Hi, it has always been my understanding that you cannot import any mesh that contains ngons into ZBrush, however, I have seen alot of hard surface tutorials and workflows were artists import the mesh that contains ngons just fine and are able to dynamically subdivide it after creasing it. However, any time I import a mesh into zbrush it destorys the mesh or there are faces missing.
Am i missing something?
Thanks in advance.
Replies
Ideally manually fixing them in Blender first would give you the most control over the topology.
Try exporting as OBJ from Blender, then importing that file back into blender, and see if anythings changed. More then likely you have some non-manifold geometry in there. The Remesh modifier is also an option.