Share your hand painted environment, characters, props, textures, whatever! The thread focus is handpainted stylized textures, not aiming to be photorealism.
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Hello, first post. Gotta get better!
It's the exact copy of the one in the excellent "Backwater Gospel" short movie, you can see it here [ame="http://www.youtube.com/watch?v=vVkDrIacHJM"]The Backwater Gospel - YouTube[/ame]
Well, it's almost the only prop I handpainted, and the design is not mine, but I was rather happy with the result.
Rendered in XNormal
never finished, i'm lame
model by MoP
never finished again.. lamer.
model by Pior
oldie
concept by me, model by MoP
hey, this one actually was finished
model by Pior, 2001-2 timeframe?
It's a skin I created for the Mynx model from Quake 3. Please note that I didn't make the model, it ships with the game.
You can download it here, in case you would like to play with it:
https://dl.dropboxusercontent.com/u/2167961/q3skn-blackrose.zip
One day I will manage to reskin all the characters, haha! :poly142:
When working on the hair, I was trying out a new method, so I diligently saved out layers in order to record my process.
In the end, the method was a bit excessive, perhaps. To be specific, I used a pixel art workflow throughout most of the process, because I was trying to have as much crisp detail as I could possibly cram into the low resolution texture.
If I were to do this again, would paint this in a similar fashion, but with hard brushes instead of the pencil tool. I would also jump into 3d painting straight away instead of working in Photoshop. I believe I could achieve the same result in less time, that way.
So anyway, I used the layers to create a tutorial! I do not necessarily recommend the pixel art workflow for something like this, but it could still be helpful.
I also saved out layers for the face, but I lost track and I didn't save out quite enough to get a full picture. I did my best to put in words what's missing from the steps. Hopefully it still helps.
I will definately save this and study this. Thanks so much for the breakdown and keep up the stunning work!
A lot of people use projection painting software like Mudbox or 3D Coat to paint over the seams, as its less of a ball ache then doing it by hand in PS
However, you still need to remember to hide your seams strategically, e.g. where natural cloth seams are like on a top where the arm sleeve is sown onto the torso area. Stuff like head UV's can be cut in half so one side can be mirrored onto the other to save texture resolution.
Do you use any special setup for Viewport Canvas? I have used it a couple of times but I found it tedious having to rotate around, then paint. Maybe I'm just too used to PS.
Yes, I do make one specific change. I set the button of my Wacom pen to work as middle mouse click, so I can rotate the viewport by holding down Alt + the Wacom pen button. I find the workflow to be very fluid that way.
Can I assume that the posed character renders have already been rigged? Or do you model them like that?
Also, if these are hand painted textures, what are the alternative methods of texturing?
Usually a character will be modelled in some kind of T-Pose or similar, UV'd and textured. Once that's done, the artist poses it with a rig or a pose tool in something like Mudbox/Zbrush (it would be counter productive to pose the model, then UV/Texture it.)
I guess the other form is current/next gen texturing, if I can call it that? Hand painted usually refers to 'diffuse only' models, the type you see in WoW, Subway Surfers, etc. while newer generation texturing uses several different maps for final results, e.g. spec, normals, gloss, etc.
Hand painted usually means just that - painted by hand in PS or projection painting software like 3D Coat, although a lot of people nowadays are using a sculpt in something like Zbrush to bake details from and overlay onto a hand painted texture. If you look at Fanny's work on Siege of Orgrimmar this method works pretty well!
http://www.polycount.com/forum/showthread.php?t=125737
A sword based on a concept by Firstkeeper :
My thread :http://www.polycount.com/forum/showthread.php?p=2032106#post2032106
workthread is available here:
http://www.polycount.com/forum/showthread.php?t=132785
Looking great! Did you also do the concept art?
This is for My Lighting and Texture class; After I get some feedback, I will do specs and normals. WOOO go Hand-Painted Stuff!! First time posting in this forum...I think?? lol. Everyone has awesome stuffffff
Thanks for the tutorial DemonPrincess!