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  • Prosomogy
    @Rubus, it was my test textures:) i don't think so that its can be done for doom... only for CK i think =c
  • Insaneophobia
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    Insaneophobia polycounter lvl 5
    Rubus wrote: »
    @Prosomogy:

    You need to give the textures a good shading/highlighting and a gradient of some sort, it looks extremely flat as of yet.

    Also, you should consider matching the colors with the character - that yellow must be less green and more red in value, and the straps should be darker too, just look for similar colors in the base model.
    ***

    I finished the base multimesh for my new OD set, ready for sculpting:

    9453949086_720b312a2c_b.jpg

    It reminds me a lot of CK. Maybe a bit too much. I don't really get that OD feel from it at all. Maybe try to incorporate the crystal/rock material he is made off in the design and it would be better.
  • Rubus
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    Rubus polycounter lvl 5
    Agreed, I was concerned about it too.

    I made a quick test applying his base colors to the model, and that perception changes a lot.

    We'll see how will the sculpt go, as most of the rocky surface will be done there =)
  • JeremyKlein
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    JeremyKlein polycounter lvl 6
    the Sven Set I did with Kyle Cornelious up on the workshop:

    Kyle did the concept and the awesome banner illustration.
    http://steamcommunity.com/workshop/filedetails/?id=166864784

    here are a few shots of it in max with game-res textures, just for shits and giggles.
    Forum_Image_01.jpg

    and another crappy gif of Gods Strength:
    GodsStrength.gif
  • Sukotto
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    Sukotto polycounter lvl 8
    Turned out great Jeremy! And don't let the trolls get you down! Hopefully this gets accepted and could be my first Dota purchase :)
  • Rubus
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    Rubus polycounter lvl 5
    @Jeremy:

    That's awesome, technically impeccable.

    Even if I'm not much a fan of all those protrusions, the details are astonishing, really digging the way you wrapped the concept together - and learned from it, as it really made me look back to my own Sven set and see where I could've done better.

    Bravo, sir!
  • JeremyKlein
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    JeremyKlein polycounter lvl 6
    Sukotto wrote: »
    Turned out great Jeremy! And don't let the trolls get you down! Hopefully this gets accepted and could be my first Dota purchase :)

    thanks Sukotto. the trolls don't bother me much. I find the stupid shit they say more amusing than anything, i got a good chuckle out of the guy that said my doom helmet looked like an ugly clown helm. I just make the best stuff i can and people are free to say whatever they want about it, hopefully positively.

    thanks Rubus, i appreciate it
  • Kraken
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    Kraken interpolator
    @JeremyKlein You rock! Totally awesome!
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    JeremyKlein, are you a brand? Because that set is brand quality. Really love it! It makes Sven look like Sven 2.0.
  • Paskie
    Holy shit JeremyKlein! That Sven set should be default! Incredible stuff. And thanks for the tips on making better UV mapping that you posted earlier. Made me rethink and pushed me to make better ones with better results.
  • Prosomogy
    JeremyKlein, its amazing set! i already saw it and upvote ;)
  • soulstice
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    soulstice polycounter lvl 9
    Upvoted as well, another great set Jeremy!!!
  • Neox
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    Neox godlike master sticky
    Sadly the lack of freetime forced this one to take way longer than planned, however, it is done now :)

    The Keeper of the Northlight

    [ame="http://www.youtube.com/watch?v=AyfXvk5s3uI"]Keeper of the Northlight - YouTube[/ame]
    http://steamcommunity.com/sharedfiles/filedetails/?id=167449992

    keeperofthenorthlight_04a.jpg
    keeperofthenorthlight_04b.jpg
    keeperofthenorthlight_04c.jpg
    keeperofthenorthlight_04d.jpg
  • ike_ike
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    ike_ike polycounter lvl 12
    not a fan of the black pelt bits, but the mount is fantastic
  • Spudnik
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    Spudnik polycounter lvl 11
    @Neox
    Yay, finally! Though I gotta agree with ike, this came out a lot darker than it looked originally, which takes away some of the theme for me. What did you render the turntable in because it looks fucking gorgeous!
  • Konras
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    Konras polycounter lvl 12
    @Neox that is overwhelming. Masterpiece. I really like the presentation - is it Marmoset? I like those clean screenshots. Five instances and health bars turned of are made with help of some commands or composed in PS? (damn so lame questions sorry for that). I will definitely upvote that all the way as soon as I will be on steam :)

    One critics that I could make is that bottom bear pelt look on the first glance like pair of KOTL legs. Maybe because its so black and thus really stand out from white area around. Anything else is just perfect. Keep it up!
  • Prosomogy
    i need help:c i have a problem whis xnormal, i have problem whis bake, i can't see model on 3d view, so hard make bigger cages:c anyone know how fix this problem and reset tools on 3d view? i so bad made tools whan try fix my problem :D and now don't know how reset tools ;c later all be okay i able to see model but for now i don't know what's going on;c help me please ;c Whan i bake it in blender its all okay.
    Here some screens :c
    Rr1v4pVjick.jpg
    bHgZ-ZLg4jA.jpg
  • Oroboros
    oYftREL.jpg

    Hey guys, just wrapped up the marketing piece for the Spirit Breaker set (Barathrum's Fury) myself and Bounch have been hard at work on and submitted this morning. :) Lost sleep, the good kind. Hope you guys like it.
  • kendmd
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    kendmd polycounter lvl 5
    @Jeremy That turned out so awesome. What I'm not really a fan of is how detailed the helmet is, I think you can turn down some of the details and it'll look better. But great job!

    @Neox Amazing job as always :D Share your secrets~
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    Oroboros, I like it. Especially what you have done with the eyes.
  • Hellmouth
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    Hellmouth polycounter lvl 11
    Lycan set. May add wolf form and wolf minions as well.

    Lycan_1.jpg
  • Paskie
    Working on a concept for Spectre, are the colors too bright perhaps? And now when i look at it from distance, the handle looks a bit too big compared to the blade.

    FzWYtt0.jpg
  • Hudston
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    Hudston polycounter lvl 10
    Neox wrote: »
    Sadly the lack of freetime forced this one to take way longer than planned, however, it is done now :)

    The Keeper of the Northlight

    [snip][/url]

    I love this. Well done!
  • Jalcober
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    Jalcober polycounter lvl 10
    So many good sets!
  • nights-x
  • Kraken
  • Mark.N
    I can't remember the last time I posted art in this thread (no bueno!).

    Been kicking around my Chen sculpt this past week, still need to get the weapon and bridal modeled up from their concepts to round out the set.

    c1nSELa.jpg
  • Technoviking
    Hey guys, if you could check my item it would be awesome :)
    http://steamcommunity.com/sharedfiles/filedetails/?id=167801621

    B32140CF9BD0E29E5000D645CDC24C493857D52C

    C25AA245659C5FED84FA70D69DDA4CD4D5AD0226

    critics are welcome :)
  • Prosomogy
    Test textures for abbadon item, concept by foxclover. Anyone know how reset setings on xnormal?:(
    KChxN2RXiLI.jpg
  • Stefco
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    Stefco polycounter lvl 5
    wolfie summons for lycan, done with mechbgum.
    hope you like em :)

    Icewrath Pack
    http://steamcommunity.com/sharedfiles/filedetails/?id=168027818
    etHH5LY.jpg
  • Swizzle
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    Swizzle polycounter lvl 16
    Doing retopo and laying down some base colors for a Kunkka set. Still need to finish up the hat, belt, and sword.

    yLojKAE.jpg
  • Snowstorm
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    Snowstorm polycounter lvl 5
    Is it just me or did the Workshop bug out this morning? The pages of the Most Popular (This Week) field have been showing Mech's Void set, the Airborn Studios' Shadow Cat set from last week, and a lot of items from way back when like Anuxi's Luna set and that Na'Vi AM set.

    In the meantime my DK sword seems to have completely disappeared. It's still in my workshop files but doesnt exist anywhere else on the workshop, even if I search for it. And the visibility is still set to Public. Not quite sure whats wrong.

    --edit-- Oh wait. I changed the visibility to Friends Only, and back to public and now it's reappeared halfway up the front page, much higher than it should have been o_0 Does seem like a database bug or something.
  • Nikey
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    Nikey polycounter lvl 10
    We with Stefco finished with our hook!
    268x268.resizedimage
  • nights-x
    Snowstorm wrote: »
    Is it just me or did the Workshop bug out this morning? The pages of the Most Popular (This Week) field have been showing Mech's Void set, the Airborn Studios' Shadow Cat set from last week, and a lot of items from way back when like Anuxi's Luna set and that Na'Vi AM set.

    In the meantime my DK sword seems to have completely disappeared. It's still in my workshop files but doesnt exist anywhere else on the workshop, even if I search for it. And the visibility is still set to Public. Not quite sure whats wrong.

    --edit-- Oh wait. I changed the visibility to Friends Only, and back to public and now it's reappeared halfway up the front page, much higher than it should have been o_0 Does seem like a database bug or something.

    same happened to me, literaly more than half my workshop items just vanished from the workshop and i had just submited a new set that was actually getting the best rates any of my stuff ever had, that kinda fucked it up...
  • Prosomogy
    Done item, concept by Rowinish ;)
    6JnjDcj4oaQ.jpg
  • Lennyagony
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    Lennyagony polycounter lvl 15
    Snowstorm wrote: »
    Is it just me or did the Workshop bug out this morning? The pages of the Most Popular (This Week) field have been showing Mech's Void set, the Airborn Studios' Shadow Cat set from last week, and a lot of items from way back when like Anuxi's Luna set and that Na'Vi AM set.

    In the meantime my DK sword seems to have completely disappeared. It's still in my workshop files but doesnt exist anywhere else on the workshop, even if I search for it. And the visibility is still set to Public. Not quite sure whats wrong.

    --edit-- Oh wait. I changed the visibility to Friends Only, and back to public and now it's reappeared halfway up the front page, much higher than it should have been o_0 Does seem like a database bug or something.

    Thanks for the tip about changing the visibility, have had a full day of downtime due to this same issue and this fixed it!
  • Snowstorm
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    Snowstorm polycounter lvl 5
    Lennyagony wrote: »
    Thanks for the tip about changing the visibility, have had a full day of downtime due to this same issue and this fixed it!

    Welcome! Love the Invoker helm btw. I thought that it looked a little too dark relative to the rest of his clothing, but in day time it looks about right.

    @Prosomogy - The sculpt's pretty good, but I feel the textures are a missed opportunity. The yellow and orange bits don't look at all like they're glowing lava, and neither does the red crystal bit near the hilt have any sort of sheen, which is how I would have interpreted the concept.
  • belkun
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    belkun polycounter lvl 7
    Been a while since I posted something about that CK set I've been working with Stefco, but we're making progress.

    Here's a GIF!

    ikRJ4oK3xdBEF.gif

    Would love some thoughts.

    I'm also having some problems with the geometry in-game. It looks fine on the portrait and when CK is stationary, but that part under his helm that's kinda supposed to be his head isn't behaving properly. Here's what I mean:

    PWSTWmY.png

    It's pretty noticeable on his neck.

    It's probably related to the rigging, but how do I fix it? I'm currently binding everything to head1. People who made CK heads, how did you rig it?
  • Prosomogy
    Guy's i can't understand... i taked 2 concepts done tham and after some time one who creat concept says that its for abaddon (but its unable import item at the moment) but ok i will wait whis done job. Second concept, i so long time wait for answer from his creator and what i get? i done this work, spend ~20 hours for it, and after some days creator of concept says that he didn't give me permission for make it "please remove it from workshop" but wtf, he says that need guy who will done his item, but i didn't get from him answer so long day's and i done it how like all make something whan wait for answer from creator for fast done it and now i need only remove it and its all...ah... realy... someone from you guys says me that i don't need make my concepts i can ask about get it from people who create it, i try 2 concept and nothing...
  • Prophet9
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    Prophet9 polycounter lvl 9
    Prosomogy - In order to use someone's concept you need to get permission - end of story. Until you get permission, then don't bother wasting time on it! If they take a day, week or month you either wait or move on to something else.

    If you don't get permission, then you'll have to create using your own idea. If you can't create a drawing concept, then write it down and use that. If it's in your own head, you can probably visualize it enough to make a model anyway!

    One of the worst things to do in a community of artists is to use someone else work without permission. And it follows you around - that bad reputation. You need to make your own stuff man!

    Edit: Looking at your work - its obvious you have the technical skill to make the items. Just be patient - it will come.

    Good luck. :)
  • Spudnik
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    Spudnik polycounter lvl 11
    @Prosomogy
    What Prophet9 said. Right now you sound entitled and childish, at least put some time into your writing and make sure it's legible.
  • AndrewHelenek
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    AndrewHelenek polycounter lvl 6
    belkun wrote: »
    Been a while since I posted something about that CK set I've been working with Stefco, but we're making progress.

    Here's a GIF!

    ikRJ4oK3xdBEF.gif

    Would love some thoughts.

    I'm also having some problems with the geometry in-game. It looks fine on the portrait and when CK is stationary, but that part under his helm that's kinda supposed to be his head isn't behaving properly. Here's what I mean:

    PWSTWmY.png

    It's pretty noticeable on his neck.

    It's probably related to the rigging, but how do I fix it? I'm currently binding everything to head1. People who made CK heads, how did you rig it?

    Add some influence from what I believe would be either the neck or chest bone on the bottom verts of the neck, that should fix your issue. Looks really awesome, I really like the style of the helm!

    I also think you also experiment with adding the animated textures to the frilly part at the top of the helm
  • Rubus
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    Rubus polycounter lvl 5
    Although I appreciate the politeness of Prophet9, I think this kind of thing can't be taken lightly, because inexperience doesn't excuse plagiarism.

    @Prosomogy:

    If the concept is not yours, doesn't matter if you worked on modeling it for a year, it's not yours, period.

    You're in no position of making demands, even more after using other people's works without permission as you did.

    If you don't know how to do it, without practicing you'll never learn, and not knowing how to do it doesn't make you entitled to use other people's work in any way without their permission.

    And I agree with Spudnik too. You don't need to write in perfect English, but ye gods, give your posts some love, they are almost illegible.
  • Prophet9
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    Prophet9 polycounter lvl 9
    Rubus wrote: »
    Although I appreciate the politeness of Prophet9, I think this kind of thing can't be taken lightly, because inexperience doesn't excuse plagiarism.

    @Prosomogy:

    If the concept is not yours, doesn't matter if you worked on modeling it for a year, it's not yours, period.

    You're in no position of making demands, even more after using other people's works without permission as you did.

    If you don't know how to do it, without practicing you'll never learn, and not knowing how to do it doesn't make you entitled to use other people's work in any way without their permission.

    And I agree with Spudnik too. You don't need to write in perfect English, but ye gods, give your posts some love, they are almost illegible.

    My Armoured Flesh Golem friend also speaks truth. ;)
  • Rubus
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    Rubus polycounter lvl 5
    Someone found my (rather neglected) CGHub profile =)
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    Finished another item with amazing Stefco. I asked him to give me a quick item and he gave me this!

    wol_error.gifThis image has been resized. Click this bar to view the full image. The original image is sized 948x471.2A4B387F043E3766C73BB2D028BFDA21FE387ECF

    Umbrage and OH by Vayne4800 and Stefco

    200x200.resizedimage200x200.resizedimage
  • Giiyom
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    Giiyom polycounter lvl 9
    It's me or all the items are marked as Created by: Valve now?
    I guess it's a bug.
  • someguy216
    Vayne4800 wrote: »
    Finished another item with amazing Stefco. I asked him to give me a quick item and he gave me this!

    wol_error.gifThis image has been resized. Click this bar to view the full image. The original image is sized 948x471.2A4B387F043E3766C73BB2D028BFDA21FE387ECF

    Umbrage and OH by Vayne4800 and Stefco

    200x200.resizedimage200x200.resizedimage

    Noice :P
  • belkun
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    belkun polycounter lvl 7
    @AndrewHelenek

    Thank you! I'm a complete moron with anything related to rigging, but since I'm mostly doing this for learning, that's actually great! Just learned a lot about skinning and weights.

    It's fixed!

    5ha2Q6O.png

    (ignore the texture, I'm working on some masks)

    Again, thank you!

    Quick edit:

    Everything is pretty much ironed out:

    CRxIBRQ.jpg
  • archie
    Hey guys~
    what do you guys think of this? any feedbacks? :D
    Currently I have only done the head and arms, left with legs and feelers, and somemore touch ups haha.
    bSQJlo.png
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