Hello people, i will try to make something here. First of all, sorry for my english, you know how bad i am on it.
So, i will try to make a remodel of the tradicional sentry, my idea is simple: Sentries act like some kind of plant; they stay in the same place, grow, react and need some care. My entry is a small sentry wich became more strong and powerfull (artisticaly, since it´s the goal of this contest) growing.
The theme is the TF2 itself, im making buildings based on nature of the farm. I will try to make a new view of the old things by the creative engineer.
CLASS: ENGINEER
Theme: Floral Defense
IDEA (not considered for the contest anyway XD):
More health(due his shield)Less damageRuin the accuracy of players hitted. FINAL VERSION:
Here we go..the final video of Lucycharm, showing animations, gibs, sounds...as you wanted!
[ame]
http://www.youtube.com/watch?v=HH2jlLjlC1o[/ame]
By Satoshi54
The texas way to take care of a violent mecanic plant.
: LucyCharm
Im not good at drawing, but here you have the basics of the level 1:
ALSO WORKING ON A DISPENSER!!! Almost done..im finishing up the animations!!! Go to the last pages to know more!
Soon, a teleporter to close the pack!
Replies
HUmm thanks for the tip!. When im making the concept, I was thinking in another bullet shape..but i will try others barrels! :thumbup:
I second this notion.
The shield wont block the sentry growth, look that level 2:
I put the two machine guns in a big ass one in the middle. Sure, for the rockets in the level 3, i will need to make the sentry more agressive and i will need to move the shield :poly121: .
haahah Thank you, that was the first idea
Also for the rocket launcher I see the whole shield rotating 45 degrees, the portion that will be on top retracting and a rocket launcher positioning itself in the now-open section. How does that seem?
You're right. I will use the legs of lvl2 to remake the lvl1 and lvl3. Thanks
Yes, but that's why we have a thread to discuss about, sure i will forget something and nothing better to show to another people who can see what i cant. I dont have plans to make new animations, i will just use the same animations of the original TF2 sentries that's why the leg thing you pointed helped me.
Hi bud, i have no idea how to compile custom animations. I also dont know if i need ot send the sentry as it is or need to animate it since i planned this sentry uses the same movement of the original sentries. I think that part will be the worse in the contest for me.
And for the name do you mean Lucky Charm? Or Lucy because it's a girl's name so it's a pun on Lucky?
The cereal would give me problems, but the name is both a joke with luckycharm and with his wife Lucy (ahah i know, i created that wife in a previous comic i was drawing to my fake update, but i didnt have time to finish it.)
Here is the Lucy with new legs, i change the legs to help me in the transition from level 1 to level 2 since level 3 will share the same parts of legs.
Every rose has his thorn
Also, a comparative in size of all levels and our fella.
ahahahah yes. Engineering always try to copy nature forms
Look at the difference between the original sentries:
lvl 1: a barrel mag with a barrel coming out of it.
lvl 2: two guns come out of the side of the canister, legs grow to support this.
lvl 3: a rocket launcher pops out the back, barrel mag moves down.
What you've got going on is this:
lvl 1: shield with gun
lvl 2: gun becomes gatling gun, shield gets bigger (and cracks?) stuff pops out the back, legs grow to support this
lvl 3: second gatling pops out the side, rocket launcher pops out between them, the legs change completely, a whole other support system expands out in the front, four new shields with spikes appear, and the whole thing gets...shorter?
Look at the progression in your scale model next to the engi; the third one looks completely out of sequence. Now model-wise it's cool looking and very well modeled but it doesn't look like it fits in the progression at all.
THanks for the crits. Im not contesting you, i m explaining what i thought while building that level 3.
Ok, let's go, in the level 2, the shield grow due the senty size grow too, it need to cover the new area. I put some cracks to damage the weapon a bit. The back area is the machinery of the sentry which need more legs (actually the same legs form level 1 in another dispose to deal better with the new weight).
The level 3 is more heavier, and them thinking in how to stabilize that, i spread the legs and put the entire sentry more near to the ground to gain stabilization.
I needed to move the shield up to protect the sentry, it's the same lvl2 shield, i just flip the last part of it to front, since that parts are jointed. The legs is the same legs of the lvl2, this time, more spread and new two legs (support system) in the front (like the original Sentry in TF2, in the original sentry, the new legs appear in the back).
For the machine gun and rocket luncher, i agree...i think im still use one machine gun and the rocket in the place of the another, that should fit better. humm...The spikes is only to make the machine more agressive look
I'd take the damage out, unless you ad it in the first one as well. To make the shield feel as thought it CAN grow, maybe add another section of shielding right behind the first one on the level one sentry.
EDIT:
Also, the plain square blocks you have behind your guns on level three RUIN the overall organic shape you have going on there.
and offtopic question for OP...did you made guard dog? (:
HUmmmm great point... I measure the sizes and proportions of my buildings near the original ones. This image have the comparative, the same colors is the same measure. The origina level 1 and my sentry have the same area in the legs. The original level 2 when pop out all the things have the same width of my level 3. I used that sizes while building my sentries, i thought that "box"area is my working area and build inside it. I dont know if the legs spread while in the same area of the original lvl 2 sentry could be a problem
EDIT: Hey the image the numbers correspond to! Maybe I should, like, include it?
- have the cracks here manifest themselves in the first part of it, so that they don't appear inexplicably.
- instead of having a whole mess of spikes show up on lvl 3, tone it down to just a few spikes and have them come out on lvl 2 or 1. Maybe in the middle where it gets bigger anyway?
- Instead of having it descend dramatically down and outward, try and keep the size relatively similar between lvl 2 and 3, kind of like with the original sentry (the original one is only taller because of the rocket launcher)
- The gun, which was central, kind of gets replaced here with the rocket launcher and then two full-sized guns sprout out the sides. Maybe instead keep the gun in the middle and have rockets on the sides? Coming out the top and/or bottom could work too.
- If you wanted somehow to make the main sentry gun look beefier (I think it's fine the way it is, kind of like how the guns stay the same between lvl 2 and 3 on the original) then another way to do it is to simply have it protrude more, perhaps revealing more mechanism behind it? It could telescope out somewhat during the upgrade animation
Anyway, these are all just possibilities. I liked the theme that you were going with and I think it could be one of the best sentry gun entries thusfar, which from the look of it is going to be utterly the hardest class to make stuff for (and probably why they've spent so long at putting out the update for this class. Best of luck!Thanks Jimee, your two cents are good ideas! I understand the metal grow stuff and i will fix the legs. My idea was two square "O" tubes, one inside the other which can glide between them allowing the "grow" effect without change the dimensions of parts. I disagree with the things on tf2 always come from somewhere, the machine guns in the original lvl2 sentry arent present in the level 1, that machine guns just pop out, like my one
Ah, i will fix the square ammoboxes and put hinges (maybe in a texture) in the movable parts of the shield too, thanks!
ahah yes.
It might be a good idea to jump into TF2 (or import the models) and toy around with Sentry placement and area in order to find out which applies, a boxed in area or floor space.
Thank you bud, i like your suggestions and will modify some things. The spikes idea is great as the cracks.
Glad you like my work! I like that turret, it's a shame tf2 dont have lasers XD XD
But yes, dear valve more lasers please kthx
I keep the same size, removed the cracks (i will damage the metal in the textures), came back with the one machine gun and put the rockets belllow. Also, i used the shield in this level as a armor to the sentry, protecting all the parts (well, in front, his back is the weak point).
I put the legs in the same width of the level 2, put a bit more machinery in the middle and rocket area and reduces the spikes. In this image i put the old level 2 to compare the sizes, i will put smaller spikes in the level 2 soon when i start the mapping job (oh god...). Well..i have a lot of work here, i will go on in this contest on monday.
This man makes a point.
Try making a less detailed version and see how that works.
So...that's my problem:
I have no idea how the animation-comunication will work..i see the original TF2 sentries starts with a number of polygons, when they're updated, this number increase, some parts dissapear and stuff. I made my sentries based in what i see in the game, but...HOW? How tell to engine that specific part will be deleted, that another will be created...etc? I know how to make my sentries working, rotating, growing, unpacking...but i dont have any ideia how to make these parts which wil be deleted or/and created in the building process working in a...file?
That animation part (the interaction with the engine, deleting, creating parts) will be my main problem in this contest...i dont know how export it, or how to make it works in the game (i was thinking Valve team would figure it out since im not creating new animations, my sentries would work like the original ones but...)
This contest as said in the rules, is a contest which will bring new itens to the game, that itens will replace the old ones like almost the same funcionality, not a entire new item, the functionality need to be the same, and thats why i used the same sizes, attacks etc of the original sentries. I was thinking there's no need for custom animations since sentries only rotates, building, targeting and reloading, also, being destroyed.
In resume: What animations i need to do (if it's true) and how to send it to Valve?
Well, i need help Anyone? Or at least, some clarification.