so i was browsing reddit and i saw this DK set. The weapon is pretty much the same idea as http://steamcommunity.com/sharedfiles/filedetails/?id=139583923 with split edge, eye and "wings". We will also use Slyrak's tongue in a set of items coming soon, and if this premiere league set will go into the game i feel that our weapon will never get accepted because they are both the same idea. why but two of them in? Anyone else see the problem?
I would not say the sword is a rip off of yours, other than the forked tip the blades are completely different and if your issue is the eye then you may as well say that you copied the Sword of Omens from Thundercats.
I would not say the sword is a rip off of yours, other than the forked tip the blades are completely different and if your issue is the eye then you may as well say that you copied the Sword of Omens from Thundercats.
I agree. I like that set too. It's a bit busy, but that kinda just makes me appreciate all the more that they were able to achieve that within budget. I'd like to see it in game view with game rez textures though.
Not sure I would say the sword is ripped off either. I think it's another case of things just fitting within a logical theme. Like SK swords involving bones and Medusa bows involving snakes.
But I can understand how I might feel that way if I was the author of that sword.
Well tbh, there are a huge bunch of items in the workshop and posted here that are very close to items originally made of Gamesworkshop, Darksiders artists etc. One would be a fool to not see the resemblance. This is also true in World of Warcraft, there must be some sort of "license deal" going on between Blizzard and Gamesworkshop since there are such a vast piece of that universe that is clearly taken from Gamesworkshop which is know to have a hard stance towards copying. It is good that we are having this discussion in the forum because it's useful to new contributors and any artist really to know how far one can go when when you get inspired by others work. There is no harm in getting inspired by others work, that is a great part of how one gets better at the craft, but there are limitations to that. I'm not by any means excluding myself from getting inspiration from the sources mentioned above, on the contrary i get a lot of ideas from those.
@Pixelherder, i like the idea a lot! Bagpipe is always a + in my book as we say here in Sweden
@Pixelherder, i like the idea a lot! Bagpipe is always a + in my book as we say here in Sweden
well thats good to know! still a few ideas to explore with this i think before getting into the modelling so will probably develop these sketches a bit more over the next few days...
pixelherder: Love that sketch. Flying bagpipe is an ace idea!
Vayne and stefco: That sword came out great! Pretty unique jugg sword!
So guys quick question. I want to see what my Sven sword looks like with God's Strength, how and what do I enter to get like insta-level up and ability unlock in the test map?
A quick compilation of all the weapons I've come up with so far, for easier accessibility. Those that are crossed out have already been claimed/modeled.
Hey, guys. I've never worked with Maya and I have a small question. My version is 2012 and I downloaded a model of a character from the official site, but when I open the file .ma, then the model is loaded without textures. It is appointed in a special way? It does not load automatically? How can I do this most easily?
Are cheats enabled by default in the Workshop test map or do I have to do something in settings to enable them?
Also, could someone explain how chests work? Are the items in them ever sold separately? Do the creators just get a cut of the key sales?
Creators get a cut of the key sales. It used to be that a few months after the chest was released they'd put the items on the store for sale individually but I think lately they've been keeping it 100% in the chest to increase the desire to buy keys.
Hey, I've made some Antimage weapons, but I don't know how to create particle effects for the items. I'm using blender. How did you guys learn to make particle effects? Would be super helpful! Thanks in advance!
currently there is no support for custom particle effects.
If the hero supports it (and i believe antimage does) you can create a mesh for the vertex bound fx.
You've got to make the object a single polygon, and there will be one emitter per vertex. If it's supported with the hero there will be an upload option for an FX mesh in the workshop interface (possibly on a second page)
Hey, I've made some Antimage weapons, but I don't know how to create particle effects for the items. I'm using blender. How did you guys learn to make particle effects? Would be super helpful! Thanks in advance!
I'm woeking on a mace for void, but i dont need the particle effect that comes with it (void's mace has particle effects in the middle of its 'tentacle things') Do you think i can remove it somehow ? will valve accept my models if it looks weird with the particle (and remove the partivle effect for me) or will it refuse my model ?
dude for real you steal others works cause it looks almost liek the concept.
Noone is fighting your work here its about on WHAT you work.
It would be a shame for me if i have to steal the work of others, cause if you think into yourself.. wouldnt you hate that guy who ignored your rights and make money with this?
btw:
by the style of your articulation i think your not that high aged so i would assume you take the critique of us guys serious
Replies
As for the sword, file DMCA notice
Or maybe, they just used the same... inspiration
I would not say the sword is a rip off of yours, other than the forked tip the blades are completely different and if your issue is the eye then you may as well say that you copied the Sword of Omens from Thundercats.
Be very interested in feedback - i can always move onto something else if this isnt people's cup of tea
stay classy!
Not sure I would say the sword is ripped off either. I think it's another case of things just fitting within a logical theme. Like SK swords involving bones and Medusa bows involving snakes.
But I can understand how I might feel that way if I was the author of that sword.
@Pixelherder, i like the idea a lot! Bagpipe is always a + in my book as we say here in Sweden
well thats good to know! still a few ideas to explore with this i think before getting into the modelling so will probably develop these sketches a bit more over the next few days...
http://steamcommunity.com/sharedfiles/filedetails/?id=164680698
Vayne and stefco: That sword came out great! Pretty unique jugg sword!
So guys quick question. I want to see what my Sven sword looks like with God's Strength, how and what do I enter to get like insta-level up and ability unlock in the test map?
well thats at least a couple of thumbs up so far - that being the case i think i'll carry on!
Cross posting from the July comp. thread.
My latest item:
Septic Scythe by Prophet9
Cheers!
Plus a few screens:
It will never get released but I just wanted to make it and see what the community thinks about it.
http://www.youtube.com/watch?v=lu7oh9NwWD4&feature=youtu.be
*facepalm*
Creators get a cut of the key sales. It used to be that a few months after the chest was released they'd put the items on the store for sale individually but I think lately they've been keeping it 100% in the chest to increase the desire to buy keys.
not to rub salt in the wound, well maybe a little, I got the immortal courier first time.
If the hero supports it (and i believe antimage does) you can create a mesh for the vertex bound fx.
You've got to make the object a single polygon, and there will be one emitter per vertex. If it's supported with the hero there will be an upload option for an FX mesh in the workshop interface (possibly on a second page)
http://www.workshophatemachine.com/2013/07/28/vertex-based-particle-import/
New courier in the works, because dinosaurs are cool. :thumbup:
are its bug?
AndrewHelenek so cool courier +)
this is the best alt yet
abaddon is annoying to texture for due to all his crazy gradients
thats from another game isnt it?
http://woi.perfectworld.com/news/?p=579681
Beast of Steel and Stone by Reverend
Facade Headdress by Reverend
Banner of Demathryx by Reverend
Almost done! Need to finish the weapon and fix some texture problems.
Just finished up a quick head slot for Pudge, might be a little too modern but I figured it's worth a shot.
Just submitted my Invoker Forge Spirit for the July Contest.
Go for it, and you'll be banned in steam
but you still didnt give any credit for the concept artist, and you never mention whether you intend to submit it to steam - i can only assume you do.
I'm woeking on a mace for void, but i dont need the particle effect that comes with it (void's mace has particle effects in the middle of its 'tentacle things') Do you think i can remove it somehow ? will valve accept my models if it looks weird with the particle (and remove the partivle effect for me) or will it refuse my model ?
Noone is fighting your work here its about on WHAT you work.
It would be a shame for me if i have to steal the work of others, cause if you think into yourself.. wouldnt you hate that guy who ignored your rights and make money with this?
btw:
by the style of your articulation i think your not that high aged so i would assume you take the critique of us guys serious
http://steamcommunity.com/workshop/filedetails/?id=165375402