pior wrote: »
How did you tackled these in practice ? I feel like the very low budget would require the highpoly to be built accordingly silhouette wise in order to bake properly. Or maybe the end product is so lowres that it doesn't even matter ? Or maybe this is mostly NDO work ? It's hard to tell, in a good way
Spiffy wrote: »
I love it, could we see some without texture smoothing? personally I think there is a threshold where if you go below certain resolution on a certain size mesh then they tend to look better without texture filtering.
Amsterdam Hilton Hotel wrote: »
Thanks for the comments guys. These aren't for a game, just practicing. Gazu, no secret trick really, just splitting UV shells and smoothing groups if the shading gets too extreme.
ChristianWilliam wrote: »
Really nice guns, What program do you use to bake the normals ?
Ged wrote: »
loving all these! looks like you use a point light on very low intensity on your diffuse bake on some of these?