Step 1 make a cylinder with 40 sides or more.
Step 2 the rest ... duplicate rotate with pivot at center ... do the rest
Used this thing to help me have quick smooth (sneaky tease lol)
Will upload the model as an obj for you
@perna I Honestly don't get it , This image is right lol ? If you talk about the pinching that can be bought by edges near each other in the depth direction of the Cylinder I second that , Smooth good on my side anyway
Doesn't really matter , I have no whacks with shinny blinn on BUT I do consider that it is not "friendly" for people learning SUBD basics.
And for the method , It didn't took me that much time.
Because It's fast.
ok but approval of what , be precise ? Some HP for low po Bakes ? I don't think you're hostile but Are you saying there's "a way" of modeling? sure nice topology exist, but there's certainly no " way of modeling " for me, and I'm not *cough* the first to say that , And I'm not even a fanatic of a particular workflow, I just do things that bakes right (no crappy surfaces from HP), please guys don't slice my throat I'm being honest.