Hello guys!
I've just installed new Max 2012 and can't understand - what is it doing with my normal maps?
So here is screenshot of two renders with same model, quality, prefs etc. First is Max 2011, second - 2012.
3ds Max 2012 does something mad with uvs, realtime render shows exactly same problems as other. The seams start affect lighting on surface a lot. I can't undestand the problem with new Max.
Please, help me if u have some time, guys!
Replies
When I inverted Y axis, it started look like in 3ds Max 2012. In Max none options (flip/swap in material editor) can help
Does anyone know where the problem is? Is something wrong with mesh or may be uv's?
have you tried rendering it out in UDK? i found that the errors seemed to become none existant with the UDK engine
Thanks a lot!
Not sure if it was ChaosEidolon who found the solution but that´s the solution for many fucked up things in 3dsmax(Textures beeing to dark/bright,Normals looking wrong, lighting totally fucked etc.)