I wanted to share some of final 4k frames from my Artstation Challenge entry
https://www.artstation.com/artwork/Rnmlwy
It's based on a concept by Florian Coudray.
Most of the work was done using Houdini, ZBrush and Substance Painter. I also made a few tiling textures in Designer which I reused quite a lot. I also used Houdini to help make the trees, vines and scatter some of the foliage,
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Really cool work, I really liked the houdini tools you showcased on your submissions, especially the Ivy drawing tools!
I was actually wondering, were you using the drawing tool in engine directly or just inside Houdini and exporting back to unreal ?