
Visualizing the 'Shell & Box' approach. On the left: the merged exterior shell. On the right: the single-sided interior room box
working on this vehicle (Mobile Exploration Complex) for the past few months. Finishing up detailing stage, going to move on to textures and then rigging soon. Inspired by Soviet tech, Cyberpunk and Star Citizen. Really enjoying the process and learning that comes with it.

Frozishe

Eric Chadwick

Peyd3d
Hi everyone,
Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5.
My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to the props, allowing for quick town layouts.
Technical Specs:
Workflow: Low-poly geometry with hand-painted style textures.
Engine: UE 5 (Lumen & Nanite supported).
Optimization: Setup with RVT blending for foliage and optimized master materials for easy color tinting.







Seivo


Azlios

https://www.youtube.com/watch?v=jgnljJxT_H0
zetheros

Grubber