Hello friends. After a short break I'm working on a new solo project, one I want to wrap up by end of year.
A top-down, post-apocalyptic exploration game, a little bit of Fallout 1 + Stalker, without combat. Just exploration and scavenging for food.
I'm using UE5 with nanite and 99% of assets are made in a mid-poly workflow, that is - no bakes and just chamfers and geo detail as needed. Probably made creation time 1/3 of what it was with baking, and honestly after so many years of baking I love this workflow. Brings back a little bit of the joy of creation. I can be done in a few hours with geo and uvs then go immediately to texturing.
Anyway here are some screenshots.
Assets are made for top-down views, but also may work for thirdperson games (everything is 256px/m). Most buildings and locations are real locations I photographed here in Romania.
and here are some closeups:



Let me know if you have any cool ideas for this project!