When I get closer to static mesh when playing in viewport in UDK, my textures seem to pop. I suspect it is mip mapping, but when I look other maps, they don't seem to pop this close-or at least as noticeably.
One of the frustrating things, it that it doesn't do it with every light build-and it doesn't seem to matter the quality of the build.
another distance popping
http://i.imgur.com/FL7nL.gif
Any ideas on how to fix this?
Replies
channel 2 (lightmap)
channel 2 nothing is over lapped
I asume you mean that the textures are 1024 and not the light map because it definatly does not look like a 1024 lightmap.
http://dl.dropbox.com/u/4593834/DentBlock.zip
made in June UDK
place in content folder
Thank you knak47 and rasmus! I can finally move on!
I will leave the files up for a few days, if anyone has any ideas.