I have a smoke emitter using a 16 tile subUV texture (4x4, left to right, top to bottom) sample and I'm experiencing some popping in the middle of the sequence. It's completely random. There will be no popping for the first ten seconds or so of the sim, (particles live 8 seconds max) and then there'll be a pop in of the…
Some days ago i was forced to reinstall Windows due to an update failure ( *clap *clap* Microsoft ) so i also reinstalled all my softwares. I'm using Maya student version and i updated it to the latest 2018.5 through the Autodesk Desktop App. The problem is that every time i save manually or when Maya saves automatically…
I am but a simple hair artist so this may be something easy, but can anyone tell me why my shadows are popping on my hair cards? It's most noticeable on the forehead. I assume it's some kind of culling thing? :#
When I get closer to static mesh when playing in viewport in UDK, my textures seem to pop. I suspect it is mip mapping, but when I look other maps, they don't seem to pop this close-or at least as noticeably. One of the frustrating things, it that it doesn't do it with every light build-and it doesn't seem to matter the…
There are a few different ways you can do it. Scale and Translate: Pretty much self explanatory. Slowly scale and move it up, tremble it a bit, then quickly scale it down. As it pops if you squash it vertically and scale it horizontally you can get that dimple effect just before it pops and the lateral movement gives the…
So I have this fire particle that is burning over a tree static mesh. Everything looks fine, BUT every once in a while the particles will "pop" off and disappear behind the object then "pop" back in front of the object so you can see them again. I suspect this is Z fighting, but I'm wondering if there's a way to fix this.…
Does anyone know how to disable the option pop-ups that occur whenever you clone in 3ds Max? It's very annoying having the accept the pop-up when I create the same thing multiple times. Thanks!
I'm currently customizing zBrush and I was wondering if it was possible to control a bit the tolerance before zBrush close/hide a pop-up when the mouse go too far of it. That's one of the thing I hate the most in zBrush I must admit, if your movement is not precise the pop-up close by itself instantaneously. I can't find…
This is my first time using a cintiq 21ux, and for some reason everytime I hold down a modifier key (shift, ctrl, alt) I get a pop-up window like the one circled above telling me what I'm holding down. It's really annoying when sculpting cause a lot of times the window gets right in the way of what im trying to look at.…