Hey everyone, excited to share my recent finished environment here. I started this project during CGMA's UE4 Modular Environments course a few mouths ago, it was an amazing opportunity to learn how to create proper game environment using modular workflow. And I had the chance to use various techniques in the scene such as creating and applying trim sheets in the most efficient ways, use of hybrid texture and creating different shaders in unreal.
I am still slowly working on the low poly, had to study for my undergraduate exam in between. Body, legs & wings are completed and head is in progress. Not really sure how a character artist would retopo the head part for animation. I am kinda doing it like I would do an organic prop with a better loop flow, I won't be animating this anyway, so that might not be something I should focus on.
Aaaand the head is done... Gonna finish the body soon, he looks too pissed without one Almost the whole process was streamed on my twitch account, feel free to drop by and shout next stream!
I modeled your object a little bit, the proportions are incorrect but I hope you find it useful.The basemesh was made from a box primitive. The polycount is kept as low as possible for easier editing. Most of the control loops are generated from a modifier equivalent to the bevel modifier in blender