Hi, I am looking for someone to build a low poly environment for a mobile 3D unity game, many prefabs and models will be provided. -setup lighting and visual effects to look like the Aquavias game: https://play.google.com/store/apps/details?id=ua.krou.aqueducts -the game has 4 maps, 150$ each If you are interested send me…
Hi everyone! I'm working on a mobile game project and faced a problem creating big landscape (2x2 km) without using terrain(it's too laggy for mobiles) in Unity. I need to use a static mesh(maybe with LODs) and I decided to cut it in pieces to make it load partially. But my main problem is textures, I need to bake light…
Hey gang, I just started using Unity recently and so far the learning process is going well. The current environment I am working on is for a mobile project and has an animated piece of machinery. Obviously light maps are a no go so what would be the best most efficient way to light the model? Would I have to use dynamic…
So who here has attempted to use vertex dynamic lights and lightmaps in unity? Ive tried and failed, unity seems to turn off the possibility of vertex based dynamic lighting when you lightmap your level. The only solution I found is to bake your level elsewhere rather than in unity but thats far from ideal. Has anyone…
On the shadows, or the free mobile exporters? I'm pretty sure directional light shadows were added for the Basic (free) versions of Unity. I'm not sure that it is the full-on lighting model though, I'm pretty certain it is just enabling the previous version of basic shadows to work with directional lights. As to the free…
You may want to check into Marmoset Toolbag. It is a real time rendering engine that is reasonably priced. It is great for testing and tweaking textures because the results update and if you are using two screens you can get fast feedback. Unity lights are similar to Maya lights. I often set up a scene in Maya to test…
Hi everybody, after some work with Unity, and trying to make a custom shader, I'm forced to return on the UDK cause of the limitation of the free version of Unity with lighting and post process features. But it doesn't matter, I have at least tried and learned some very interesting thinks about this engine more oriented…
We are looking for a 3D modeler to help update some existing racetracks for our mobile racing game Assoluto Racing. The work would be taking the base of an existing track and updating the assets, materials, and textures to fit with a new more modern real-time lighting focused PBR workflow. The engine is Unity and the…
Has anyone tried Unity Skyshop with a mobile device yet? Could say the iPhone 5 handle a game with it? Suppose you have a single low poly character (WoW style) using skyshop for the lighting, think that would run okay?
I'm working on a virtual reality game for samsung GearVR (Mobile phone) here's the process thread! :blush: :: First draft: going for an dome shaped shell for the environment with holographic elements :: character pov test :: blocking in first mech character It has to be super low poly to run well on mobile :: redesigned…