Thought I'd drop this here, been working on it for quite some time now. It supposed to be a "plasticine clay" mental ray shader. I'm still not pleased with the result, needs a lot of improvement...
Hi, i thought the same at begging and made this with no pressure. It was a pain but i was happy about result.
[sketchfab]10d679bc76b0439985ed6918bc4ec0d2[/sketchfab] SculptGL Ogre by riceart on Sketchfab
After this ive wrote to creator of sculptgl and he most of my ideas were implemented so imo it gets better and better. Now you can set some settings here http://stephaneginier.com/settings
and after this just copy url and paste in your browser. I use firefox and wacom works fine.
Regards
Yes it's an interesting software. It would need some more features, like different symmetry axis and a layer management, but it's still really great for a free software.
I finished this character week ago and today i managed to push it to Marmoset Viewer.
Done with Maya, Marvelous Designer, Zbrush, Quixel Suite 1.8, Photoshop and Mudbox.
Here you can find MV version: https://www.artstation.com/artwork/8vPzx
Jetpack Man, tried a couple of new workflows with this version of the character, found Xnormals much handier to use for baking Occlusion and Normals, and also tried out Substance Painter, love the program, really helps speed up the texture painting process... if only my computer wouldnt freeze when i tried using brushs that effect hieght channels.
[SKETCHFAB]442feae0576645e3ac82ef80f634cae1[/SKETCHFAB]
WarrenM - I love the little scene you've made. How many items are you planning for your kit?
Fozwroth - Man, you are killing it with that forest. It's seriously impressive and checking out the thread has some cool techniques for your vert blending. I like it.
The young Jedi Master, base on amazing concept by Marco Teixeira https://www.artstation.com/artwork/qkKn , when i saw it i fell in love with it and really i couldnt help myself anymore so i just made a bust out of it !!
WarrenM: Awesome, would really like to see some game using this style galaxybeaver: This is great, like the more bulky'ish version. Lonewolf: Stop posting photos. Nevermind this is fucking insane...
curent status of my "modulisation" of the assault rifle:
The "waffel" magazine is just a quick test to see if I can create different mags by only using normal maps (and something went totally wrong there^^)
Superb work around here guys, but posting images over 3000 pixels... Really? We are not that much to have super fast internet or 4k screens. It makes the whole thing VERY slow to load, and frankly there's no point presenting something on such a big picture, even on a 4k screen. If you think you have some detailed part that should be seen closely, do a close up shot on a 1920/2000 file.
At the very least keep the huge files to your threads. This one is a common one, and by discouraging people to wait for every images to load, some other works wont be seen by us even if they has been showed on decently sized images.
Superb work around here guys, but posting images over 3000 pixels... Really? We are not that much to have super fast internet or 4k screens. It makes the whole thing VERY slow to load, and frankly there's no point presenting something on such a big picture, even on a 4k screen. If you think you have some detailed part that should be seen closely, do a close up shot on a 1920/2000 file.
At the very least keep the huge files to your threads. This one is a common one, and by discouraging people to wait for every images to load, some other works wont be seen by us even if they has been showed on decently sized images.
well said! spamming super-mega-über highres images makes you look unprofessional and lazy IMHO. I mean if you can sculpt/model/create an amazing object, how hard can it be to resize/crop an image? web safe images for the win!
Superb work around here guys, but posting images over 3000 pixels... Really? We are not that much to have super fast internet or 4k screens. It makes the whole thing VERY slow to load, and frankly there's no point presenting something on such a big picture, even on a 4k screen. If you think you have some detailed part that should be seen closely, do a close up shot on a 1920/2000 file.
At the very least keep the huge files to your threads. This one is a common one, and by discouraging people to wait for every images to load, some other works wont be seen by us even if they has been showed on decently sized images.
Agreed ! Besides, stop using PNG format guys, a jpeg does the trick perfectly
Replies
Samus Aran in the style of Super Metroid
More images here
https://www.artstation.com/artwork/b0bDo
For marmoset viewer
https://dl.dropboxusercontent.com/u/5208693/Samus.html
Hi!
Thought I'd drop this here, been working on it for quite some time now. It supposed to be a "plasticine clay" mental ray shader. I'm still not pleased with the result, needs a lot of improvement...
ps.: the model used is from Gavin Goulden's (Beefheart)
Yes it's an interesting software. It would need some more features, like different symmetry axis and a layer management, but it's still really great for a free software.
Nice sculpt BTW .
this is really neat!
Here is my last work, you can find the associated thread HERE.
Done with Maya, Marvelous Designer, Zbrush, Quixel Suite 1.8, Photoshop and Mudbox.
Here you can find MV version:
https://www.artstation.com/artwork/8vPzx
Pan Troglodytes - Common Chimpanzee Female
I have however still working on the side projects after work.
Unfortunately Youtube poops all over it with its horrible compression no matter what I do from my end
More images in my Thread!
[ame]https://www.youtube.com/watch?v=JPHf71VCWsY[/ame]
[SKETCHFAB]442feae0576645e3ac82ef80f634cae1[/SKETCHFAB]
Sketchpad 59
Artstation Link with more shots https://www.artstation.com/artwork/nJlre
Just made one now.
http://www.polycount.com/forum/showthread.php?p=2368787#post2368787
WarrenM - I love the little scene you've made. How many items are you planning for your kit?
Fozwroth - Man, you are killing it with that forest. It's seriously impressive and checking out the thread has some cool techniques for your vert blending. I like it.
In case you need it for a project or an animation check it out here. Thank you very much guys!!
https://www.cgtrader.com/3d-models/space/spacecraft-sci-fi/drone-v3-scifi
http://www.turbosquid.com/FullPreview/Index.cfm?ID=965973&stgURLFragment=3d-models/3d-model-ingame-ready-space/
Here is the thread, feedback very welcome!
http://www.polycount.com/forum/showthread.php?t=155655
http://carlo-arellano.deviantart.com/art/Little-Troll-414153417
https://www.artstation.com/artwork/gw3qQ
My Substance Designer Contest entry for the Fantasy category should be up in Substance Share pretty soon, here is some iray goodness!
There is an emissive map in there as well, it makes the marble vein glow.
The material is loosely inspired by Skyrim's Dwarven architecture.
Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=538004676&searchtext=
[SKETCHFAB]dbe9b9ba56cb4edfaa6b601190a46da4[/SKETCHFAB]
HP wip of my longbow
http://steamcommunity.com/sharedfiles/filedetails/?id=542160911
galaxybeaver: This is great, like the more bulky'ish version.
Lonewolf: Stop posting photos. Nevermind this is fucking insane...
curent status of my "modulisation" of the assault rifle:
The "waffel" magazine is just a quick test to see if I can create different mags by only using normal maps (and something went totally wrong there^^)
@jsargent Beautiful, love the water reflections on the rocks.
LP_helmet_ss26102015 by daniel keating, on Flickr]
At the very least keep the huge files to your threads. This one is a common one, and by discouraging people to wait for every images to load, some other works wont be seen by us even if they has been showed on decently sized images.
well said! spamming super-mega-über highres images makes you look unprofessional and lazy IMHO. I mean if you can sculpt/model/create an amazing object, how hard can it be to resize/crop an image? web safe images for the win!
Agreed ! Besides, stop using PNG format guys, a jpeg does the trick perfectly
So I've been spending a couple of days on this piece here, done in Unreal Engine 4 using assets from Infinity Blade.
Here is the WIP thread - http://www.polycount.com/forum/showthread.php?t=159236
I want to add more to the scene in terms of the other side