Team Fortress 2: 1850 Edition

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EDIT: Hello, people from other regions of these vast internets! Please read this before you make too many speculative forum posts and such:

  • My models are loose interpretations of the designs seen in the group shot from the comic. They are not meant to be exact copies. Other models people have posted may follow different design goals.
  • These are not going to be skins without a standalone mod. The proportions of most of the characters are far too different from standard TF2 characters to make anything like that work.
  • I can't speak for the models other people have posted in this thread, but my models are mainly for portfolio use.
  • I would be willing to release the source files to the public under a Creative Commons license if someone is interested in making a mod.
  • No, I probably won't add you as a friend on Steam.
If you guys have any questions, just feel free to ask.

[/EDIT]






The year: 1850

Blutarch Mann, son of the late Zepheniah Mann, hires a group of nine mercenaries to appropriate a piece of land from his brother, Redmond.

Representing the most skilled and dangerous individuals of their respective disciplines, these nine men came together to blow the shit out of the other nine mercenaries hired by their employer's brother, Redmond Mann.

This is not their story.





Anyway. I started work on this sucker after seeing the Loose Canon comic on the TF2 blog. The engineer from this group shot was what started me off doing this. The model's obviously a pretty loose interpretation of the engineer in that image, but I just liked him a bit better this way.

I'm thinking I'd like to tackle the soldier next, though I don't know if I want to do all nine classes. That seems like a crap-ton of work. I admit it would be kind of fun, though. We'll see what happens.

Any crits or comments or whatever are cool.

cstmi.jpg

GWmNH.jpg

Replies

  • killingpeople
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    Oh dude, you have got to make the rest happen. You'd be the shit.
  • JFletcher
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    Outstanding work, fits perfectly! :)

    Eyes maybe too open? Dunno.
  • Zipfinator
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    Cool beans! Definitely do the rest if it's not too tough. Have you considered making weapons for them too?
  • ScudzAlmighty
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    from your first post to now it's been under 12 hours, and the comics only been out for two days, so I'm thinking you could get it done and it would probably make for one of the best portfolio peices EVER. but hey, no pressure ;)

    now that that's out of the way, are you going to add a normal map for clothing folds the way the reg characters have em, or just stick with having them modeled to keep it simple?
  • danshewan
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    Swizzle wrote: »
    I'm thinking I'd like to tackle the soldier next, though I don't know if I want to do all nine classes. That seems like a crap-ton of work.

    And that seems like a cop-out, you tease - get to it!

    I agree about the eyes - I think cold, steely-eyed expressions would look awesome. Seriously, though, loving the design and I'm sure everyone else is as excited as I am to see what you do with the rest of the classes.

    Because you will do them. You have to.
  • Zipfinator
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    Looks like he already has a normal map for folds. Look at the end of the arms and the bottom of the pants and compare it to the wireframe.
  • n88tr
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    The face reminds me of the medic but the garb reminds me of the engie. Sort of confused personally but it's OK.
  • Moosey_G
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    You never cease to amaze me swizzle, subscribed!
  • ScudzAlmighty
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    I bet he's already got it all rigged up for different expression's like Steely Eye's Blue Steele

    you may be right zip, my eye's just werent registering the lighting in those area's.
  • Swizzle
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    killingpeople:
    I admit it's extremely tempting, but goddamn if it wouldn't be tough.

    JFletcher:
    The eyes are pretty much exactly the same as the medic's in the bind pose.

    Zipfinator:
    The thought of making weapons for them is about as appealing at the moment as snorting live shrimp up my nose. While it'd be cool for them to have weapons, I don't think I have the energy for it after the Polycount Pack contest.

    ScudzAlmighty:
    I spent the entire night and well into today working on this guy. I got two hours of sleep between 11:00am and 1:00pm and then I went straight back into working on him. This is super-stupid and I won't be doing it again tonight.

    danshewan:
    AUGH PEER PRESSURE

    n88tr:
    Just relax, go with the flow, and don't mind that tingling sensation.

    DKK:
    HA! Show me whatcha got, bish!

    Moosey_G:
    I'm blushing. Or having hot flashes. Is this menopause?



    So yeah. It does have a normal map on the sleeves and the cuffs of the pants, but that's it. The rest is all flat like the real TF2 models.


    Anway, here's the first concept crap for the soldier as based on that group shot from the comic. I'm not sure I dig how long his head is, but whatever. WE CAN FIX IT IN POST!
    xJjMv.jpg
  • bounchfx
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    I was hoping someone would do this.

    specifically Valve.

    but this is just as cool!


    ..just not playable :(.





    .... yet!?
  • Moosey_G
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    bounchfx wrote: »
    I was hoping someone would do this.

    specifically Valve.

    but this is just as cool!


    ..just not playable :(.





    .... yet!?

    Calm down, lets tackle one issue at a time here.
  • Frump
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    Ugh, dude, this is too awesome. You've nailed it, the TF2 style, weapons and characters; this guy is no exception. Can't wait to see what else you come up with.

    My only crits are that you should maybe add a subtle noise layer. The TF2 character textures seem to be very noisy and this guy's is really smooth. Also to maybe darken your AO layer. The TF2 characters also seem to have really dark AO in parts. Darkening it would probably pop some of the noise in the AO as well.

    It's really making me want to try my hand at the old timey chinese spy! I can't though, I have other things to do! Your skills and my inspiration are a blight on my other projects.:)

    I am now imagining a TF2 1850's expansion pack.:poly142:
  • Ani
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    Glad you made a thread for this so we can follow this awesomeness. Great job so far, Swizzle!
  • larolaro
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    GREAT work swizzle, Come on, it would be a crime to not do the rest :p
  • ScudzAlmighty
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    I don't think the head is too long, but maybe the neck is? Valve's concept looks kinda squat in the neck department.
  • Mark Dygert
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    Awesome swiz, pure awesome!
  • The Scrub
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    great job and you're an epic modeler so you'll make it happen
    And the way it's going you may be finished before the Engineer update comes out :D
    Then reveal this as a skin pack! and submit it to Valve! they will then include it as part of a game mode if the skins are all set up! no way this can go wrong!

    The Engineer: MV5BMTQyNDQyNDM5OF5BMl5BanBnXkFtZTYwODE5OTI3._V1._SX450_SY326_.jpg
    the resemblance is uncanny
  • achillesian
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    wait, so like the medics going to be holding a leech and a bonesaw?
  • StealthSilver
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    wait, so like the medics going to be holding a leech and a bonesaw?

    Medigun should totally be a big leech.
  • Swizzle
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    Ani, Vig:
    Thanks!

    bounchfx:
    Considering I lack the resources and skills to rig and animate these, it's they're going to be unplayable until somebody makes me an offer I can't refuse. It's the sad truth.

    DKK:
    Uh huh. Aaaany time you're ready. ...Well? I'm waiting.

    Frump:
    Noise in the textures is definitely coming. I also need to tweak the hairline and shaved parts of the engie, along with doing some other teaks. I still need to play with the AO, honestly. I've just been slapping it on at 75% opacity and not thinking much about it.

    larolaro:
    I don't know if I'd be able to handle doing all of them, but I'm just going with the flow and seeing where things are headed at the moment. I won't shy away from getting them all done if I think I can do it without going nuts.

    ScudzAlmighty:
    The neck is a pain in, well, the neck. Some of the TF2 characters have longer necks than others and they're proportionally different to their heads, so figuring out the right proportions for this stuff is a bitch. I'm not above making changes, though.

    The Scrub:
    Like I said before, I dunno that I currently lack the software and knowhow to get rigging or animation done, so it's off the table for now. If Valve wants to use them, though, I'd be more than happy to fork over all the source files.

    achillesian:
    Maybe. Except I refuse to make any weapons for these unless absolutely 110% necessary. Getting the weapons done for the Polypack contest was a pretty huge undertaking, so it'd just be murder to add on top of doing the character models.




    Hokay. Got some work done on the soldier. I still need to retopo and finish up the head, but the body's looking alright. I think I'm going to try an experiment with the beard and hair textures, but I dunno if it's going to work. We'll see about that when I get to the texturing stage, though.

    The uniform is based on Confederate Officers' uniforms from the Civil War. I figured that the soldier in the group shot looked enough like Stonewall Jackson that it'd fit pretty well. I'm not really excited about the design so much, though, so I'm going to keep massaging the proportions until I'm satisfied with it.
    ItRW1.jpg
    79LZ8.jpg
  • rasmus
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    You rock, Swizz
  • Swizzle
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    Well hello, Mister Fancy Pants! I double dog dare you to make that guy kick ass even harder.

    Don't be afraid to really push the curves of the legs and torso. You're not constrained by realistic anatomy, so go for something wacky-awesome. The hands look a little off for some reason I can't quite pin down, so consider comparing them to the actual TF2 models' hands and see what they do.
  • ScudzAlmighty
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    if uhm, you're gonna open this up than I'd like to hit the two of you in the face with a big hammer...
  • Swizzle
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    Scudz, you need to calm yourself right down.

    Also, word has come to me that the chans (or at least TF2 chan) have seen this thread. It's a blessing and a curse, I'm sure.
  • Simmo
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    Awesome stuff guys!

    DKK, that guy reminds me of Jigen from Lupin III:

    jigen2.jpg
  • MattQ86
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    Jigen, but with Merde's face.

    [ame]

    ...because you just know 1850s Demoman would be extra haggard.
  • ScudzAlmighty
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    Swizzle wrote: »
    Scudz, you need to calm yourself right down.

    Also, word has come to me that the chans (or at least TF2 chan) have seen this thread. It's a blessing and a curse, I'm sure.


    uhm, are we talking about the same thing? cause I was refering to moddeling the John Henry Heavy with the giant hammer there...
  • McDiamond
    Tesla looks amazing! However, I think that the bottom of his apron should be a bit darkened. Valve's design philosophy is to draw attention to the center of the character, where you can most easily see the whole of their silhouette as well as what weapon they're carrying. You've done this with Tesla's pants, but not so much with the apron; it kind of just goes from a dark red to a dark gray. Then again, adding a some kind of detail to his chest could do just as well (even though it's not completely true to the source material).

    Just a little critique. Don't mind me.
  • AyesDyef
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    Oh god, stepping up to the plate with class replacements now are we Swizzle? :P
    Well I'ma try make the heavy >_>
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