In 3ds max we can use containers to work on separate models and then use them as containers into a big scene. now the question is what should we do for this inside maya? PS. we found containers in assets menu. is that same container? it's hard to understand how it should work.
Holy shit I was using the wrong search. I kept looking up storage containers and got nothing like that. Not storage container, but shipping containers. THANK YOU!!
I´ve inspected several .sfx files and some of them came with a code container node. Since the weren´t connected to anything I´m wondering what the are supposed to do. Can anybody please explain to me what these code containers are good for?
So I have run into an unusual issue I've never seen before. I'm currently working with a scene populated by Containers to allow for multi user editing however the Container Definition files (.maxc) are disproportionately large in file size compared to the Main Scene. My main scene is about 330MB (this is with all objects…