Something I am working on right now. Another tankhead by concept artist Emmerson Tung. This concept has two variations for different turret, this is the type A version and I am planning to upload soon on my progress about the type B variations.
np1094
That's apples with oranges. 3D Coat and ZBrush are sculpting apps. Blender is a general 3D package. It compares with Maya, not with 3D Coat and ZBrush.
Blender quits where sculpting starts. In the megapoly range. In Blender turn on dyntopo, turn on the fps counter by hitting play, and watch the screen stutter with a 500k mesh already. At the same pc i sculpt happily and stutter free in ZBrush at a 50 megapoly mesh. Blender is simply no sculpting software. Even when it has sculpting features.
Comparing 3D Coat with ZBrush, well, when it comes to pure sculpting, then Zbrush wins. But it has quite a few other really neat options. The retopology is miles ahead of ZBrush. You can do texture painting at a high level. I would even say it's comparable to Substance Painter. You can do uv mapping and so on. It is more a complement to ZBrush than a replacement. Even compared to Blender 3D Coat has the better texture painting, better UV mapping and better retopo.
All in all 3D Coat is a good complement to both, Blender and ZBrush. The only real downside of 3D Coat is that it is a bit unstable to some. For me it works stable enough though.
https://polycount.com/discussion/166058/ak-337-modular-rifle-system/p1
https://polycount.com/discussion/208690/game-ready-lowpoly-asset-from-fusion-360-workflow-guide
sacboi
Hey all! I'm seeing a lot of really cool work here. I don't know what to say yet that hasn't already been said... maybe I will be able to share some insights after seeing the next batch of progress posts.
The weapon station concept stood out to me as a great opportunity to learn how to create some simple effects. That said I have extremely little experience in creating effects, but I know they can make all the difference in creating engaging environments.
I plan to spend more time with texturing my model, right now it is pretty much just solid base colors with a slight blend of convex highlights and roughness & metallic info. It seemed important to me to get the lighting environment and effects established first before getting too far along with texturing.
As mentioned earlier, I am no effects artist lol... but I would like to share some screenshots of how I created the flame and lava effects:
I have a heat wave effect that I placed over the various lava pools. That is just one of the fire particle systems that I altered from the starter content. I deleted all emitters but the "Distortion" emitter and tweaked some settings here and there.
The subtle embers are a Niagara System which uses the hanging particulate template. I gave the particles an upward "velocity" as one of the major tweaks.
wrd0mth
If you got promoted to Senior you are already a Senior. Just keep doing good work.
Thank you!Niknesh said:Beautiful foliage, awesome work man!
What's your usual texturing process/layer setup and how do you paint it all so damn good? Your color transitions very look natural, realistic.
Sven_M
I wanted to share some of final 4k frames from my Artstation Challenge entry
https://www.artstation.com/artwork/Rnmlwy
It's based on a concept by Florian Coudray.
Most of the work was done using Houdini, ZBrush and Substance Painter. I also made a few tiling textures in Designer which I reused quite a lot. I also used Houdini to help make the trees, vines and scatter some of the foliage,
iansmithartist
This is my last submission very likely as I haven't had much time to work on it recently and won't have much time until next month. I spent quite a bit trying to unwrap the UV and make it presentable in sketchfab but cleaning up at this stage turned out to be too hard and messy and gave up. It's a good lesson for next piece tho! I also played a bit more with lights, mostly toning down the brightness and adjusting the rimlight as I got a bit tired of the previous look. Sadly I don't feel like it improved much :) If you guys have any other suggestion with the best ratio effort/improvement I may try to implement it before the end.
You guys are doing an amazing job by the way! I am very excited to see more progress!
I needed an outlet where I can post my garbage as I want to stop posting wips on artstation and I can just relax and not really care.
Here's some old to - "newest" or latest stuff I've done, if I ever have time I will post some updates.