@Fewes
Nice stuff man. How shader workflow is looking on Torque?
It's decent. The stock materials are a bit poor and there is no shader editor but you can very easily plug in your own hlsl code and map it to objects.
Moved on to the interior now after tweaking the exterior after some good crits from Scott Homer, thanks dude! Removed the Ztune fender :O Its all still mostly HP at the moment, hopefully finishing up the interior soon. As always crits welcomed!
Still a WIP, I will add a Hyena to the scene. My purpose is to create a composition with the two characters, where the cannibal warg will be controlling the hyena. They will both be staring at each other with the shiny eyes.
This needed to be quoted simply because it contains so much eye candy, everyone needs to see it twice. My background at work and home currently. Very very nice work, no crits from me. Such clean work, and such an awesome car choice. You did it so much justice.
I spotted this ( skipping ) yesterday prominently featured on the Pixologic.com/Blog.
Congratulations on the nice deserved showcase coverage!
Makes me desire jellybean jewelry wear and to chew bubbalicious pastel colored marshmellows.
Yer originality is/has always been inspiring. Thanks fer sharing!
It's been a while since I've posted anything. Here's a little scene I've been working on. I'm sure most of you can name the concept I'm working off of.
Cheers.
So Murrays getting along alright. Got some tips and help for texturing, and Im starting to get the hang of it. Ive taken on the hair, hoping it will turn out as well as the rest.
This needed to be quoted simply because it contains so much eye candy, everyone needs to see it twice. My background at work and home currently. Very very nice work, no crits from me. Such clean work, and such an awesome car choice. You did it so much justice.
Add3r: Thank you for the kind words dude! Glad you like it!
Replies
It's decent. The stock materials are a bit poor and there is no shader editor but you can very easily plug in your own hlsl code and map it to objects.
Zbrush wasn't working for hard surface so I am back to Maya.
Working Update on my Comicon entry Thread here http://www.gameartisans.org/forums/threads/63178-Comicon-2014-3D-carlobarley-Zeno-from-Hunter-X-Hunter
So, this is a concept for a indie game i'm working on.
Moved on to the interior now after tweaking the exterior after some good crits from Scott Homer, thanks dude! Removed the Ztune fender :O Its all still mostly HP at the moment, hopefully finishing up the interior soon. As always crits welcomed!
Ben
Still a WIP, I will add a Hyena to the scene. My purpose is to create a composition with the two characters, where the cannibal warg will be controlling the hyena. They will both be staring at each other with the shiny eyes.
Please check my portfolio for more pictures and the texture sheets http://www.coroflot.com/GabrielFronza/WIP
This needed to be quoted simply because it contains so much eye candy, everyone needs to see it twice. My background at work and home currently. Very very nice work, no crits from me. Such clean work, and such an awesome car choice. You did it so much justice.
FB_win
I spotted this ( skipping ) yesterday prominently featured on the Pixologic.com/Blog.
Congratulations on the nice deserved showcase coverage!
Makes me desire jellybean jewelry wear and to chew bubbalicious pastel colored marshmellows.
Yer originality is/has always been inspiring. Thanks fer sharing!
Absolutely stunning!
Here is some new spam from my WIP thread
normal map bake test. Time to texturing this sweet vehicle.
My contribution, a prop I made for the Half Life 2 mod Pirates, Vikings & Knights II.
Cheers.
Just did a quick render in 3dsMax, I know it is not a great render.
C&C if anyone would like.
Improving on my texturing and playing around with MarmosetTB 2
Add3r: Thank you for the kind words dude! Glad you like it!
Some more pics in my blog
I'm planing to model this one one day. For now it is just concept art/material study. Textures are always a hardest part for me.
I decided to make a low poly model and to try PBR texturing:
Rendered with Toolbag.
More PWX artwork here..
http://www.polycount.com/forum/showthread.php?t=125532
Thanks