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Persian Street Assets

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Dolmen polycounter lvl 6
Hi everybody,

I would like to share with you my recent work on personal asset for a Persian street inspired from "Assasin's Creed Revelations".
You have maybe seen there are a few month that I had begin a Stargate Project.
(Level 28, with gate, etc.)
I have decide to put this project in standby, because I think it's more important to have a few little good finish assets for my portfolio rather than a big project.
(For the moment)

So here are some finish assets.
Thanks for watching and for your future c&c.

Good evening.

Screen_MarketStall.png
Screen_MarketShop.png
Screen_Light.PNG
Screen_Street.jpg

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  • Dolmen
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    Dolmen polycounter lvl 6
    Good morning folks,

    anybody has any comments ?
    Ok, so it is a screen from the baskets with spices and carpets.:)
    I just optimized these pieces. From +- 800 to +- 500.

    Now next piece. :)

    Good day to all.

    Screen_SpicesAndCarpets.png
  • Visceral
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    Looks good. Baskets looks very well optimized and im a big fan of your wood texture. I would much rather see the entire scene however :D
  • Dolmen
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    Dolmen polycounter lvl 6
    Hi,

    Thanks Visceral, and just for you :) a screen from the entire scene.
    Screen_Mod_018.jpg
  • Visceral
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    AHA! Now you have to finish it!

    Got you!
  • letronrael
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    loooove the wood texture, how did you do it?
  • Dolmen
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    Dolmen polycounter lvl 6
    Hi,

    the wood texture was made with :

    - First Zbrush to bake a good nm and nDo2 to add little details to the normal.
    - Secondly, baked an AO and a curvature map in monochrome (Xnormal) ,
    mixed these maps in Photoshop for the Spec and also in the diffuse.
    - And finally play with the xoliul shader.
    (Gradient + diff + nm + spec + half Lambert)
    A little purple gradient to avoid too much black shadows and also because
    I think it makes a fun style to the wood. :)
    (It's the same process for both wood assets.)
    I just think that XoliulShader 2.0 is very slow to load in max.

    Good afternoon.

    Screen_Text_019.jpg
  • Dolmen
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    Dolmen polycounter lvl 6
    Hi everybody,

    this is for this weekend the WIP of the palmtree.
    But I don't really now how to do the bottom.
    So, if someone have tricks or advises, there are welcome.
    And what can I add to make more credible or realistic ? Coconuts ?

    On this I wish you a good weekend.

    Screen_Text_020.jpg
  • igi
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    igi polycounter lvl 12
    Just avoid ending up something like a tropical palm tree.Most of people have got this mistake that is putting tropical palm trees in middle eastern setting.Tropical trees doesn't belong to a Persian env. scene imo,especially coconuts!Try to search for 'date palm tree' in google instead.Reference is your best friend.It seems your palm tree missing it's leaves on the top.You also need top leaves without sagging.Also I wouldn't make the trunk too curvy because of same concerns.This implies tropical trees.

    Rest of work looking pretty solid,keep it up man :)
  • ivanzu
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    ivanzu polycounter lvl 10
    Try to find some photos of that bottom part of palm and then create alpha by hand.
    BTW are you modeling in blender?
  • Dolmen
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    Dolmen polycounter lvl 6
    Hi,

    thank you for these advices.
    I work on it.
    @ igi : Yes, I see that date palm tree are more right and palms are more rigid than tropical palm trees. I keep it up. :)
    @ ivanzu : No I don't work in Blender but in 3dsmax.

    Good evening.

    Palm tree like that :
    Muscat%2003%20Mutrah%2003%20Date%20Palm%20Tree.jpg
    Date%20palm%20png.jpg
  • Samfisher84
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    Samfisher84 polycounter lvl 9
    looks nice, are you going for any special kind of style? like the feeling right now, im getting somekind of cartooned feeling from it.
  • Dolmen
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    Dolmen polycounter lvl 6
    EDIT : Part of this post deleted because I don't use Unity any more for this project.
    (For more info about what I'm talking, see on my blog (link below) )

    [ Good evening everybody,

    for this project I develop a Custom Unity Shader with the Strumpy Shader Editor, like the Xoliul Shader of Laurens Corijn. ]
  • Ehsan Gamer
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    Ehsan Gamer polycounter lvl 6
    as far as I know SSE does not support Light Vector .

    And also 1 little problem with you models is they are not Persian They look Arabic . LOOOOOOTS of difference !
  • Dolmen
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    Dolmen polycounter lvl 6
    Hi everybody,

    after some work with Unity, and trying to make a custom shader, I'm forced to return on the UDK cause of the limitation of the free version of Unity with lighting and post process features. But it doesn't matter, I have at least tried and learned some very interesting thinks about this engine more oriented for mobile platforms dev.
    So this is a little test of lighting in UDK. Warm and middle of night.
    Good afternoon.:)

    Screen_Text_022.jpg
  • Dolmen
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    Dolmen polycounter lvl 6
    Hello guys,

    After some holidays weeks and another architectural project
    (of a Belgian Brussels building) I come back with this project.
    The main textures of the house are done and others textures are in progress but I would like your help or advices, because I think that the scene is not quite living.

    I don't know what can I add or change to make the scene more attractive, more credible ?

    What do you think about the camera angle ?

    I really want to finish this project and to improve my works.

    C&C are welcome

    Thanks you

    PS : The door is modelled but not exported in UDK.

    Screen_Text_026.PNG
  • Shiskebab
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    Shiskebab polycounter lvl 16
    I think it could use some more cast shadow to make in more interesting. Also maybe some more color in the lighting, like what you did with the warm version.
  • Dolmen
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    Dolmen polycounter lvl 6
    Hi everyone,

    today, just a little update for the textures.
    And some modifications in the lighting.

    Screen_Text_028.PNG
    Screen_Text_029.PNG
  • Jack Ryan
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    This looks really good! :)

    One thing though, it's hard to say without a texture on it just yet but the smaller archway that acts as a doorway into the building looks a little too grand and out of place. Keep in mind the rest of your setting and that your doorway shouldn't look too expensive ;)
  • Dolmen
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    Dolmen polycounter lvl 6
    Hi folks,

    I post today an update for this project .
    I don't have much time to work on, but it's almost finished. poly120.gif
    Just some little things to make.

    For the door, I don't know.
    I tried to scale down, but it looks to small.

    C&C are welcome.
    Thanks

    Screen_Text_032.PNG
  • walkonsky
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    walkonsky polycounter lvl 11
    this little scene looks great! a few little things bug me, however. i think, just like jack ryan, that the doorway looks a little out of place. maybe you can replace it with a frame similar to the window frames? the door itself seems to fit in very good.
    it looks a little strange that the palm trees seem to grow right out of the pavement. maybe you can add some kind of flower bed for them?
  • Dolmen
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    Dolmen polycounter lvl 6
    Like this ?
    (Yes I must add some sand or grass or flower on the floor because I also think that It's too clean.)

    Screen_Text_033.PNG
  • walkonsky
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    walkonsky polycounter lvl 11
    yea, kind of. ;) its definitely the right style but you can refine it a little. it looks a little to small and from the distance of the camera you can't really make out the shape.

    i completely agree with adding sand to the floor. (do you could probably paint it on in udk, especially if you have a height map for that floor) also think about fallen palm leafs or other debris lying in the street.
    the sewer(?) thingy in the middle doesn't read very well. is there supposed to be water in it? otherwise it, too, needs to be much dirtier.
  • beaulamb1992
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    This is looking great, keep it up :)
  • Ged
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    Ged interpolator
    its looking really good, be careful of your lighting, your shadows are getting blown out by overly bright lights.

    dramatic shadows could really help give the scene some life, check out assasins creeds lighting and atmosphere
    10290004.jpg
    ps3_assassinscreed_09.jpg
  • Dolmen
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    Dolmen polycounter lvl 6
    Hi,

    thanks so much for your advices.
    I ended up with palm tree details, and so after I'll re-work on the lights,
    to improve the atmosphere.

    Screen_Text_034.PNG
  • Ged
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    Ged interpolator
    what is the line/gutter down the middle of the road? it seems to be very bright inside the gutter, wouldnt it normally be dark in there? how come the road bricks are all at an angle?

    good to see it progressing, :) keep going!
  • walkonsky
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    walkonsky polycounter lvl 11
    looks much better already with that grass. the sand looks great in some places but a little strange in others (for example in the middle of the image, beside the sewer thing) give the palm trees some soil and the grass a little more sand to grow in! (and dont forget to replace those alpha cards on your palm tree with the final textures! ;) )
  • Dolmen
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    Dolmen polycounter lvl 6
    I everybody,

    this is the last update with some changes related to the comments.
    (Textures changes, lighting, atmosphere, ...)
    There is just light mapping to work on, and maybe it can cause some strange things for the moment, because there is no light maps.

    Thanks very much for your advices.

    Screen_Text_035.PNG
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