First pass at lighting this still need to to pop him out from the background. Almost done with my comiccon entry, still need a final texture pass and some tweaks.
Really loving this Sorry if you've already answered this, but do you have some workflow breakdown on how you went about approaching the sculpt for these? Its some of the better furniture work I've seen and so would be interested to hear your process on it
i was so Sad coz i didnt know about the CGhub's Orc Challenge! and i couldnt make any shit for it. so i just did an orc (then changed it a lil bit) slightly based on Master Adrian Smith's Style. anyways here ya go. 2 or 3 hours and thats all, so it aint no heavy serious shit!
Long time viewer, first time poster. This is a sculpt of a character I'm working on inspired by the artist Bruno Gauthier Leblanc, hope you people like it.
Really loving this Sorry if you've already answered this, but do you have some workflow breakdown on how you went about approaching the sculpt for these? Its some of the better furniture work I've seen and so would be interested to hear your process on it
Cheers!
Hey dude, I'm really glad you like it. I have a mini tutorial in my sketchbook. Check it out!
Hi guys! I´m working on several concepts to keep learning and improving. This one is a fanart of my favorite game (Wow) in this case is season 14 for Pandaren Monk.
Hope you like!!
Replies
Chai - thanks!
slosh, thanks a lot. Yeah that's one hell of a show, amazing performances.
Tris: 2364
These images are presented with a 4K diffuse/specular/gloss/normal map.
Tools used; ZBrush, Maya, Xnormal, Photoshop, dDo & Marmoset 2.
C&C is always welcome!
Thanks for looking!
I'll update soon!
here is an update on this here pack:
http://www.polycount.com/forum/showthread.php?t=126800
15, 424 polygones
30,624 triangles
( Scythe's )
1,338 triangles
Mostly done in Zbrush. Some Maya useage and some Photoshop work. Then put into Unity for lighting.
Thank you all for taking the time to look.
Really loving this Sorry if you've already answered this, but do you have some workflow breakdown on how you went about approaching the sculpt for these? Its some of the better furniture work I've seen and so would be interested to hear your process on it
Cheers!
zbrush lunch doodle.
the pink eyes were my daughter's idea.
Hangout sketch:
noodlin' this guy a bit more before I hit the paintover
There are breakdowns here, if anyone's interested.:)
Hey dude, I'm really glad you like it. I have a mini tutorial in my sketchbook. Check it out!
http://www.polycount.com/forum/showthread.php?t=117436&page=3
Thanks Erik. Cool sketch btw!
?
Hope you like!!
danielorive.com
Don't mind the hands
What do you folks think?
how about now?
I can see i my PC
I create hard surface sculpting art for my portfolio
Just a quick repost from my WIP thread.
Generic Hero Boy, not rigged yet so unfortunately no cool poses
This is Awesome!
You could use some tessellation in cracked areas but even without it is looks really great!
here's the update!
BTW here's the reference
http://cfile28.uf.tistory.com/image/181968424F2C22240FE597
Thanks for looking!
I'll update soon!
Thanks for the tip. Glad you like it.