EDIT: LATEST UPDATE:
done I guess, more about this on last page
Hey,
So... I'm pretty obsessed with northern themes, and this is something I've wanted to do for a while. I also haven't made a proper female character in years, so that's another reason to do this. I've drawn a lot of inspiration from stuff like Skyrim, Game of thrones, The Witcher 2 and so on.
Here's where I got to with a concept:
http://u.cubeupload.com/JFletcher/HuntressConcept.jpg
The concept of a female hunter is very over done in all forms of media, but I feel I can do this in a way that will make it a lot more interesting. For starters I really want to emphasize the fact that she survives harsh cold conditions of the North and give her the appropriate clothing and gear and not fall victim to the fantasy cliche of showing midriff/cleavage just for the sake of it.
I also want to challenge myself to create convincing fur and hair that isn't perfectly straight or a a single blobby mesh.
She will also have a Dog/Wolf Companion and sort of a kindred spirit type thing, Although I'll decide if I really wanna do this later.
I also have some stuff I wanna do with snow later on, which I keep thinking about. Imagine her with the cap being made of Mink fur and having snow specks resting on the top of the fur tips. (a bit of a weird thing to mention....but..yeah, snow will look cool!)
So here's a closeup of where I am so far, I'm not going to try and go dead on with the concept as there's a lot of stuff I'm not really able to capture in 2d but will be able to improve with the model.
That said the face will go through quite a lot of iteration and I'm currently not too happy with how it is at the moment from a distance
[OLD IMAGE]
I've blocked out the rest of the model and I'm cracking on with the rest of the high poly soon.
I'll try to post updates regularly. If you guys have any comments or feedback I'd love to hear it.
Cheers!
Jon
Replies
I know you said you weren't going for a direct representation of the concept, but something I like about the original image is the relative strength of the face compared to the model. She's still an attractive character, but the stronger, slightly angular features give the sense of someone who does it tough working in a very harsh environment. It's something you don't really see all that often in game characters.
All that said though, what you've come up with is looking like an impressive start.
Really digg the concept too
And Witcher 2 one of the greatest games of all time!
Super keen to see some more mr
Agreed with Duncan regarding the upper eyelid as the structure feels a bit "Barbie" at the moment.
http://www.wall-pix.net/albums/entertainment-movies/00004346.Rose.Leslie.jpg
Massive picture
Rose Leslie? :P
Looking forward to more!
That baggy shirt is gonna go, I have something more interesting in mind
@Shiv
There's more than one redhead up north! heh
edit:
btw, I have a problem.... I'm in capable of taking a screenshot from zbrush without doing a few post layers in photoshop...lol I don't know why, I think it's just because I don't like black shadows.
I love how solid her torso feels and how weighty the cloth seems. I am in awe of this character.
*bows to the grandmaster*
I adore this model so much that I feel I should thank you for making this WIP public
amazing progress so far.
I have one question that will most likely help me a lot: when making other subobjects for your character (Fur Collar), what process are you using to create it? I'm pretty new to zbrush so I just extract from a masked area of the body and use dynamesh to remesh it into a more workable form. Your way seems to fit what I'm more used to which is building up from a much lower polygon count with multiple subdivisions.
Im really in no place to bash, but this is a concept way too awesome for the standard pretty girl face we see so much of here at PC.
cheers dude, good job so far!
Great job so far - I love the concept and you're translation to 3D is working really well.
Subscriiiiibed.
I feel the face maybe seems slightly flat though, I think adding a bit more depth around the inner eye and and bringing out the transition from nose to cheek might help slightly. Did a quick and poopy paintover to help convey my ramblings, hope you don't mind.
Looking forward to seeing this progress
-Woog
more screen shots form other anngles of the face could help too to crits it.
i also agree with Mongrel paintover.
Subscribed!
I'll be watching this thread closely!
Once you get back to the face I feel like the eyes could move just a little closer together, That could just be a personal preference but either way She is looking ace.
I find this funny as you are kind of doing it anyway. =P
This looks awesome though. I love how the gear on her hips emphasize her curves.
Lol, "how is he doing it anyways", she's like completely covered up!
Ahem.
Pretty much this.
Even though she is "covered up" all the shapes around the waist/chest are still pretty obvious.
They totally stole your concept and dolled it up haha!
Great work man! gogo!
Agreed with the face feedback, I've moved the eyes in a tad and a few other minor things, I'm leaving it at this for the time being because I spend too much time fiddling and not enough sculpting other stuff
Just fiddling around with some pieces to get more appealing proportions. It wasn't looking very good from the side, Still have some changes to make to remedy that, the hat isn't helping either. I like the bulky forearm proportions so I'm probaby gonna go with a combination of fur and wraps.
Back needs more interesting shapes, but I'll get to that.