
Okay, so the importer indeed works now, textures showing up fine, I have a centaur weapon that I am trying to upload, and though the textures work now I am having some issues with the rigging. I haven't had any issues with other items or other heroes, but with centaur it seems like some bones work for rigging and some just don't. The weapon bone is one of those, when I bind my weapon to the weapon bone it seems to just be bound to the root bone on import. It works to bind it to a bicep bone, though obviously that's not what I want, but doesn't work to bind it to a wrist bone. Does anyone know how to get rigging of a centaur weapon to work?
Because Desolate is definitely that smokey and sparky, you grumpy rat.
I'm submitting it as a suggested modification to Flak Cannon so it won't show up on every auto attack if Valve implements it.
It's looking really great, but I agree that it reminds a bit of Desolator's particle. Maybe it's because of the GIF compression or something. I'd suggest making it more orange/yellow, with less red to differentiate it from Desolator.
Replies
I think it looks pretty good, though I don't like the gold 'hook' sticking off the handle, just doesn't seem to fit.
Im importing the lc rig from the smd files too, placing my item, reseting xform, then skin to weapon0 bone as you do, export as smd and now I only get crashes trying to import that smd, what program are you using? im on max xD
getting this all the time t_T:
Thanks for the help a lot man
I don't get it, how could someone guarantee 1000 votes? And how would you hold them to it?
This does make me wonder though, there seems to be some items that shoot right to the top with like 1300 votes in like one night. I mean they may be good...but i dunno. oh well
This error seems to indicate that either the rig is broken, or a parent bone was not exported. Check to make sure your rig hierarchy is ok:
Workshop have a bit unfair mechanics:
- top 3 items are showed in library while dota is selected
- most people just check first page
- younger items are climbing up in rating very fast if they are upvoted
- older items are pushed down in rating automatically
If your item will be upvoted heavily at the beginning it will get to top 3, and than it will stay there probably for longer. What those people do, they have probably some communities, even not that big communities after them that upvote items at the beginning. Simple as that. Never used it and never will. Giving someone % for basically doing nothing is sick. I am able to understand dota cinema with their items, because they have put allot of work into process, but some people are just pathetic.
Plus yeah, votes don't mean a thing so good luck to those making those goofy agreements You will give them hand, next they will take your arm.
Could you say who these individuals or organizations are? They deserve some public shaming.
It's rough. One could argue that they deserve the votes since they built up a following, and to be fair they might.. except it should still be on a per-item basis and not 'omg x-ballz made this! auto-upvote!'. Then there's an assumption that the item is 'better' than another item that might be far better designed and executed on, simply because it has 10x the votes.
Visibility is absolutely a factor that can be easily manipulated, as you're saying - get a small burst of votes at the beginning and if you manage to take top spot it's just exponential. I think some of the suggestions that were shared in the future of dota workshop thread (seen here: http://www.polycount.com/forum/showthread.php?t=128126) were solid.
Right now it just feels kinda broken up since valve looks at the community very heavily for what they put in, but that seems to be skewed quite easily. I don't want to say anything about mediocre items getting thousands of votes, but there's definitely some gems in the workshop that get overlooked and it's really unfortunate.
edit: bolded your last line because it's something I'm a little worried about myself. Marketing has value but, I don't know. Some of this stuff feels dirty, heh.
I prefer not to. Saw that some people form here worked with him. I don't know if they had the same agreement. I know that those polycounters would on the spot be put into bad light. Thats not the thing I would want. All I wanted was put a notice here, both to warn others, and maybe get to know your opinions.
I checked and it was fine, maybe it was the smd exporter that was broken or something.
But they fixed the importer so I can import as fbx now! thanks a lot for your time tho, you are the best.
That's manipulating the workshop system through deceptive means. Getting fake votes is one of the same practices that eventually screwed up Steam Greenlight- Honestly it's a completely unethical practice that doesn't belong in the workshop.
These individuals deserve to be blacklisted from participating in my opinion. If we don't speak up about people propagating these shady practices, who will?
Just tried main client... textures come in correct, but now my model is coming in sideways.
ok nevermind.. apparently something broke in the scene. Gotta start fresh and re-rig. YAY.
As far as I see it Valve likes that and it's not bound to change.
I don't see how someone can really guarantee 1000 votes though. A script that opens 1000 accounts, then opens them and votes? What kind of percentage?
Sure a really good popular item can make a lot of money but if you have to do it manually that's a ton of work/time. And it doesn't guarantee the item will get in anyway.
Crowd source? Hard enough to get friends to give me a few votes sometimes (and I just ask they vote how they feel/up or down), much less random people.
If it's a script and Valve decided to look into I can see them doing something. But if it's just crowdsourcing I imagine they don't care. But how do you do that? Post on Volvo?
Blessings of Yinglong by Vextrakt & SLIMEface
http://dev.dota2.com/showthread.php?t=121544&page=3
Here is my new Spring2014 set for Phantom Lancer:
http://steamcommunity.com/sharedfiles/filedetails/?id=216638091
Haha that made me laugh
Because Desolate is definitely that smokey and sparky, you grumpy rat.
I'm submitting it as a suggested modification to Flak Cannon so it won't show up on every auto attack if Valve implements it.
Blazing Darkwood Staff
Also, shamelessly quoting myself so that this remains on the last page, because I am stuck:
It's looking really great, but I agree that it reminds a bit of Desolator's particle. Maybe it's because of the GIF compression or something. I'd suggest making it more orange/yellow, with less red to differentiate it from Desolator.
More beautiful words have never been spoken.
:DDDDDDDDDD
You can also vote my entry up in the MODO SE contest:
http://steamcommunity.com/sharedfiles/filedetails/?id=216665065
EDIT: Any C&C welcome(I know I need some )
dude this is fucking awesome. My favorite of yours yet. You keep getting better - great work!
Agreed this staff is great :thumbup:
http://blog.dota2.com/2014/01/spring-event-deadline-extended/
Awesome, too bad Steam is down atm
niccccccccce.
is anyone else getting this?
I've already hit the link to accept but it doesn't update the submission
god damn Steam is just shittings its pants tonight
just filling them right up
Have not had this happen yet
Would really really love some crits on this sword.
http://steamcommunity.com/sharedfiles/filedetails/?id=216689378
Here's one last item for the spring event
hope you guys like it
Some pics of it on the model viewer and on Marmoset: