Hi guys this is a mixture between video and text tutorial.
This tutorial does not cover :-
Rigging a model, splitting your mesh into 3 sections for the quake engine and also locating tags.
It covers the basics of exporting a setup character mesh with animation (standard q3 ones) and creating a file structure for q3.
I'll attempt to make some more video tutorials once I am happy with this particular one. I apologise for the large size, the resolution is ridiculously high at the moment.
Anyhow pop me a line if you want to know anything about games / q3 in general
Note these are additional Tutorials that cover some of the steps I haven't mentioned I have not created these text's but I can try and answer questions about them if you have them
me likey! too bad you dont have a microphone
i plan to test this out some time soon hopefully, i think im like the only polycounter who hasnt gotten a model into q3
Replies
i plan to test this out some time soon hopefully, i think im like the only polycounter who hasnt gotten a model into q3
Jody