Greetings one and all! I have another tutorial for you all to watch. the video is a bit long but the techniques are easy, easy, easy! I was not watching the volume levels on my microphone, so I am sorry for the audio levels being rather high.
Greetings one and all! I have another tutorial for you all to watch. the video is a bit long but the techniques are easy, easy, easy! I was not watching the volume levels on my microphone, so I am sorry for the audio levels being rather high.
please share this with others!
[vv]90507404[/vv]
Tight stuff, gonna pass this onto my school mates, great tips for beginners.
Learning Zbrush and attempting a Disney style of sculpting at the same time. I have a realistic anatomy sculpt on the go aswell but I'll wait with posting that.
saferdan i remember that desk i used it wayyy back as reference for petzcats2 Nice to see someone remake it, it was a very interesting and fancy looking desk.
klown, guedin, nice work, good to see you continue him guedin.
Student and first time poster here. Not sure what's best to show WIP stuff. I would love you guys/girls input on this.
I'm working on a Ghost Trap from Ghostbusters (1984).
When I've finished with this project I'm going to start making the Proton pack. R.I.P Harold Ramis
Edit:
Wow ok I didn't expect these screenshots to leave Polycount. Thanks for all the replies and feedback! Really motivated now. Note that this is NOT the Unreal Engine 4, but UDK (Unreal Engine 3), which is one of the reasons why some textures might look flat (no PBR ) and the reflections unrealistic. I'm working every day to port this to the new Unreal Engine 4 but as I mentioned in my original post there's lots of work that was unfinished not to mention that I have to redo all the materials and many textures because of the awesome physically-based shading in Unreal Engine 4. There's a lot more content in this level that I haven't shown yet and I probably won't until it's all finished. Thanks again for the replies!
Edit 2:
Yes, everything was rebuilt from the ground up, including high-poly's and all the stuff that goes with. No original Half-Life 2 material will be used (except for Dr.Breen's face and the Combine insignia). I'll provide screenshots of all the high-poly models and the likes when the time comes.
Original post:
Was working on this City 17 environment in UDK, still tons of stuff to do like creating all the exterior stuff, train interiors and some smaller models (monitors and props) but then Epic released UE4 in all its glory. I'll probably quit this project in UDK and convert it all to the Unreal Engine 4. It's gonna take a while though. Please note that there's lots of placeholder models/textures/lighting and general derpyness in these pics. Can't wait to get going with UE4.
Was working on this City 17 environment in UDK, still tons of stuff to do like creating all the exterior stuff, train interiors and some smaller models (monitors and props) but then Epic released UE4 in all its glory. I'll probably quit this project in UDK and convert it all to the Unreal Engine 4. It's gonna take a while though. Please note that there's lots of placeholder models/textures/lighting and general derpyness in these pics. Can't wait to get going with UE4.
Was working on this City 17 environment in UDK, still tons of stuff to do like creating all the exterior stuff, train interiors and some smaller models (monitors and props) but then Epic released UE4 in all its glory. I'll probably quit this project in UDK and convert it all to the Unreal Engine 4. It's gonna take a while though. Please note that there's lots of placeholder models/textures/lighting and general derpyness in these pics. Can't wait to get going with UE4.
Was working on this City 17 environment in UDK, still tons of stuff to do like creating all the exterior stuff, train interiors and some smaller models (monitors and props) but then Epic released UE4 in all its glory. I'll probably quit this project in UDK and convert it all to the Unreal Engine 4. It's gonna take a while though. Please note that there's lots of placeholder models/textures/lighting and general derpyness in these pics. Can't wait to get going with UE4.
so are you able to make whole games in ue4 and distribute them for free? or did i get this wrong? if not, i would really concider switching from unity to ue4
so are you able to make whole games in ue4 and distribute them for free? or did i get this wrong? if not, i would really concider switching from unity to ue4
You pay the $20 per month subscription plus a 5% royalty on gross income for that project.
Replies
WIP / SKETCHBOOK THREAD
SICK!
Environment Artist - Naughty Dog
please share this with others!
[vv]90507404[/vv]
FACEBOOK | LINKEDIN | ONLINE TUTORIALS | INSTAGRAM
Tight stuff, gonna pass this onto my school mates, great tips for beginners.
Started properly working on this this afternoon
Still have a lot of work to do on the rim, but it's getting there.
you sir, are amazing
Junior Character Artist - DTG
High Poly finished, 90% of the low poly complete and hoping to finish that and UVs very soon and bake this sucka!
klown, guedin, nice work, good to see you continue him guedin.
Six Million Polygon Man - "Gentlemen, we can retopo him. We have the Zbrush."
My CS:GO workshop thread
[IMG][/img]
love it, dan!
I'm working on a Ghost Trap from Ghostbusters (1984).
When I've finished with this project I'm going to start making the Proton pack. R.I.P Harold Ramis
ArtStation
This is what I do for fun when I get bored of looking at a project I have been working on too much haha :P
SKETCHBOOK THREAD 123 GO!
http://www.polycount.com/forum/showthread.php?p=2037517#post2037517
Fantastic work
looks pretty awesome man, but that bump is a tad over the top for me personaly.
Have you tried ddo?
Wow ok I didn't expect these screenshots to leave Polycount. Thanks for all the replies and feedback! Really motivated now. Note that this is NOT the Unreal Engine 4, but UDK (Unreal Engine 3), which is one of the reasons why some textures might look flat (no PBR
Edit 2:
Yes, everything was rebuilt from the ground up, including high-poly's and all the stuff that goes with. No original Half-Life 2 material will be used (except for Dr.Breen's face and the Combine insignia). I'll provide screenshots of all the high-poly models and the likes when the time comes.
Original post:
That scene would look AMAZING in UE4 because, well, it looks amazing NOW.
http://www.polycount.com/forum/showthread.php?t=132601
www.DamianNachman3D.com
Artstation (Portfolio)
Linkedin
this is awesome...
looking nice, which program u using?
cheers
Thanks
Using world machine for the heightmap and "mega texture" then its all rendered in cry engine.
Dude, this looks badass!!!! Get dat UE4 stat!
http://www.artstation.com/artist/joshmarlow
FUCK.. ING.. HELL..
If Hl3 looks close to this I am happy :>
Dota2 - Naga Siren - Sirens Greed
EVILART.biz
i love you!
Mech Artist / Piranha Games
Look like someone only have 3 days to finish this
awesome work !
ART_STATION
LOOKING FOR WORK
Cat Ruin WIP
based on Mark Soraci's doodles:
Blog
Senior 3D Artist - B]Sucker[/B][/COLOR][/COLOR][COLOR=Yellow][COLOR=Gray][COLOR=DarkRed]★[/COLOR][B]Punch[/B Productions
so are you able to make whole games in ue4 and distribute them for free? or did i get this wrong? if not, i would really concider switching from unity to ue4
www.Stockwell3D.com
Currently looking for work.
You pay the $20 per month subscription plus a 5% royalty on gross income for that project.
Artstation
I'm thinking of removing some of the smaller crystal. Also going to lighten up the area around the portal more
3D artist at looking for work!
(cockpit only at this point)
Here is a exercise in 3D Premodeling and paintover concepting. I created a drone for my N0DE W0RLD project. Hope y'all like it.
Sketchbook
Portfoliopage