So let me get this right: marmoset is for max and mental ray is for maya? If I have maya I shouldn't worry about marmoset right?
dolemite wrote: »
So I'm really happy with marmoset, but I'm getting this weird glitch on my mesh. The funny thing is, my mesh looks way better in marmoset then in max or xnormal. But in xnormal and max I am not getting this weird glitch.
Could it be a graphics card problem? I'm using an ATI Radeon HD 4850.
I've been racking my brain around this all night. I don't get this glitch in any other program. It goes away when I turn off normal maps, and I can't see any problem in my normals.
philnolan3d wrote: »
Maybe it's just me then, I had a lot of trouble getting Marmoset working.
wretchedgoat wrote: »
I've followed what praxedes wrote on page 31 about importing animated meshes for turntables, and once i get my mesh into marmoset, the bones move but the mesh doesn't. shadows move with the bones but not the mesh. It just seems like something small isn't right. Tried flooding the weighting for the bone on both ends and that doesn't seem to help. can anyone help me out?
dolemite wrote: »
Are you trolling? Read the rest of the thread, or at least the first ten pages, consult wikipedia, etc. etc.
Protip: If you're asking someone about the game they worked on don't insult the game.
Earthqake: I fixed it! thansk a million! I exported with the .obj "resolution" set to 12. I tried moving the UVWs around and can't tell which thing fixed it.
Thanks, I love toolbag! If only I could get the aileron to stay attached to the wing I'd be good to go
disanski wrote: »
Hey there. I am pretty new here and i was looking for the same answer and it is actually mentioned in the read me but i was reading it wrong So you have to export all of the different objects that you have as one .obj and then in marmoset you can apply different materials to the different objects (chunks) with different texture maps.
neigan wrote: »
Can't find a option for double sided lighting, ain't there any?
Rang3r1 wrote: »
I have a weird issue with marmoset that I can't seem to fix. I open it up, and it seems to run, and brings up the menu, albeit after a decent amount of time. I click on the material editor button, but it doesn't register, it just sits there, so I click it again and again, and finally, as if magic, opens up. But it does the same thing in the material editor, I cannot choose a material or click any buttons, it doesn't seem to want to respond.
My laptop specs:
Nvidia 9400M (most recent drivers)
Win Vista 64bit
3GB RAM DDR3
Intel Core 2 Duo 2.1GHZ
Ben Apuna wrote: »
Thanks for releasing such a cool tool to the public.
I had some problems getting Marmoset to run at first as well. Then I uninstalled and reinstalled the newest version of OpenAL now Marmoset opens up just fine for me.
I was also having problems clicking the buttons on the main menu, it seemed like the actual place to click each item was above the button itself. But after I changed the screen resolution in the toolUser.cfg with notepad all those problems went away.
It was probably because I am still using an old CRT monitor and my screen resolution is 1280 x 960 rather than the default 1280 x 1024.
Importing OBJs works fine for me. Just for reference Marmoset likes to have objects with their "Y" axis up.
Ben Apuna wrote: »
It's probably the fact that your screen res does not match the default resolution that Marmoset Toolbag runs in, which is 1280 x 1024.
Hope that helps
Unity 3D Training
kanga wrote: »
I had trouble running toolbag on my (older) laptop and no trouble at all on my workstation. Ben is right on with the resolution thing and there is a section of this thread which deals with cards. This is not the only app my poor ol' laptop has difficulty with. Sometimes you just have to put a bullet in them and move on
WindowPosition 0 0
Size 1280 930
// physx settings //
// physx compartments //
kb1artist wrote: »
Will Marmoset work with an ATI Mobility Radeon X1350 video card? When I open Marmoset I receive the following message:
This computer does not appear to meet the minimum hardware requirements for Darkest of Days. Game performance and graphics could be seriously affected. See the readme' file for more information. Do you wish to continue?
The engine will open if I click yes but the buttons are not there. Any suggestions?