Ave wrote: »
That's 100% badass Leslie...god damn! Some amazing work in here ><
Been doing weekly fanboy sculpts:
Mario Piranha Plant
metric meditation wrote: »
Greetings one and all! I have another tutorial for you all to watch. the video is a bit long but the techniques are easy, easy, easy! I was not watching the volume levels on my microphone, so I am sorry for the audio levels being rather high.
please share this with others!
joymepls wrote: »
hi, guys! i finally polished Robin that i did for Comicon, hope u like it. I'm sorry for a big image but i have to show it all -)
SaferDan wrote: »
Practicing some PBR!
Guedin wrote: »
So much cool stuff around here
I'm almost done with this one
Logithx wrote: »
Was working on this City 17 environment in UDK, still tons of stuff to do like creating all the exterior stuff, train interiors and some smaller models (monitors and props) but then Epic released UE4 in all its glory. I'll probably quit this project in UDK and convert it all to the Unreal Engine 4. It's gonna take a while though. Please note that there's lots of placeholder models/textures/lighting and general derpyness in these pics. Can't wait to get going with UE4.
mats effect wrote: »
Doing some world machine work to learn a bit more about it for my current portfolio project.
silver_hoodlum wrote: »
looking nice, which program u using?
Logithx wrote: »
mystichobo wrote: »
Started properly working on this this afternoon Bonus points if anyone knows what it is!
Still have a lot of work to do on the rim, but it's getting there.
Vendetti wrote: »
Logithx: YES! dayum!
so are you able to make whole games in ue4 and distribute them for free? or did i get this wrong? if not, i would really concider switching from unity to ue4