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What Is the best way to light an animated object in Unity?

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EvilPixills polygon
Hey gang,

I just started using Unity recently and so far the learning process is going well.

The current environment I am working on is for a mobile project and has an animated piece of machinery. Obviously light maps are a no go so what would be the best most efficient way to light the model? Would I have to use dynamic lights? Also, are there any specific shaders I should be using as well?

Thanks!

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