Share your hand painted environment, characters, props, textures, whatever! The thread focus is handpainted stylized textures, not aiming to be photorealism.
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Textured with 3d Coat and Photoshop (I think the last one is all photoshop, and the second is a combo of both programs around the time I got 3d Coat. It's basically a must have for hand painted stuff).
Crosspost from here
thanks
My last works :
Fennic Warrior by mikebarrington on Sketchfab
Kumator I love the wood texture on your gun!
Shinobik your blimp vehicle has a cool post-apocalyptic bioshock infinite vibe.
I made the following as practice tiling textures
I had the most trouble with grass and would love some c&c on it (c&c on any of them is more than welcome too) :icon60:
Thanks!
I have other images in my sketchbook thread (progression gif and 4 tiling of each)
http://www.polycount.com/forum/showthread.php?t=137594
This is a tileable rock texture i have been working on. Thoughts on improvements?
[SKETCHFAB]12ca74ee31f74f94b1bcdeed6de3fd86[/SKETCHFAB]
Been trying a past noob challenge that really stood out to me.
Here something I did recently:
Here's some stuff I'm currently working on:
Stuff I did recently:
i really like the look of your textures,
If you were to take the rock texture i posted a couple posts above, how would you improve on it?
Hello Jose.
First off, I guess that's just a test texture, since it's not tiling, correct?
A few things you could improve are:
- Color variations on each single stone. At the moment you're having diffrent stones of diffrent solid colors.Try to mix at least a little variation into each single stone. (Which doesn't mean that the overall color variations between those rocks has to fade into an overall color-chaos, haha, find a good middle, so that you still can see that there are different colored rocks in there but also that you can see some subtile color changes on every single rock) But this is a taste thing after all and it matters what kind of a texture style you're looking for. (See the Jessica Ding and Wind Waker examples below)
- Everything is very green-ish (at least on both of my screens) maybe mix some more greys and browns in there.
- Your Highlights are very straight. Rocks tend to have a uneven surface to break them up a little an make them a little wonky. You could also vary the thickness of the highlights a bit.
- Draw in some details if that helps to archive the style you want. I find Jessica Dinhs work inspiring, here are some great stone textures she has done: Link
- At the moment your texture style reminds me more of a TLOZ: Wind Waker-ish style. Like these
- The AO/gaps are to black-ish for my taste. I'd put more color variation in there, too. I tend to use a darker version of the color of the stone I'm painting, so that it doesn't get that "outline feeling". After that I like to do the following: In Photoshop press Strg+B, go to dark/depth and push a little color into the dark areas (I tend to use something like 6/0/6 but that's highly depending on the texture) after that you can also vary the middle and bright tones a little. But don't push them to far! And use different colors for each area, so that you'll keep a color contrast between them. That helps your texture to pop and keeps you from getting a color fault.
Excuse my english, I hope you were able to understand what I've been talking aboutHope this helped you a little.
Thanks so much!
This is exactly the type of feedback that I was looking for! And Jessica Dinhs is very good, its a great reference
Pirate Pub Scene:
Flythrough:
https://www.youtube.com/watch?v=jLIsO_tKBok
and this is something a small from the game I'm currently creating as part of 9-Bit Idol:
Something I've been working on lately:
Cool textures man! Love it.
Here's a Watchtower I did few month ago
It's a statue and I can't get that stone look, so I thought that cracks and cuts may help, and I started to add some and I don't know I'm not sure will it help or not.
I think I just need some look from the side and some advice. Any thoughts?
Here is link to Sketchfab: https://skfb.ly/yCJH
This is what came from it, now I just would really love any critique that you have so I can pop it in that portfolio of mine : ) thank you!
Website: www.royalsharkart.com
Blog: www.royalsharkart.blogspot.com
When it comes to coloring my work, it looks like an elementary student did it in paint
Some stuff from deviantart
How to choose colors
How to unify colors
A little theorie (color = mood)
Beside that you can get great color paletts from:
Kuler.adobe.com
http://www.colourlovers.com/
Beside that. Save concept art or 3D work or hand painted textures you really like and study the colors used by picking them with the eyedropper and looking at the hue/value/saturation then.
Both are a couple of months old.
I love the textures on that environment, Tom!
Character here:
Done this today:
thanks guys:)
i have some kind of tutorial document with corrections and hints, but it's on russian:)
This has been sitting in my inspiration folder for awhile now! Great work!