Well for the right placement you have to import the doom model and use bones from that model and set the right bone as parent to your model. Which one should be mentioned on Valves requirements for the hero. For scale I'd just download his original sword and compare it in 3d editor.
when I import in dota 2 the sacle is always of or it has a wierd position
1. open doom's weapon fbx
2. copy your weapon into doom's weapon fbx
3. position your weapon right where doom's original weapon is
4. delete doom's original weapon
5. bound your weapon to right bone
6. set weapon's coords origin to 0,0,0. (do not move the actual weapon, just move the three axis arrows from the center of your weapon to the 0,0,0)
7. export as fbx
1. open doom's weapon fbx
2. copy your weapon into doom's weapon fbx
3. position your weapon right where doom's original weapon is
4. delete doom's original weapon
5. bound your weapon to right bone
6. set weapon's coords origin to 0,0,0. (do not move the actual weapon, just move the three axis arrows from the center of your weapon to the 0,0,0)
7. export as fbx
Thank you Tomus for the instruction the weapon is in it's right place now but the scale is still very off, what can I do about that ?
thanks
I think the shape is cool, although the textures might be a little too noisy for the distance it's going to be seen at. You really should consider simplifying.
Hehe , mah boat has been accepted as a mytical , uhoo. . Congrats guys for the chest items. XD
AndrewHelenek: I think that QoP set doesnt look that bad (unlike the AM one).
Its not the preetiest one either , and the 12 e price point is crazy ( I know ,name recognition and so on ) , but It doesnt seem out of place imo.
Really hope the Navi qop set isn't a sign of things to come, getting a greenlight due to team association. Just look at their attempt at a anti mage set to see their lack of understanding of acceptable / good quality work.
Hehe , mah boat has been accepted as a mytical , uhoo. . Congrats guys for the chest items. XD
AndrewHelenek: I think that QoP set doesnt look that bad (unlike the AM one).
Its not the preetiest one either , and the 12 e price point is crazy ( I know ,name recognition and so on ) , but It doesnt seem out of place imo.
I agree with you, I like the set, especially the wings, the blue works well with her. I'm not too fond of the weapon. I just know it's going to spawn some controversy. But then again, items getting greenlite because of an organization isn't new. I mean look at the Na'Vi courier. :poly108:
I really like that MechBgum! Reminds me that I still need to update mine sometime , lots of improvements I have in mind and still need to remake a head, bah. Really love the direction you went overall.
Good job everyone! So proud of you guys! Seems like a lot of very recent items got in but glad to see that older sets like Anuxi's Naga set got in.
So hopefully someone can help me with some stuff. So after filling out my personal/bank info for Valve it says I have to fill out a W-9 for my TIN or be subject to the 28% tax withholding. I'm new to this stuff since its my first item (as well as taxes in general) so I'm not sure how to go about this. Like is it worth it to file the W-9 with whatever amount I make off the item or just take the 28% withholding? Feel free to message me if you don't feel like schooling me in this thread
Crosspost from the competition thread. Thanks for everyone's help. It's nice to be able to give back to Vlad, Helljumper and polycount! The Jade Dragon by Starmony
Crosspost from the competition thread. Thanks for everyone's help. It's nice to be able to give back to Vlad, Helljumper and polycount! The Jade Dragon by Starmony
It looks pretty good in game but that thumbnail presentation could use some touching up considering it's the first and possibly only thing people see. You should paint some of the glow in like it has in game and render it with some kind of real time shader instead of flat lighting at the very least.
Replies
1. open doom's weapon fbx
2. copy your weapon into doom's weapon fbx
3. position your weapon right where doom's original weapon is
4. delete doom's original weapon
5. bound your weapon to right bone
6. set weapon's coords origin to 0,0,0. (do not move the actual weapon, just move the three axis arrows from the center of your weapon to the 0,0,0)
7. export as fbx
http://steamcommunity.com/sharedfiles/filedetails/?id=163909613
In game(using standart masks, not make it yet):
Thank you Tomus for the instruction the weapon is in it's right place now but the scale is still very off, what can I do about that ?
thanks
Here's a new Windrunner hair, concept by Ike.
You airborn guys are seriously the masters, the overall production quality's inspirational to say the least.
Wayyy to cute!
I think the shape is cool, although the textures might be a little too noisy for the distance it's going to be seen at. You really should consider simplifying.
I'm not entirely happy with them, but it's been a huge learning experience and I really enjoy doing this. Anyways, here's my workshop page.
http://steamcommunity.com/id/lotusx/myworkshopfiles/
+ {
+ "Cranial Clap Trap" "1"
+ "Vengencebound Wings" "1"
+ "Craniomancer" "1"
+ "Helm of Infernal Despair" "1"
+ "Possessed Blade" "1"
+ "Tribal Megadon Mask" "1"
+ "Radiant Claive" "1"
+ "Heat" "1"
+ "A Bit of Boat" "1"
+ "Crystalline Initio" "1"
+ "Corruptor" "1"
+ "Spectral Light" "1"
+ "The One Horn" "1"
Also, a whole bunch of sets!
Also... that NaVi QoP set...
Of course, congrats to everyone else too! Very bountiful update.:)
grats dudes!
Also, Na'Vis set...
AndrewHelenek: I think that QoP set doesnt look that bad (unlike the AM one).
Its not the preetiest one either , and the 12 e price point is crazy ( I know ,name recognition and so on ) , but It doesnt seem out of place imo.
Really hope the Navi qop set isn't a sign of things to come, getting a greenlight due to team association. Just look at their attempt at a anti mage set to see their lack of understanding of acceptable / good quality work.
maaaan...i got a set accepted like 2 patches ago and it's still not in game : ( (
I agree with you, I like the set, especially the wings, the blue works well with her. I'm not too fond of the weapon. I just know it's going to spawn some controversy. But then again, items getting greenlite because of an organization isn't new. I mean look at the Na'Vi courier. :poly108:
VALVe please, before it's too late
I wonder if their will be a limit to the number of items in the game, or if it will just keep growing?
I like the feathery theme a lot, very curious to see it with the final colors.
Personally, I'd like to see the head end less conically, with something like larger feathers in the tip like in a bird's tail.
**
To everyone that got their items accepted, congrats! Seems this week a lot of great pending sets got in
And for poor mortals like me that have no items in the shop yet, back to work!
http://steamcommunity.com/sharedfiles/filedetails/?id=164105254
Wow I really hoped they would add my bloodseeker blades I made for the contest!
Never had something that polular and it's not in :S
yes, thx - bookmarked
http://steamcommunity.com/sharedfiles/filedetails/?id=164209669
/COLOR][COLOR=#0000BB]URL[/COLOR][COLOR=#007700]=[/COLOR][COLOR=#DD0000]"http://steamcommunity.com/sharedfiles/filedetails/?id=164213415"[/COLOR][COLOR=#007700/COLOR][COLOR=#0000BB]IMG[/COLOR][COLOR=#007700[/IMG][/URL]
here is the link to the workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=164260192
and a pic:
http://steamcommunity.com/workshop/filedetails/?id=164324318
So hopefully someone can help me with some stuff. So after filling out my personal/bank info for Valve it says I have to fill out a W-9 for my TIN or be subject to the 28% tax withholding. I'm new to this stuff since its my first item (as well as taxes in general) so I'm not sure how to go about this. Like is it worth it to file the W-9 with whatever amount I make off the item or just take the 28% withholding? Feel free to message me if you don't feel like schooling me in this thread
Like anuxi said, just go see an accountant.
Also a PSA for everyone, earthshaker is now available, can finally go do something about my very first item, battering ram!
The Jade Dragon by Starmony
It looks pretty good in game but that thumbnail presentation could use some touching up considering it's the first and possibly only thing people see. You should paint some of the glow in like it has in game and render it with some kind of real time shader instead of flat lighting at the very least.