Hie guys I am currently new to dota2 workshop , may I know
1)Do we have to make whole set , or just part of it ( example weapon ) to be accepted by valve
2)Did you guys got accepted ? or tried bunch of time but no result
3)How much money did you all make from it ( Least amount )
I keep having this import problem where my mesh is always on its side. Exporting worked fine yesterday with the default settings (blender) but when I imported my mesh today it had this offset. So can anybody tell me how to understand export coordinates, so I won't have to spend much time on this problem anymore?
The design doesn't make a lot of sense. The fabric that wraps around his shoulder is awkward - and the horns coming out of his arm? Why are they there?
The design also looks very flat.
This is my opinion but you might be better off taking a second one - my last 2 sets have hit the workshop like sacks of dog poo - so you might be better doing the exact opposite of what I tell you.
Hey guys, sorry if this topic has been covered (i couldnt fint it).
My question is about the polycount budget and specially about the lycantrophe weapon, it says lod0 must be 600, but original one is more than 800, it cannot even be exported into the game.
If anyone would, I'm having trouble exporting materials with StudioCompiler (I would like to try and update that piece of... software). I'm trying to export the materials of various sources but it keeps crashing when it asks me to specify the SDK path. Strange enough, model exports works flawlessly. What to do?
Need help again guys. Tried to find the topic but no luck.
I have export the model inside dota, FBX load fine (with some problems in weights but ill fix it) but it doesnt show any textures on it, just the diffuse. I see no normal, no masks etc etc. TGA's files are fine but I cant see anything but the diffusse.
Zipfinator : the face has some round/cuteish lines , and the eyes + teeths gives him the feeling of a laughter/happy expression . IMO the head of the horse kinda ruins the rest of the set ; gl with it
Zipfinator : the face has some round/cuteish lines , and the eyes + teeths gives him the feeling of a laughter/happy expression . IMO the head of the horse kinda ruins the rest of the set ; gl with it
motenai : badass man
I don't particularly agree with your crits on the helmet and am quite happy with how it turned out. It's definitely my favorite item of the set. As for the horse, the bone definitely still needs a lot of texture tweaks. I just tested it in game and it's not nearly as jarring as it is flat shaded in Max though.
In a few days our horses will do battle on the workshop.
EDIT: Derp, you were talking about the horse. We did a quick edit on the eyes to mitigate some of the cuteness. The jaw is staying though.
I can confirm now that animations done with the rigs I've been putting out work 100% within the game. I've successfully started altering animations in game and I plan on putting out a tutorial explaining the process. If any other animator would like to discuss, message me on steam and Ill explain how to go about it.
Prepare for custom animations, we're going to storm the workshop. :thumbup:
It opens a lot of item design possibilities too, I remember not being able to do what I planned for my Sven set's pauldron because it clipped horribly in one of the animations.
Replies
1)Do we have to make whole set , or just part of it ( example weapon ) to be accepted by valve
2)Did you guys got accepted ? or tried bunch of time but no result
3)How much money did you all make from it ( Least amount )
Seconding that! Sick sick work from you guys.
Crossposting my SK weapon from my freshly minted workshop thread
ill add staff for shure if armor gets good feedback
Any final thoughts before moving to retopo?
The design also looks very flat.
This is my opinion but you might be better off taking a second one - my last 2 sets have hit the workshop like sacks of dog poo - so you might be better doing the exact opposite of what I tell you.
My question is about the polycount budget and specially about the lycantrophe weapon, it says lod0 must be 600, but original one is more than 800, it cannot even be exported into the game.
Is this an error?
Thanks!
I think it looks good man, just needs that staff and a nice illustration.
Thanks man
It was challenging and i can't get enough of the end-result, cottonwings also did a stellar job on the concepts and the promos!
Teardrops of Elemental Ice
I have export the model inside dota, FBX load fine (with some problems in weights but ill fix it) but it doesnt show any textures on it, just the diffuse. I see no normal, no masks etc etc. TGA's files are fine but I cant see anything but the diffusse.
Thanks!
motenai : badass man
http://3.bp.blogspot.com/-JBK7hgRWxvY/TVsMXcMYrlI/AAAAAAAAADQ/gOxnWHP70E4/s1600/smiling-dog.jpg
workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=187013245
Amazing butterfly dude!
You might want to consider a normal map on him though, to pop out some details.
Just kidding, looks good.
Wow, that's the bomb! Awesome job on that.
I don't particularly agree with your crits on the helmet and am quite happy with how it turned out. It's definitely my favorite item of the set. As for the horse, the bone definitely still needs a lot of texture tweaks. I just tested it in game and it's not nearly as jarring as it is flat shaded in Max though.
In a few days our horses will do battle on the workshop.
EDIT: Derp, you were talking about the horse. We did a quick edit on the eyes to mitigate some of the cuteness. The jaw is staying though.
I find that what i want
Both these sets turned out fantastic! Amazing work all around
Some rought wips of a new weapon for Jugg. Any suggestions?
Finally solved that golden part, after many attempts to fix it...
Here's the link of the updated pendant:
http://steamcommunity.com/sharedfiles/filedetails/?id=180205762
yoyo! Plane Infestor
made some weaver shapes, textures left
what do you think?
Prepare for custom animations, we're going to storm the workshop. :thumbup:
It opens a lot of item design possibilities too, I remember not being able to do what I planned for my Sven set's pauldron because it clipped horribly in one of the animations.
maybe a little bit big?:P
I completely agree it's too big atm, once im done with the model I'm planning on scaling it down some