miauu's Live Measure Pro version 3.6.01 is available. Changelog: + Added New Custom Font* for 3ds Max 2022 and 3ds Max 2023. The same custom font will be used for 3ds Max 2024 and 2025. Its size and bold properties can be changed.
Hi Allo, I am having an issue with the transforms of my file in Unity. The developer expects a transform value of 0,0,0. Delivered File format is fbx. Unity: Max Precision settings: Max object Transform: I changed the default decimal precision values within Max from 3 to 10, hoping to see the same values and then reduce…
Thanks for the great video. SmartExtrude came from Max, where it's been for a while now. Looking forward to more movement between Autodesk's tools. Like more of the sweet USD support from Maya coming over to Max.
That is using the glTF Material in 3ds Max, but if you have a custom Unity shader you can replicate it in 3ds Max using the node based shader editor Shader FX which creates a shader that works in the Max viewport. I did this for a game I worked on: https://ericchadwick.com/img/robot_rising.html#utility_shader
Hey guys, I'm currently trying to blockout a level for a game in 3ds max so I'm trying to make the walls and stuff as modular as possible for re-use. Hours in I realized that the vertex snapping isn't working as it should. Can someone help me figure out what the problem is? Also what would be the best max grid/snap…
Fbx is perfectly fine as far as unit conversions go and has been for as long as i've been using it - either you're doing it wrong or the importer is doing it wrong answer the following questions .. what are your scene units in max? what are your system units in max? what unit conversion have you specified at export from…