dude are you kidding me? you took someone elses concept, our aries is not based on that Wow weapon. The only connection to it are effectively the horns, but neither they nor we invented a hammer with horns as a design element, however, we did the concept from scratch and didn't take it from somebody else.
Looks awesome, doing a totem soonish (holiday in hong kong) just curious what his detail map does? Glowy orange?
Ye its basically just an orange glow affect.
Also can you guys see whats wrong with my bounty hunter weps? I like them but theres something off about them, any ideas of what i could add to the weapons to make them more appealing?
http://steamcommunity.com/sharedfiles/filedetails/?id=157102569
Check comment's.
Also check valve policy please. http://www.dota2.com/workshop?l=english
Check this: Q: My item just got rejected. Why?
Remember: Except in specific no-go areas (obscenity or copyright infringement, for example), these are not hard and fast rules. They are guidelines. We may select an item that breaks one or several of these guidelines, simply because it's too awesome not to include. However, these guidelines do dictate our selection process. Following them can only help your chances of getting your item in the Dota 2 Store.
I only done it, if valve don't wona add it, okay no problem. i only done that what i like.
Ye i know that i made so bad. But i only done it and don't realy need that valve will add it.
Have a nice day.
Also i will contact Valve about it.
Again so sorry about that, i removed that item. Lets please forget about that incident.
Here my first concept, comment please never before painted anything.
@Prosomogy You don't need to make concepts yourself. There are plenty of 2d artists around here that have their threads full of concepts ready to use. Just chat with them and you can collaborate. Win-win situation.
Can anyone who uses Maya help me solve this issue? Occasionally when I apply textures to the models, they become partially see through.
It makes modelling exceptionally annoying when trying to use the body as a reference.
EDIT: I have solved the issue myself, turns out when applying the texture it the material, it was also applying it to the transparency channel, I have no idea why it is doing this! In any case, you can just break the connection to the transparency and it should solve it.
I think you could work on your material definition a bit more too, everything is reading a bit too "Blobby" at this point. Harden up the edges on the stone and crystal segments.
The ribbons or bands look rushed. Take some time to define the way the material looks. For example those top 2 bands in the concept are obviously metal, yet in your sculpt they come across more like cloth because of the surface noise you have used.
Handle looks better but the blade still needs work. Check the orthographics of your concept you are working from too. From the original that large red gem in the centre of the Sword doesn't read as inset as yours is (ie the light highlights and concept) give it more thickness and depth.
You need to give the textures a good shading/highlighting and a gradient of some sort, it looks extremely flat as of yet.
Also, you should consider matching the colors with the character - that yellow must be less green and more red in value, and the straps should be darker too, just look for similar colors in the base model.
***
I finished the base multimesh for my new OD set, ready for sculpting:
You need to give the textures a good shading/highlighting and a gradient of some sort, it looks extremely flat as of yet.
Also, you should consider matching the colors with the character - that yellow must be less green and more red in value, and the straps should be darker too, just look for similar colors in the base model.
***
I finished the base multimesh for my new OD set, ready for sculpting:
It reminds me a lot of CK. Maybe a bit too much. I don't really get that OD feel from it at all. Maybe try to incorporate the crystal/rock material he is made off in the design and it would be better.
Even if I'm not much a fan of all those protrusions, the details are astonishing, really digging the way you wrapped the concept together - and learned from it, as it really made me look back to my own Sven set and see where I could've done better.
Turned out great Jeremy! And don't let the trolls get you down! Hopefully this gets accepted and could be my first Dota purchase
thanks Sukotto. the trolls don't bother me much. I find the stupid shit they say more amusing than anything, i got a good chuckle out of the guy that said my doom helmet looked like an ugly clown helm. I just make the best stuff i can and people are free to say whatever they want about it, hopefully positively.
Holy shit JeremyKlein! That Sven set should be default! Incredible stuff. And thanks for the tips on making better UV mapping that you posted earlier. Made me rethink and pushed me to make better ones with better results.
Replies
Ye its basically just an orange glow affect.
Also can you guys see whats wrong with my bounty hunter weps? I like them but theres something off about them, any ideas of what i could add to the weapons to make them more appealing?
It's pulsating and stuff, really sexy.
great PLAGIARY)!
Here my first concept, comment please never before painted anything.
Oh wow some of those concepts would look AMAZING as Dota 2 items :O
http://www.polycount.com/forum/showthread.php?p=1893153#post1893153
http://steamcommunity.com/sharedfiles/filedetails/?id=166871462
http://steamcommunity.com/workshop/filedetails/?id=166877290
that sword ...
recolor it and it looks like the blood shard from airborn studios...
i guess great minds think alike !
It makes modelling exceptionally annoying when trying to use the body as a reference.
EDIT: I have solved the issue myself, turns out when applying the texture it the material, it was also applying it to the transparency channel, I have no idea why it is doing this! In any case, you can just break the connection to the transparency and it should solve it.
Ah thanks, makes more sense now.
Love the shape but the textures could use some work!
The animations were made by our buddy, Squall787 on Polycount.
Awesome colors on that set! I would describe your promo shot as "busting with flavor".
Haha, thanks, kendmd did the promo painting and damn, the same can be said for you guys' kitties, they came out adorable!
Omg those are so lovely
Custom particles are really fun and easy to set up. Unfortunately though I couldn't load up both weapons at once without the particles bugging out.
Link
Created in blender using my friend's concept
http://steamcommunity.com/sharedfiles/filedetails/?id=146679209
Also, here's my models of shield and helmet... I think this will not be finished.
The ribbons or bands look rushed. Take some time to define the way the material looks. For example those top 2 bands in the concept are obviously metal, yet in your sculpt they come across more like cloth because of the surface noise you have used.
You need to give the textures a good shading/highlighting and a gradient of some sort, it looks extremely flat as of yet.
Also, you should consider matching the colors with the character - that yellow must be less green and more red in value, and the straps should be darker too, just look for similar colors in the base model.
I finished the base multimesh for my new OD set, ready for sculpting:
It reminds me a lot of CK. Maybe a bit too much. I don't really get that OD feel from it at all. Maybe try to incorporate the crystal/rock material he is made off in the design and it would be better.
I made a quick test applying his base colors to the model, and that perception changes a lot.
We'll see how will the sculpt go, as most of the rocky surface will be done there
Kyle did the concept and the awesome banner illustration.
http://steamcommunity.com/workshop/filedetails/?id=166864784
here are a few shots of it in max with game-res textures, just for shits and giggles.
and another crappy gif of Gods Strength:
That's awesome, technically impeccable.
Even if I'm not much a fan of all those protrusions, the details are astonishing, really digging the way you wrapped the concept together - and learned from it, as it really made me look back to my own Sven set and see where I could've done better.
Bravo, sir!
thanks Sukotto. the trolls don't bother me much. I find the stupid shit they say more amusing than anything, i got a good chuckle out of the guy that said my doom helmet looked like an ugly clown helm. I just make the best stuff i can and people are free to say whatever they want about it, hopefully positively.
thanks Rubus, i appreciate it
The Keeper of the Northlight
[ame="http://www.youtube.com/watch?v=AyfXvk5s3uI"]Keeper of the Northlight - YouTube[/ame]
http://steamcommunity.com/sharedfiles/filedetails/?id=167449992