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3ds Max 2012 Normal Map madness, please give a hand :)

Hello guys!

I've just installed new Max 2012 and can't understand - what is it doing with my normal maps?
So here is screenshot of two renders with same model, quality, prefs etc. First is Max 2011, second - 2012.

3ds Max 2012 does something mad with uvs, realtime render shows exactly same problems as other. The seams start affect lighting on surface a lot. I can't undestand the problem with new Max.

Please, help me if u have some time, guys!

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