Hi everyone! I'm working on a mobile game project and faced a problem creating big landscape (2x2 km) without using terrain(it's too laggy for mobiles) in Unity. I need to use a static mesh(maybe with LODs) and I decided to cut it in pieces to make it load partially. But my main problem is textures, I need to bake light and shadows and use as less resolution as possible to cover such a big square. What solution can be in my situation?
Here is my fragmented test mesh(bold lines are cuts):
Thanks for your help!
Replies
another way would be to rethink about your terrain. make seperate ones and load another one when you cross a house, or a canyon to hide the seperated terrain for user's eye. or you make it visible and use portal-like system.
Haven't looked up mobile development so far, so there might be better or different solutions for large terrains. have you searched through the official unity forums?