Let 2016 begin! Past WAYWO threads:
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2014,
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2012.
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https://www.artstation.com/artwork/1BJk2
Now there is dirt around the debris (which are meant to look like pieces of the same material), which i might need to make a bit more defined. And perhaps add some more contrast to the roughness.
Please put feedback............
http://polycount.com/discussion/172721/wip-league-of-legends-mega-gnar/p1?new=1
https://gum.co/bIWV
http://polycount.com/discussion/162842/demon-asajj-ventress#latest
So lately i have been trying out sculpting fibers and they are pretty fun after some trial and error i kind of got the hang of them. Let me know what you guys think.
http://polycount.com/discussion/172836/ue4-baroque-statues-imageheavy/p1?new=1
Updating this guy, working on some skin irregularities:
x-posting from here:
http://polycount.com/discussion/172776/georges-st-pierre-a-likeness/p1
Link to my WIP thread:
http://polycount.com/discussion/172647/fel-gaurd-world-of-warcraft-fanart#latest
update on this thingy
Marmoset scene on Artstation: https://www.artstation.com/artwork/vmgEO
Link to thread(a lot of images).
Captured in UE4, school project.
I learned a lot in Substance Designer, making materials like the mangrove below. I'll share them on Substance Share.
What do you like about my mobile game icon?
The name of the game is Quest Heroes (available on Google Play Store).
My teammates and I just released the game yesterday, if you would like give a try, here’s the link:
https://play.google.com/store/apps/details?id=com.HeroicGames.QuestHeroes
I hope that you enjoy playing it as much as we enjoyed developing it!
(oversize PNG removed by moderator)
little update on my piggy character
Game I've been working on recently. Link to small video of it.
http://imgur.com/gallery/aY3f8FC
See more here https://www.artstation.com/artist/tsmith3d
Cross post from my Mega Gnar thread; low poly model done, here is a gif to test how the shape reads
http://polycount.com/discussion/comment/2461689#Comment_2461689
(oversize PNG removed by moderator)
more images on my thread: http://polycount.com/discussion/172890/m1-75mm-anti-tank-gun#latest
But still kind of cool to test out the color palette and stuff.
I did my own screenshot but decided to send it to @EarthQuake which then did a lighting way more badass.
Thanks Joe!!!
Hey folks here's my latest work Mother Winter. Hope you guys dig it!
Direct Link (Artstation): https://www.artstation.com/artwork/l60gO
Portfolio Link (Artstation): https://www.artstation.com/artist/coreyhill
Polycount Thread: http://polycount.com/discussion/172891/mother-winter#latest
My new project is "Tadakatu Honda".
He was a japanese brave general in 1548-1610.
Low & high res models were made with Maya and ZBrush, textured with Subustasnce Painter and photoshop, and rendered in Marmoset Toolbag 2.
For a client.
Another batch of renders for the texture work I've done on MWO. More to follow.