I have Q3, but I was unable to import md3 models to 3ds max 9. Would some kind soul with gmax/tempest or older max with md3 import/export plugins convert blue crash model to 3ds, obj or max format. Don't need textures(cause I have them from the pack), but I do need UV coordinates intact on models. Or alternatively step by…
Yop I wanted to have a look at old custom-made Q3 models in all theur shaded and animated glory hence redownloaded the javamodelviewer. Yet for some reason, when I start it up it just flashes a black dosbox and nothing else happens... http://md3view.fragland.net/ I think that back in the days this viewer was the weapon of…
When I worked at Ritual with the Q3 engine we whipped up a MaxScript that would export an ASE and then run Q3Data on it to convert it to an md3. Arsh, Frankie touched on it, the ASE format doesn't support bones, but neither does MD3. The ASE format is basically a text file. They both support point cache animation similar…
Hi guys this is a mixture between video and text tutorial. This tutorial does not cover :- Rigging a model, splitting your mesh into 3 sections for the quake engine and also locating tags. It covers the basics of exporting a setup character mesh with animation (standard q3 ones) and creating a file structure for q3. I'll…
Hey everyone, I want to introduce you to my new artwork, Magpul PMAG30 Gen M3 Magazine. During the work, I practiced improving both the overall appearance of the textures and the individual emphasis on the Opacity Map. The project is available in two versions: without ammunition and with cartridges.…
Hey All, I'm new to the quake player exporting from Milkshape and i'm having some issues, perhaps someone else has had these too? I'd really love any help I can get! :\ I've been using existing full models with milkshape, specifically the free colourful guy from here http://www.3drt.com/downloads.htm resizing it (by eye…
Started to work a week ago, almost impossible difficult with all those sheet metal s***. MG3 general purpose machine gun MG3 Ammo Box 120 Rounds ( Patronenkasten DM40004 ) MG3 Ammo Crate 250 Rounds ( Patronenkasten DM2 ) MG3 Anti-Aircraft tripod ( Fliegerdreibein )
1. You do not have to use a biped. The default Quake3 engine uses vertex deformation only for it's models, so you can use whatever you like to rig them in 3dsmax, the bones or biped won't be exported, just the animated mesh. 2. Again in the default Q3 engine, you will have to split player models up into the…
Hi I have made a player model in Maya and have used a great plugin to export the md3's, .skin etc written by the guys at http://quakerally.com I can't get the model anywhere near the floor though. I have moved various md3's , and all the tags etc up and down but the model just seems to float in mid air. I even added a…
Got a problem with exporting MD3's from Max. I'm using Max 5 and the newest version of Cookson's improved PnF exporter, which otherwise works fine. Problem is, when I try and actually use the MD3 as a weapon model, Quake3 rejects it because it has more than 1000 verts. Now, that might be possible if my model wasn't only…