I can confirm now that animations done with the rigs I've been putting out work 100% within the game. I've successfully started altering animations in game and I plan on putting out a tutorial explaining the process. If any other animator would like to discuss, message me on steam and Ill explain how to go about it.
Prepare for custom animations, we're going to storm the workshop. :thumbup:
It opens a lot of item design possibilities too, I remember not being able to do what I planned for my Sven set's pauldron because it clipped horribly in one of the animations.
So i have kind of a situations, someone filed a DMCA on one of the items of my Phantom Lancer set....i'm a bit confused on who and why would do something like this considering it comes from a concept done by a colleague of mine...
So my questions is this: "is there anything i can do to solve this, or see who did this?"
Nice weapon for Lycan miguel, the only thing i'd say is that i would expect the gold to pop out a bit more with the specular, and probably slightly more on orange tones.
So i have kind of a situations, someone filed a DMCA on one of the items of my Phantom Lancer set....i'm a bit confused on who and why would do something like this considering it comes from a concept done by a colleague of mine...
So my questions is this: "is there anything i can do to solve this, or see who did this?"
That is awful to hear, maybe someone with a similar concept just got super jelly of your sets pure awesomeness. I also agree that potm set is looking amazing!
Special thanks to Vlad for helping me out with fixing the UVs and baking the normal (yes I'm that dumb).
Hopefully I'll submit it tomorrow if I manage to get a decent promo pic for it.
They don't really seem like they would be stable to run on though... and since insects hvae exo skeletons, he kind of have nothing that makes them hard and stable to walk on. It would basically just be like us walking on our feet without the bones. Not really functional. Just my 2cents.
maybe try to fit the metalness style to match the original body of him .. just an idea
btw : can it be that the self illum channel is like NOT WOKRING i really dont see any difference if i kick parts out of my self illum map only when i delete it completly i get some reaction
or is self illum maybe deactivated for some characters?
SLIMEface and me just finished another set. This time for Obsidian Outworld Destroyer Devourer.
Its the OODD set. My only problem with that set is the back area turned into a carapace shell thing rather than obsidian rock and that the wings look a little like the head of a crescent axe.
First pass done, I'm going to wait until I get some critique from my animation instructors before I submit it
For a first pass not too shabby, I am just awful at animation, I do not have the patience for it. I really like the sense of weight when he puts the gun on his shoulder, and then back in his hands, but that sense of weight is lost when he is actually moving the rifle, it almost seems floaty in a few frames.If you can get that feeling more consistent, and smooth out the animation over all in your additional passes it should come together quite nicely
Replies
Both these sets turned out fantastic! Amazing work all around
Some rought wips of a new weapon for Jugg. Any suggestions?
Finally solved that golden part, after many attempts to fix it...
Here's the link of the updated pendant:
http://steamcommunity.com/sharedfiles/filedetails/?id=180205762
yoyo! Plane Infestor
made some weaver shapes, textures left
what do you think?
Prepare for custom animations, we're going to storm the workshop. :thumbup:
It opens a lot of item design possibilities too, I remember not being able to do what I planned for my Sven set's pauldron because it clipped horribly in one of the animations.
maybe a little bit big?:P
I completely agree it's too big atm, once im done with the model I'm planning on scaling it down some
http://steamcommunity.com/sharedfiles/filedetails/?id=187573869
http://steamcommunity.com/workshop/filedetails/?id=186199626
And more progress on our Mirana set. Bow still very WIP:
So my questions is this: "is there anything i can do to solve this, or see who did this?"
@Onilolz, great Mirana, i love it!
The link:
http://steamcommunity.com/sharedfiles/filedetails/?id=187591228
Nice weapon for Lycan miguel, the only thing i'd say is that i would expect the gold to pop out a bit more with the specular, and probably slightly more on orange tones.
That is awful to hear, maybe someone with a similar concept just got super jelly of your sets pure awesomeness. I also agree that potm set is looking amazing!
Concept by DoubleLeaf/Bel:
High poly:
Yay gifs!
Some other pics:
Special thanks to Vlad for helping me out with fixing the UVs and baking the normal (yes I'm that dumb).
Hopefully I'll submit it tomorrow if I manage to get a decent promo pic for it.
It's done!
A big thank you to everyone who helped along the way with info on animation importing/exporting into this game.
A HUGE thank you to Stefco for his amazing texturing and painting work!!
And coming up with that wicked concept as well
Cheers!
here's what i got so far, what do you think guys?
Looks nice, but I think feet need rework
if its about they are too simple and blobless, then it was on purpose
It just looks like tentacles. Its difficult to explain, but try to do it harder.
if ppl will bother Ill remake that slot, coz almost got presentation rdy for this variant, but ty for crits
maybe try to fit the metalness style to match the original body of him .. just an idea
btw : can it be that the self illum channel is like NOT WOKRING i really dont see any difference if i kick parts out of my self illum map only when i delete it completly i get some reaction
or is self illum maybe deactivated for some characters?
I'm falling behind, gotta work more...
@motenai: what is a DMCA report and is it a serious issue? Loved the color choices in your set btw.
ill change legs if ppl will be to bothered =]
SLIMEface and me just finished another set. This time for Obsidian Outworld Destroyer Devourer.
wip taunt
Its the OODD set. My only problem with that set is the back area turned into a carapace shell thing rather than obsidian rock and that the wings look a little like the head of a crescent axe.
First pass done, I'm going to wait until I get some critique from my animation instructors before I submit it
For a first pass not too shabby, I am just awful at animation, I do not have the patience for it. I really like the sense of weight when he puts the gun on his shoulder, and then back in his hands, but that sense of weight is lost when he is actually moving the rifle, it almost seems floaty in a few frames.If you can get that feeling more consistent, and smooth out the animation over all in your additional passes it should come together quite nicely
Dota 2 Workshop - Character Rigs For Animators
Check it out here!
Amazing stuff! makes me kinda wish i animate more, maybe an excuse now...