RogerP wrote: »
A little critter I pooped the other night.
Chai wrote: »
This is brilliant, love the inner teeth & saliva lines !
Always amazed people get a quality like this in doodle timeframes
Care to please share bit about the texturing process ?
sarah190016 wrote: »
The goal of this prop is to achieve next gen quality with re-usable tileable texture and layered material workflow that trendy for most of PBR game studios. It is a hero prop of a room scene, which means will be really close to the player. Modeled in Maya and Zbrush, created textures in Substance Designer and textured in Substance Painter. Concept from Titus Lunter, but also with a lot reference detail searching by myself.
yaxx wrote: »
Calvin wrote: »
Not quite sure how I feel about this.