Hey guys! I haven't really posted in here before but I figured since we've actually made something for the first time in a while I should. Design and banner by Buntcake/Suguro/Sarah Scott and model/textures by me. Click here to upvote it if you like it!
I really like the way you do your promotional images Vlad, do you take the models from the game or are you creating the entire image from your head?
Also, does anyone have a resource from where they can get all of the base model images to draw over (for concept art)? I mean images like this:
Although it would be more useful in a straight front + back view.
I know cyborgmatt posts a few but if somewhere else has them all in one place that would be really useful.
I just started to make them myself. i dont know if you can get them somewhere, but its not really hard to do but just time expensive if you want to have all of them.
get blender, get the files from the workshop req page and make the heroes you want to sketch for. you can pose em every way you like
dude are you kidding me? you took someone elses concept, our aries is not based on that Wow weapon. The only connection to it are effectively the horns, but neither they nor we invented a hammer with horns as a design element, however, we did the concept from scratch and didn't take it from somebody else.
dude are you kidding me? you took someone elses concept, our aries is not based on that Wow weapon. The only connection to it are effectively the horns, but neither they nor we invented a hammer with horns as a design element, however, we did the concept from scratch and didn't take it from somebody else.
Looks awesome, doing a totem soonish (holiday in hong kong) just curious what his detail map does? Glowy orange?
Ye its basically just an orange glow affect.
Also can you guys see whats wrong with my bounty hunter weps? I like them but theres something off about them, any ideas of what i could add to the weapons to make them more appealing?
http://steamcommunity.com/sharedfiles/filedetails/?id=157102569
Check comment's.
Also check valve policy please. http://www.dota2.com/workshop?l=english
Check this: Q: My item just got rejected. Why?
Remember: Except in specific no-go areas (obscenity or copyright infringement, for example), these are not hard and fast rules. They are guidelines. We may select an item that breaks one or several of these guidelines, simply because it's too awesome not to include. However, these guidelines do dictate our selection process. Following them can only help your chances of getting your item in the Dota 2 Store.
I only done it, if valve don't wona add it, okay no problem. i only done that what i like.
Ye i know that i made so bad. But i only done it and don't realy need that valve will add it.
Have a nice day.
Also i will contact Valve about it.
Again so sorry about that, i removed that item. Lets please forget about that incident.
Here my first concept, comment please never before painted anything.
@Prosomogy You don't need to make concepts yourself. There are plenty of 2d artists around here that have their threads full of concepts ready to use. Just chat with them and you can collaborate. Win-win situation.
I think you could work on your material definition a bit more too, everything is reading a bit too "Blobby" at this point. Harden up the edges on the stone and crystal segments.
The ribbons or bands look rushed. Take some time to define the way the material looks. For example those top 2 bands in the concept are obviously metal, yet in your sculpt they come across more like cloth because of the surface noise you have used.
Handle looks better but the blade still needs work. Check the orthographics of your concept you are working from too. From the original that large red gem in the centre of the Sword doesn't read as inset as yours is (ie the light highlights and concept) give it more thickness and depth.
You need to give the textures a good shading/highlighting and a gradient of some sort, it looks extremely flat as of yet.
Also, you should consider matching the colors with the character - that yellow must be less green and more red in value, and the straps should be darker too, just look for similar colors in the base model.
***
I finished the base multimesh for my new OD set, ready for sculpting:
Replies
I just started to make them myself. i dont know if you can get them somewhere, but its not really hard to do but just time expensive if you want to have all of them.
get blender, get the files from the workshop req page and make the heroes you want to sketch for. you can pose em every way you like
Those V-shaped straps look weird eh
Davor finished the textures! I have some animations finished, I'll post them once I get back from the international
Great job, rly want to see your animation! Good luck with him
What the heck dude, isn't that a concept by Paul Richards? Did you ask him for permission?
http://www.autodestruct.com/ds_weapons.htm
busted. Again.
*EDIT*
and both his plagiarised items are on his workshop page. The more people reporting it the better
http://steamcommunity.com/sharedfiles/filedetails/?id=166609362
http://steamcommunity.com/sharedfiles/filedetails/?id=165965899
Looks awesome, doing a totem soonish (holiday in hong kong) just curious what his detail map does? Glowy orange?
Ye its basically just an orange glow affect.
Also can you guys see whats wrong with my bounty hunter weps? I like them but theres something off about them, any ideas of what i could add to the weapons to make them more appealing?
It's pulsating and stuff, really sexy.
great PLAGIARY)!
Here my first concept, comment please never before painted anything.
Oh wow some of those concepts would look AMAZING as Dota 2 items :O
http://www.polycount.com/forum/showthread.php?p=1893153#post1893153
http://steamcommunity.com/sharedfiles/filedetails/?id=166871462
http://steamcommunity.com/workshop/filedetails/?id=166877290
that sword ...
recolor it and it looks like the blood shard from airborn studios...
i guess great minds think alike !
Love the shape but the textures could use some work!
The animations were made by our buddy, Squall787 on Polycount.
Awesome colors on that set! I would describe your promo shot as "busting with flavor".
Haha, thanks, kendmd did the promo painting and damn, the same can be said for you guys' kitties, they came out adorable!
Omg those are so lovely
Custom particles are really fun and easy to set up. Unfortunately though I couldn't load up both weapons at once without the particles bugging out.
Link
Created in blender using my friend's concept
http://steamcommunity.com/sharedfiles/filedetails/?id=146679209
Also, here's my models of shield and helmet... I think this will not be finished.
The ribbons or bands look rushed. Take some time to define the way the material looks. For example those top 2 bands in the concept are obviously metal, yet in your sculpt they come across more like cloth because of the surface noise you have used.
You need to give the textures a good shading/highlighting and a gradient of some sort, it looks extremely flat as of yet.
Also, you should consider matching the colors with the character - that yellow must be less green and more red in value, and the straps should be darker too, just look for similar colors in the base model.
I finished the base multimesh for my new OD set, ready for sculpting: